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Bosses will have account-based cooldown and will no longer be character-based In the future?


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I just got back in the game around the end of the recent Christmas event after nearly a year of being inactive. I found out that bosses cooldown will no longer be character-based and will be account-based instead in the future alongside the server merge. 

 

What are your thoughts regarding this? Is this final? Will they really implement this? 


I personally don't think this is a good idea unless they're gonna upgrade the rewards we're getting on a hard difficulty boss. Still even if they upgraded the rewards, i feel like this limitation will impact a lot of people like me who only relies on the excruciating pain of hours and hours of battling a total of 80 bosses in a week as source of money. 

 

Also, I'm in the middle of building my third and fourth boss team ;—; I wasted a good amount of money on building my first and second boss team, and my third and fourth are now prepared to be trained. Lending and transferring boss team from one character to other is a pain for me who only use one device so I decided to build boss team for each account. So should I continue in making my third and fourth boss team or just abandon it? 

 

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I wasn’t aware that such a feature was scheduled, then again, I don’t follow the news.

Sometimes I grind bosses on my alt account, so I’ll feel the impact as well.

 

Such a feature (if true) will limit the generation of money and will be great for those who buy cc since they will become even richer than before when compared to f2p players. In end pvp will shift a bit more towards p2w, so I would not be on board with such feature, even though I don’t play pvp yet.

Naturally the situation will be different if more daily/weekly tasks and rewards are added to balance the lack of bosses

I would like to ask where did you come across the character-based boss cooldown information?

 

Side note, if you play on pc, you have the ability to open the pro client multiple times and log in simultaneously to multiple accounts. (an intended feature by the devs so you need not worry for a ban) This will make trading with your alts a trivial task

17 minutes ago, Kalimnos2000 said:

I wasn’t aware that such a feature was scheduled, then again, I don’t follow the news.

Sometimes I grind bosses on my alt account, so I’ll feel the impact as well.

 

Such a feature (if true) will limit the generation of money and will be great for those who buy cc since they will become even richer than before when compared to f2p players. In end pvp will shift a bit more towards p2w, so I would not be on board with such feature, even though I don’t play pvp yet.

Naturally the situation will be different if more daily/weekly tasks and rewards are added to balance the lack of bosses

I would like to ask where did you come across the character-based boss cooldown information?

 

Side note, if you play on pc, you have the ability to open the pro client multiple times and log in simultaneously to multiple accounts. (an intended feature by the devs so you need not worry for a ban) This will make trading with your alts a trivial task

I first heard about it from my guild mates in DC months before I came back (maybe around the Halloween event) and yesterday while reading about 'What is the future of the game? Flopped? ' (https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/) I've seen an Admin's reply which included this information (At the beginning of the 'Future of the economy' part) 

 

 

14 minutes ago, Soares1 said:

if they are going to do this, i believe the idea would be a 100k reward for winning on hard

I hope they do balance it out by increasing the reward money as well as the overall over coin gains. I wouldn't mind benching my other boss teams if they make the rewards worth it

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