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Hi,

 

I wanted to share a suggestion regarding the leveling experience in Pokémon Revolution Online.

 

Before the changes made around 2021, leveling felt faster and more engaging, especially with the ability to control evolution and optimize EXP gain. While the current system offers good flexibility, the overall pacing now feels a bit slower, particularly for players who have completed most of the game.

 

I understand that the Training Tower already exists for leveling. However, it feels more like a structured, time-limited challenge rather than a natural grinding experience. Because of that, it can feel more like a task to complete rather than something players can continuously enjoy.

 

With that in mind, I’d like to suggest adding an endgame-focused leveling feature, possibly within Cerulean Cave.

 

Since Cerulean Cave already requires significant effort to unlock, it could be a good place to introduce something like:

 

- A dedicated training area with slightly improved EXP rates, or

- A controlled horde battle system (e.g., 3–5 Pokémon per encounter) for more efficient leveling

 

This could be restricted to players who have completed the main story and key side content, ensuring it remains balanced and does not affect early or mid-game progression. Keeping it focused purely on leveling (without additional item rewards) would also help avoid any impact on the in-game economy.

 

The goal is not to replace the current system or the Training Tower, but to provide an additional option for endgame players who prefer a more relaxed and repeatable grinding experience.

 

I believe this would make Cerulean Cave more rewarding in the long run and improve the overall post-game experience.

 

Thank you 

RJLL007

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