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     It sounds frustrating to have your path blocked by NPCs, especially in a competitive environment like "pro." Your idea to have them freeze when a player is nearby is a clever solution. Here are a few ways that could be implemented, along with some other ideas:

 

Dynamic NPC Freezing

Proximity-Based Freezing: As you suggested, NPCs could freeze in place when a player enters a certain radius around them. This would prevent them from stepping into the player's path unexpectedly.

 

Visual Cue: To make it clear that an NPC is frozen, a subtle visual effect could be added, like a faint glow or a temporary "ghostly" appearance. This would let players know that the NPC is temporarily inactive and won't block their way.

 

Alternative Solutions

 

NPC Phasing: Instead of freezing, NPCs could become non-solid when a player is very close, allowing the player to pass right through them. This is a common solution in many games and is very effective.

 

Improved Pathfinding: The NPCs' AI could be updated to be more aware of player characters. They could be programmed to actively move out of the way or to not walk in high-traffic areas.

 

 

 Thank you for taking the time to read my suggestion and for all the hard work you put into the game!

 

 

                      image.png.ff18fee838dcdbbc8879a335f19bb3ef.png

Edited by Xeenon

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  • Xeenon changed the title to Suggestion for Improving NPC Interactions
  • 4 weeks later...
  • 2 weeks later...

Sorry but -1 ✌️

 

I get where you are coming from, especially when you want to rush from one place to another, but those NPCs are kinda what makes every map alive and not empty.

 

So removing them would take that away. (you crossed with x and circle, like you want then gone)

 

And about changing the interaction I think it could bring some bugs if it's done the way you mentioned because there are so many maps with different NPCs and different interactions that are there for a reason.

Shiny Mega Lucario Z

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