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Easing the Expansion of PRO


Blarrg

  

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Foreword

 

 

Lately, you'll see several threads complaining (rightfully) about current queue times in both Red and Blue servers. Understandably, these threads are met with fast locks; however, I see many users (even mods) making excuses as to why its "okay" and we should just "wait for it to settle down." The arguments used in these posts are extremely naive and go against the very basics of business. Lets say you own a restaurant, and it for some reason becomes extremely popular and reservations start filling up every day and there forms a huge backlog keeping people from eating at your restaurant. The arguments of some posters here is the equivalent of "well we should just let the hype die down because they probably won't come a second time anyway." Sitting here and doing nothing about it only hurts the growth of the game and guarantees its eventual demise.

 

All these new players will instantly be turned off from these queue times and you're losing tons of potential consumers. New players are what keeps a game alive, and if you continue ignoring and not taking advantage of these surges of new players (whether they be from streams, cultural fads, or season-based players) this game will continue to lose support and slowly die. However, this isn't a complaint thread, I have several suggestions that could help remedy this process.

 

 

Save Data Cross Compatibility

 

 

This is extremely important. Right now, your character is tied to the individual server you created it on. This is an inefficient bottleneck for the expansion of the game. Instead of the current setup, you should be able to choose your character, then choose the server you wish to play on. This way, when a new server is released, older players can switch without losing their progress. In the short term, this well effect market values significantly, but they would eventually become more homogeneous while improving the ease of expansion for the game in the long term.

 

 

In-Game FAQ

 

 

This needs to happen. Every day in help chat you see the same questions over and over and over from new players. Many of these questions don't get answered, and many of these players can get frustrated by this. Many of you will say "they can just search the forums," in which case, you are technically right. However, ease of accessibility is an important aspect in game design. Having the answer to these questions in game, or even having hyperlinks to the forum for various information inside the client itself can create a meaningful bridge from the client to the forums, increasing forum exposure and interaction while simultaneously reducing strain within the Help chat and relieving the early frustrations a new player can have. The FAQ can range from a variety of things, including links to helpful guides, explanation of game mechanics (such as EVs and IVs), even an in game typing chart showing offensive and defensive advantages/disadvantages of each type.

 

 

More Purchase Incentive

 

 

I'm sure plenty of players look into the shop and aren't very intrigued by what they see. What does medallion do? What does the axe do? So many players ask these questions. The problem is these questions shouldn't even have to be asked. Seriously guys, label the benefits of the items within the shop. Not only this, but give people more incentive to buy! There are so many things you can do to give incentive to buyers. Give players 10 free rare candies on their first purchase, make the first purchase of membership last twice as long! Not only do players look at the shop not knowing what anything does, they aren't even given a good reason to just try it out in the first place. These incentives can greatly increase sales allowing you to actually upgrade server capacity and keep up with the growing game.

 

 

Conclusion

 

Overall, I see a huge lack of vision from the developers on the business side of things. They want to expand the gameplay with new regions/pokemon/quests/bosses and that is great, but all the time spent on that will come at a huge cost. Two out of the three of these ideas are fairly easy to implement and can provide great benefits to the game in the long run. These ideas don't even scratch the surface of what you could be doing, and for the sake of the future of this game, I really hope you put some consideration into these or other ideas.

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While I do agree that you have some good points...

 

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OK, all joking (not really) aside:

 

Cross server compatibility: there are probably a lot of players who have characters on both servers so they would need to find a way to not only separate those accounts but to find a way to get rid of the duplicated names. This could get very messy and time consuming for both players and staff because doubtless all sorts of problems would crop up from it. On top of that they would need need to set up a server to handle all the game data as putting the load on one of the game servers would very likely render that server unplayable as the population expands (resources being the main reason why servers are capped at 1800 players and still manage to crash on a regular basis).

 

In-game FAQ: I agree with this, but that is probably something that would be put into the game as things near the end of the Beta stages as lots of things can (and do!) change.

 

Purchase incentives: I like the idea of adding in-game tooltips for the store items, as well as a "first time purchaser" bonus. More payment options would also be welcome.

