Lugario Posted 8 hours ago Share Posted 8 hours ago Hello everyone, I wanted to share a few mini-game ideas that I believe could enhance the gameplay experience for the community, while also motivating players to be more active, log in daily, and spend more time online enjoying the game. Hide & Seek Mini-Game Frequency: Weekly or daily, depending on the response. Concept: A designated area where players can participate in a Hide and Seek mini-game Hiders: Transform into Pokémon, Pokémon items (e.g., Rare Candies), or map elements (e.g., trees or grass). Seekers: Search for and identify the hiders within the area. Potential Rewards: PvE Coins, Rare Candies, Extended Subway Pass, Extended MS, 24h Safari Player Races Frequency: Weekly event. Concept: Players race through a designated region, starting from a specific town and navigating through various checkpoints across the map. Players must interact with checkpoints to confirm they’ve visited the required locations. To make the race fair, access to the subway system and similar shortcuts would be disabled during the race for participants. Potential Rewards: PvE Coins, Rare Candies, Extended Subway Pass, Extended MS, a racing mount Pokémon Races Frequency: Weekly event. Concept: Players submit a Pokémon for the event and take on its form during the race. The Speed stat of the Pokémon determines how fast participants can move, adding a strategic layer to the event. Potential Rewards: PvE Coins, Rare Candies, Extended Subway Pass, Extended MS, chance for a Shiny Pokémon Team Tactics Challenge Frequency: Co-op mode, available at anytime. Concept: A cooperative event where small groups of players work together to solve puzzles, defeat waves of Pokémon, or complete specific objectives within a limited time. Players can form a co-party with up to 4 members from their friends list or online players, without needing to be part of the same guild. Challenges could include battling NPC trainers, navigating mazes, solving riddles, or protecting an objective from waves of Pokémon. Dynamic Scaling: The challenge's difficulty could scale based on the number of participants. Potential Rewards: PvE Coins, Rare Candies, Extended Subway Pass, Extended MS, 24h Safari Players could also earn individual rewards based on their contributions. Red Light, Green Light. Frequency: Weekly or special events. Concept: A real-time event where players must carefully follow movement rules. Players can move freely during the "Green Light" phase but must stop instantly during the "Red Light" phase. Moving during a "Red Light" results in elimination. It feature different stages with increasing difficulty, such as faster transitions or unexpected distractions. Potential Rewards: PvE Coins, Mounts, Cosmetics related to the mini-game Glass Stepping Stones Frequency: Weekly or special events. Concept: A high-stakes challenge inspired by Squid Game. Players must navigate a series of stepping stones to cross a gap, but some stones are fragile and will collapse if stepped on. Players can use logic, observation, or follow others (at their own risk) to determine the correct path. Potential Rewards: PvE Coins, Mounts, Cosmetics related to the mini-game I believe these mini-games would provide fun, engaging activities for players of all levels while encouraging social interaction and competition. Sincerely, Lugario Link to comment https://pokemonrevolution.net/forum/topic/247287-hide-seek-races-and-other-mini-games/ Share on other sites More sharing options...
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