Heydanpooer Posted September 14, 2016 Share Posted September 14, 2016 I think a guild ranking/battle system would be pretty cool addition to PRO. The features of this are: - Allow guilds to battle each other for a spot on the ladder. - You would only be able to battle guilds close in rank to you so weaker guilds wouldn't get constantly battled. - When you win a battle you would earn points for the ladder. (Higher points, higher rank) - You enemy guilds you want to challenge, if they are a lower rank the enemy guild leader/representative has to accept the challenge and if they are a higher rank it automatically enemy's. - Guilds can choose to become immune to challenges at the cost of in-game money/ladder points. - Guilds can only have 3 enemy guilds at a time. - Each guild would nominate a certain number of people from their guild for battles. - Once all nominated members are beaten the battle ends and the other guild wins. - If you find an enemy nominated member in game and they have 6 level 100's in their party you can automatically start a battle with them if they are out of battle/not afk - both battlers pokemon are healed at start of battle. If they don't have 6 level 100's they can either accept/decline the battle. - A nominated member can only be force battled once per 20-30 minutes to avoid getting battle spammed. - Rewards could also be implemented. Link to comment Share on other sites More sharing options...
Thejollypear Posted September 14, 2016 Share Posted September 14, 2016 267917 I think a guild ranking/battle system would be pretty cool addition to PRO. The features of this are: - Allow guilds to battle each other for a spot on the ladder. - You would only be able to battle guilds close in rank to you so weaker guilds wouldn't get constantly battled. - When you win a battle you would earn points for the ladder. (Higher points, higher rank) - You enemy guilds you want to challenge, if they are a lower rank the enemy guild leader/representative has to accept the challenge and if they are a higher rank it automatically enemy's. - Guilds can choose to become immune to challenges at the cost of in-game money/ladder points. - Guilds can only have 3 enemy guilds at a time. - Each guild would nominate a certain number of people from their guild for battles. - Once all nominated members are beaten the battle ends and the other guild wins. - If you find an enemy nominated member in game and they have 6 level 100's in their party you can automatically start a battle with them if they are out of battle/not afk - both battlers pokemon are healed at start of battle. If they don't have 6 level 100's they can either accept/decline the battle. - A nominated member can only be force battled once per 20-30 minutes to avoid getting battle spammed. - Rewards could also be implemented. Not a bad idea honestly, adds competitiveness within guilds. But there are a few things in your suggestion I believe need to be changed, or shouldn't be implemented at all. 1. I agree totally on the ladder. 2. This would get touchy, I don't know how much guilds would actually participate. I know this will probably result in more PVP focused guilds being created though. 4. I agree, though I don't agree with challenging, I'd like to see more Ranked PVP matchmaking type system. 5. I agree with immunity, but I don't agree with it costing poke $, or coins etc. It should be free, considering some guilds don't PVP. 6. Enemies would be fun, but would need be tested in my opinion, it could go bad if not implemented correctly. 7. The battling needs to be fleshed out more, feel its to bland. And that wouldn't work. I could be wrong though. I agree completely with rewards aswell. width=400pxhttps://i.imgur.com/9pNePO2.png[/img] Server: Silver width=234pxhttps://i.imgur.com/0Zly8nz.png[/img] Link to comment Share on other sites More sharing options...
Einheria Posted September 14, 2016 Share Posted September 14, 2016 I have to admit that your idea has the potential to be a boon for the game by sending the MMO aspect to a higher level and implementing something which had never been seen before in a pokemon game To be honest, atm guilds are nothing more than a private chat channel or a reunion of friends wishing to play together and there is almost no guilds interaction and/or rivalry. However, this kind of system featuring guilds battle system can be very hard and long to code to become operational imo [glow=green]Katie Ledecky doesn't break records, she sets them[/glow] [glow=green]~L'élégance, la science, la violence~[/glow]<i></i> Link to comment Share on other sites More sharing options...
Thejollypear Posted September 14, 2016 Share Posted September 14, 2016 268259 I have to admit that your idea has the potential to be a boon for the game by sending the MMO aspect to a higher level and implementing something which had never been seen before in a pokemon game To be honest, atm guilds are nothing more than a private chat channel or a reunion of friends wishing to play together and there is almost no guilds interaction and/or rivalry. However, this kind of system featuring guilds battle system can be very hard and long to code to become operational imo I agree completely! width=400pxhttps://i.imgur.com/9pNePO2.png[/img] Server: Silver width=234pxhttps://i.imgur.com/0Zly8nz.png[/img] Link to comment Share on other sites More sharing options...
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