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2024 - Crater town access and quest (unlock Ruins of the Vale - Victini Dungeon)


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'Ello, everyone!

I’ve put together this detailed guide to help you unlock the Ruins of the Vale dungeon. I hope this will make your adventure a bit easier and more fun! Let's dive in:


What You Need First

Before heading to Crater Town, there are a few things you’ll need to have ready:

  1. Zekrom and Kyurem Quest Completed (You can do this on Eindoak Island).
  2. 91 Evolution Data.
  3. Seen Data for the Gen 5 Pokédex (excluding Legendaries).

Once these requirements are checked off, you're ready to go!


Part I: Getting to Crater Town

Spoiler

To start, head to Eindoak Island. Here’s how to get there:

  • From Lilycove City, take a boat to Eumi Island with Sailor Jacob.

image.png.ee2663a3a75679a928e1fa73c6bb8213.png

 

  • From Eumi Island, take another boat to Eindoak Island with Sailor Drew.

image.png.453045cd2b6e11888047306b5218876a.png

 

Once you arrive, go south and then east from the town to find Damon. (He's in the map with the entrance to Dragonspire tower)

 

Locationdamon.png.46ccda3f7a55c7afc25cdecf11ff85ee.png

 


Meeting Damon

When you find Damon, he’ll share his backstory, including his connection to Victini and he’ll ask you to meet him in Crater Town.

 

DamonEindoak.png.5b5dc1eafc5576be16c913a663474c0e.png

 

Next, return to Hoenn and head to Slateport City, and then go south to Route 109. From there, surf southeast to reach the Crater Town shore.

 

MAPcratertown.png.59bcfe6bfccf10dcaf9ff2af14fa618d.png

 


Part II: Crater Town Quest

Spoiler

When you arrive in Crater Town, Damon will be waiting for you beyond a couple trainers.

 

Cratertowndamon.png.5d571a3d582a49f50500515106f7ff4f.png

 

After a quick chat, he’ll ask you to meet him at the tavern in the northeast part of town.

 

CratertownTavern.png.289f4f066e06369e469780300898c5cc.png

 

Inside the tavern, Damon will explain that the Ruins of the Vale dungeon is locked. To open it, you’ll need to gather information.

 

 

 

Here’s where you need to talk to the NPCs in the tavern. One of them will give you the clue needed to advance the quest : ... but did you hear ? They say some sort of key is required to unlock the gate

 

DamonintheTavern.png.3abc498a2dcaf261435eaee578cef066.png

 

Damonclues.png.579ff50b4a69256095ffe6053fd8f965.png

 

The NPCs with the clue is random for each player, so make sure to talk to everyone until you get the right clue.

 

KEYCLUE.png.a997bba7db7a73394abfed00ca48505f.png

 

Once you have the clue, go back to Damon and share what you’ve learned.


Gathering More Information

Now, Damon will ask you to gather more information. Go around town and talk to the NPCs until you get these informations:

 

CLUE1.png.217c14b751c6269a6f73fd4a514ac8ff.png

CLUE4.png.bf6a61b1d4cda19ee62f5e26ae113956.png

CLUE9.png.2b94aae09d85af0aee7cdb6d841ca121.png

 

Once done, we can go back and talk to Damon ! He should display this informations if you have all the right clues:

 

Damonallclues.png.f04c6ee719de304187976eb87734ffce.png

 

And we will be given the next task !

 


Eavesdropping for Clues

Next, Damon will ask you to gather rumors about the Clyde family and their suspicious activities. To do this, you’ll need to eavesdrop on specific locations. Here’s where to stand to trigger the clues:

  • 4 spots in the tavern.

Taverneavsdrop1.png.0772520b99cc1c4ab16a4f210d33dd6e.png

 

Taverneavsdrop2.png.3ffa4d3a5613c9b29c8be59794654ecd.png

 

Taverneavsdrop4.png.366182e83e4fdce5f39f87f09b0aa34f.png

 

Taverneavsdrop.png.5dd0a41648cbe81f02388d0c54d2c1da.png

 

  • 3 spots in the cave.

Caveeavsdrop.png.51478743dac33614c78fe30e0091e0e2.png

 

Caveeavsdrop2.png.6168c89054125d98b6cb46416d4fb401.png

 

Caveeavsdrop3.png.790a023d2d599e067086fd696d6cf658.png

 

  • 2 spots in the Pokémon Center.

