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One thing I notice for a while is the order of "switch phase" (I just invent this terms) is wrong (or different from the original game)

Here's my definition of that:

Switch phase: the phase all the switch of that turn occurs (including ur switches and ur opp's switches) . Entry hazard should damage the pokemons switch-in DURING this phase. And the pokemon abilities should have activate AFTER this phase - if it still alive.

From what I observed the mechanic of PRO right now is: pkm abilities activate immediately when it hit the field

 

Example1: If player A and player B both switch the same turn. The newly send out Gyarados's intimidate of player A MAY effect the pokemon player B about to switch out, not the pokemon he sending in (if player A is clicked the switch before player B). --> THIS IS WRONG --> There's should be a "phase" for all the switch to occurs to avoid this.

 

Example2: If a weather inducer (tyranitar, ninetales or politoed) has little health and about to die upon switch out due to entry hazard. They still bring the weather up - because their abilities activate when they hit the field immediately ---> THIS IS ALSO WRONG. --> Again, a phase is needed for entry hazzard to calculate damage, then the pokemon abilities activate..

 

I hope this bug be fixed soon.

(And sorry for using too many capitals and arrows - I don't usually do that, just want my points to be clear) :Light:

Gy7V5xS.png

Special thanks for Kyuuta for making this awesome sign.

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