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     It sounds frustrating to have your path blocked by NPCs, especially in a competitive environment like "pro." Your idea to have them freeze when a player is nearby is a clever solution. Here are a few ways that could be implemented, along with some other ideas:

 

Dynamic NPC Freezing

Proximity-Based Freezing: As you suggested, NPCs could freeze in place when a player enters a certain radius around them. This would prevent them from stepping into the player's path unexpectedly.

 

Visual Cue: To make it clear that an NPC is frozen, a subtle visual effect could be added, like a faint glow or a temporary "ghostly" appearance. This would let players know that the NPC is temporarily inactive and won't block their way.

 

Alternative Solutions

 

NPC Phasing: Instead of freezing, NPCs could become non-solid when a player is very close, allowing the player to pass right through them. This is a common solution in many games and is very effective.

 

Improved Pathfinding: The NPCs' AI could be updated to be more aware of player characters. They could be programmed to actively move out of the way or to not walk in high-traffic areas.

 

 

 

                      image.png.ff18fee838dcdbbc8879a335f19bb3ef.png

Edited by Xeenon
  • Xeenon changed the title to Suggestion for Improving NPC Interactions

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