 

PCeavsdrop1.png.f772814d48a204d715d6493bdfae1858.png

 

PCeavsdrop.png.b46f32e4a87820ced7e50acd40360eca.png

 

  • A couple of spots around town.

 

Towneavsdrop.png.9df5e348b4a535308113ed058f3b8787.png

 

Towneavsdrop2.png.e318cc26020f737ced725a15ed1a076d.png

 

We will need to gather 3 clues in total: 2 of which are straighforward and can be heard directly in one of those location:

Clue1.png.915bbf26244223af98d14d504d3f5eb9.pngCLUE5.png.0da7809204d3f4519fe4aad9f1bd974a.png

 

For the last clue, you’ll need to use codewords to talk to a smuggler. The codewords might change and not be similar to mine, but if you have 3, you’ll be good to go.

Cshadyguy1.png.dc77c793720ea3a6ea7fa84aee1f386b.pngCshadyguy2.png.41b7fc36f2661267118223078cadf88a.pngCshadyguy3.png.c126fb95a67a8fe4d28aa23ae88bc287.png

 

Now, the smuggler guy is one of these thug NPCs scattered around the town, it's also different from player to player so talk to all of them until you find the correct one.

 

image.png.e757e81ccce47011098d5608ba02e465.png

 

All you need to do is answer with the codewords we gathered:

 

ShaddyguyD.png.7739ec7de2af3c1b1672a90715e6e025.pngShadyguy1.png.7b21bc3990ffb36ce6e6c3e7d32175a1.pngShadyguy2.png.e565a0f4d05b56b24a33fd428a760aff.pngShadyguy3.png.328043beb6404c632e6e470001134480.png

 

Once you’ve gathered all the clues, go back and talk to Damon.

He should say something like this if you've gotten the correct clues: 

 

image.png.112300c4f5ec5f083479609f83a80d82.png

 


Part III: Fieldwork and the Final Task

Now for some real action! Leave the tavern and meet Damon in the center of Crater Island, he'll be located near a wooden platform with crates and 2 guards patroling.

Talk to Damon, and then interact with the merchandise without being spotted by the two guards nearby. You'll be stopped by a third guard from afar, talk back to Damon to finalize your plan of action.

 

image.png.2c4db7421f3addb073b6b27937ff646d.png

 


Avoiding the Guard

After that, just follow the path and it will lead you to a guard blocking your way.

 

image.png.6673dc7f7852750e5f9aeb6ccef99a36.png

 

Don’t worry—Damon will help you get past him as planned  and move forward to your last task: Gathering Evidence.

 

You’ll need to find 3 pieces of evidence in random pots around the area. But here’s the catch: Don’t get caught by the guards! If you do, you’ll be sent back to the entrance, and you’ll lose all the evidence you collected. The evidence pots will also be randomized, so you’ll have to start over.

 

image.png.7f8f4e02d26e8036946ae025796ad3cb.png

 

The area could be dived into 3 parts, each one has 1 evidence in one of these pots:

 

AREA 1: Near the entrance

image.png.10c3d0f182314563feb1f869cf6ca213.png

 

AREA 2: on the right

 

image.png.d86fd0bc6247aff135d308322b7e7336.png

 

AREA 3:on the left

 

image.png.ea6fbd88ea435058fe74ae25f5fa6e0a.png

 

This is the trickiest part of the quest, so take your time and be patient. Tip: It’s better to wait a couple of seconds to be sure you’re not seen, rather than rush and fail (trust me, I learned this the hard way! 😅).

Once you have all 3 pieces of evidence, it’s time to face the mastermind, Bonny.

 

image.png.0389b6c90d406da9be5691394babb195.png

 


Battle with Bonny

Bonny has a team of 5 Pokémon, around level 85-90:

  • Weavile (holding a focus sash)
  • Gliscor
  • Noivern
  • Cofagrigus
  • Krookodile

It’s not a superboss battle, so feel free to use items if needed!


The End!

Spoiler

Once you defeat Bonny, follow her up the ladder and let the authorities take care of the rest. Congratulations! You’ve completed the quest and unlocked the Ruins of the Vale Dungeon!

 

image.png.83563a2fab5bed629c395c2c384c01cc.png

 

image.png.23a04b1200ebb915217c18e513b2bd23.png

 

You'll be reward the key to the dungeon afterward as well as 2 twin dragon orbs 

 

image.png.f1cac5ec899c9e54c5dd7e77fe81f650.pngimage.png.5902f61737a7b626c2b875e501593117.png


I hope this guide helps you on your journey! Good luck, and enjoy your adventure!

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