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Foreword - Potential players yes agree, but many of them just like the skimming players (who impact by Pokemon GO hype and Steamer fan only). foreI bet they will quit soon after the hype clam down. Already happen before...

 

Save Data Cross Compatibility - Technical issue in PRO, not about do or do not...

 

In-Game FAQ - Here https://pokemonrevolution.net/forum/viewforum.php?f=89 It is not about have or not have, it is about people lazy to explore by themselves and too lazy for searching in forum...

 

More Purchase Incentive - Here https://pokemonrevolution.net/forum/viewtopic.php?f=121&t=32848&p=192112#p192112 Although description in shop will be convenience. Disagree about gain bonus from first purchase, not need to do that.

 

Conclusion - Well format and good purpose, but lack of researching before suggestion. No offense btw...

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212065Cross server compatibility: there are probably a lot of players who have characters on both servers so they would need to find a way to not only separate those accounts but to find a way to get rid of the duplicated names. This could get very messy and time consuming for both players and staff because doubtless all sorts of problems would crop up from it. On top of that they would need need to set up a server to handle all the game data as putting the load on one of the game servers would very likely render that server unplayable as the population expands (resources being the main reason why servers are capped at 1800 players and still manage to crash on a regular basis).

 

 

You don't need to have separate names for the accounts. Names are already registered through the forums and can be reused for all accounts attached to the character. If you wanted to have the option of naming your characters then yes you would have to implement a checking system.

 

About the game data server, that doesn't necessarily have to happen (at least not right now). You can still designate character data within the individual servers as a database and minimize the accessing that it has to do (one call on login and one call on logout, one call every 5 minutes for disconnect fail/safe). In the long run you would obviously want a game data server, which would increase bandwidth usage between the servers but at the same time increase the capacity of all the other servers since the gameplay servers would no longer have to have a database on them.

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212070 Foreword - Potential players yes agree, but many of them just like the skimming players (who impact by Pokemon GO hype and Steamer fan only). foreI bet they will quit soon after the hype clam down. Already happen before...

 

Save Data Cross Compatibility - Technical issue in PRO, not about do or do not...

 

In-Game FAQ - Here <redacted> It is not about have or not have, it is about people lazy to explore by themselves and too lazy for searching in forum...

 

More Purchase Incentive - Here <redacted> Although description in shop will be convenience. Disagree about gain bonus from first purchase, not need to do that.

 

Conclusion - Well format and good purpose, but lack of researching before suggestion. No offense btw...

 

You're missing the point. How do you know these aren't paying customers when you've already shoo'd them away from the game at the get-go? Of course they aren't going to come back after waiting in queue for 40 minutes on every login. You've basically made your chance of having a paying customer go from 10% to 0%.

 

And as I said before, it doesn't matter if the information is available on the forums. Calling consumers lazy because they don't want to go on a hunt for information (that could easily be outdated because it is a forum after all) is extremely rude. When it comes to paying real money for a game that information needs to be accessible within the client itself, period. You shouldn't have to ask or reference other users to figure out what you're paying for.

 

Imagine a grocery store that existed where none of the food had price tags or nutrition labels, that is essentially what you are excusing.

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212076 You don't need to have separate names for the accounts. Names are already registered through the forums and can be reused for all accounts attached to the character. If you wanted to have the option of naming your characters then yes you would have to implement a checking system.

 

The way the game is designed you would need to split the Red and Blue characters into separate accounts AND rename one of those accounts. There would be no other option, short of programming a system that allowed multiple characters to share one account. You can't register 2 accounts under the same name due to the way usernames are handled. It would take a very large overhaul of all of the game databases (which have nearly 1 million accounts) that handle logins and game data to change that.

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212081
212070 Foreword - Potential players yes agree, but many of them just like the skimming players (who impact by Pokemon GO hype and Steamer fan only). foreI bet they will quit soon after the hype clam down. Already happen before...

 

Save Data Cross Compatibility - Technical issue in PRO, not about do or do not...

 

In-Game FAQ - Here https://pokemonrevolution.net/forum/viewforum.php?f=89 It is not about have or not have, it is about people lazy to explore by themselves and too lazy for searching in forum...

