Juicyken Posted 1 hour ago Share Posted 1 hour ago Make bigger and longer train tickets! Currently, a lot of new players feel nickel and dimed for things they necessarily must do, whereas veteran players are practically swimming in hundreds of millions of Pokedollars and have vans filled with coin capsules. We all want dev time to be used as wisely as possible, so any economic adjustment should be done in the simplest and quickest way possible, if possible! Plus, any implementation has to navigate the waters of player acceptability; Adding a tax to balance the money supply would be effective, but would be really depressing for everyone to deal with... Right now, train tickets are already viewed as being necessary for veterans of the game: You play every day? Well then you need a train ticket to save money traveling, simple as that. Players will take breaks; Will a player log in every day for a year? Some will, true, but inevitably players will have days, even weeks, where they will not log on. When a player doesn't play, they are wasting the active train ticket they have for that day. Inevitably, there will be periods of time throughout the year when many players not only won't be playing but they also won't have an active ticket. My suggestion: Add larger train ticket sizes to the game! (at the same rate per-day as the current max duration ticket) The main advantage of this idea is that it provides a way for the richest of the player-base to voluntarily spend their money while not affecting the new player experience. My idea is explicitly NOT to increase the efficiency of the current max duration ticket!!! I cannot stress that enough: Veteran players will still buy the largest tickets purely for the convenience factor of the purchase and the perk. Specifically, I suggest that you atleast add a 365-day train ticket to the vendor. This ticket, if held to the efficiency of the current max-duration train ticket available, will come out to cost $3,910,714. Obviously that's a pretty ugly number so I suggest something like $3,900,000, but the exact cost isn't really what this post about. In fact, for my idea to work properly, I recommend that the cost per-day remain approximately the same as the current 28 day ticket and not increase/decrease in efficiency. Why not just increase the max ticket you can buy to something like 10 years? There does need to be a cut off of some sort, because inflation in the economy should be considered... but prices for items have not gone up 200%-400% in the past 4 years, while the overall money supply has. What I'm trying to say is that while there is a cutoff threshold, it's certainly not something to worry about with this implementation. Apply this suggestion and it'll target the richest players and avoid burdening new players with the cost! Without knowing the development process, I don't know how easy it is to add or adjust things, and so I'm just assuming that adding 1-4 more options/items to the ticket masters won't be a debilitating project for the devs. This idea is just to help to balance things out in a minor and relatively easy to implement way. Link to comment https://pokemonrevolution.net/forum/topic/264170-balancing-the-economy-bigger-train-tickets/ Share on other sites More sharing options...
Xeenon Posted 48 minutes ago Share Posted 48 minutes ago -1 you can use as many sold ticket as u can as i know Link to comment https://pokemonrevolution.net/forum/topic/264170-balancing-the-economy-bigger-train-tickets/#findComment-1623260 Share on other sites More sharing options...
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