 

More Purchase Incentive - Here https://pokemonrevolution.net/forum/viewtopic.php?f=121&t=32848&p=192112#p192112 Although description in shop will be convenience. Disagree about gain bonus from first purchase, not need to do that.

 

Conclusion - Well format and good purpose, but lack of researching before suggestion. No offense btw...

 

You're missing the point. How do you know these aren't paying customers when you've already shoo'd them away from the game at the get-go? Of course they aren't going to come back after waiting in queue for 40 minutes on every login. You've basically made your chance of having a paying customer go from 10% to 0%.

 

And as I said before, it doesn't matter if the information is available on the forums. Calling consumers lazy because they don't want to go on a hunt for information (that could easily be outdated because it is a forum after all) is extremely rude. When it comes to paying real money for a game that information needs to be accessible within the client itself, period. You shouldn't have to ask or reference other users to figure out what you're paying for.

 

Imagine a grocery store that existed where none of the food had price tags or nutrition labels, that is essentially what you are excusing.

 

Wait.. did you miss my point? Why you called players is customer or client? It is free to play guys... Staff and players is equal, they are not your slave or must be brings all plate of food to you... It is fan base game, it is about these ambition people want to make dream come true. It is not about company and client. It is not about Blizzard or Valve... I am not say you wrong about your point (your point is true about queue and chance to quit players), but did you see that the way you said showing that it not about fan base game, it is about commercial game? To be honest, only Pokemon lover will stay the long in game, so after the hype they will back or stay. Others just about thinking "hey I have money, why I cannot got in game, how about membership priority queue, and so on bla bla bla..." These "customers" will "payment" for short time but for long time, they will still leave it in short...

 

And okay I can mistake about lazy... how about lack of research? You love the game but you even don't want to explore it or research it before play? What kind of love? You say about FAQ... and lmao I give you the link similar as concept of your idea. What's wrong in here?

 

Last your point is true (description item), and above reply I also think it will good right? I don't complaint or against your point. So why you say what I agree with you in this point? Just noticed, did you go grocery store and ask what kind of apple are? how to use that? Or you buy something but not asking before buy? Be smart consumer...

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212053 This is extremely important. Right now, your character is tied to the individual server you created it on. This is an inefficient bottleneck for the expansion of the game. Instead of the current setup, you should be able to choose your character, then choose the server you wish to play on. This way, when a new server is released, older players can switch without losing their progress. In the short term, this well effect market values significantly, but they would eventually become more homogeneous while improving the ease of expansion for the game in the long term.

I disagree, I like the idea of being able to start again on a new server and it gives newer players time to catch up in experience and pvp wise. As someone else has mentioned because like myself I have my account, with my character on each server, it would be very difficult to implement this process especially trying to get pokemon from both servers into one save point currently. Also you need to realize I can log both my accounts on both servers say, if I dual box (which is allowed). Although this is a more technical issue, I can imagine this would cause a lot of problems especially with the saved data.

Although my first point it a very personal thing, the rest is probably why it isn't implemented and if it is possible to get around that, and if people agree then fine.

 

I like your other ideas though, ingame FAQ would be great, especially to start of with, but I do think because there is just so much content to cover it is hard to implement such an FAQ, I'd personally like to see perhaps a hyperlink or button that says "help" that leads to the game guide forums. But a more beginner version of an FAQ ingame would be great idea.

 

Something a long those lines would be a great idea for the purchase incentive maybe not so drastic but it would definitely help people to have a look.

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212081 And as I said before, it doesn't matter if the information is available on the forums. Calling consumers lazy because they don't want to go on a hunt for information (that could easily be outdated because it is a forum after all) is extremely rude. When it comes to paying real money for a game that information needs to be accessible within the client itself, period. You shouldn't have to ask or reference other users to figure out what you're paying for.

Generally speaking the information on the forums is pretty well updated actually, I noticed you've not got a great amount of experience since you've joined very recently but that's why having a simple button linking to the game guide forums would be better than getting an FAQ ingame so to speak.

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