Predator1987 Posted September 30, 2016 Share Posted September 30, 2016 Good day Pro Team The Arnie Boss. His Tyranitar should not have known attack order only one pokemon can learn that attack and that is vespiqueen according to Bulbapedia link Here Sig by ragingmarshmellow Link to comment Share on other sites More sharing options...
Imrig Posted September 30, 2016 Share Posted September 30, 2016 Trainer's pokemons in the game can learn every move, think about red, pikachu knows surf, espeon flamethrower etc.. Link to comment Share on other sites More sharing options...
Predator1987 Posted September 30, 2016 Author Share Posted September 30, 2016 Okay Pikachu could learn surf through event according to bulbapedia. But the fact still remains why give tyranitar an attack like that anyway Sig by ragingmarshmellow Link to comment Share on other sites More sharing options...
Naero Posted September 30, 2016 Share Posted September 30, 2016 279728 Okay Pikachu could learn surf through event according to bulbapedia. But the fact still remains why give tyranitar an attack like that anyway Regardless of what originative antecedents may have existed behind the moves in the handheld games, the fact is that we have all-customizable control over what deployable moves each battle NPC has. Boss-custom movesets may oftentimes belie those used in the handheld games; that applies even to Red's Pikachu to a less illustrative but still-existent extent, as it is more of a nod to Pikachu's quirky Surf ability in the Anime (a la Victor's Pikachu) and learnability in Pokemon Yellow more so than its obtainability in the periodic events. Since boss-NPCs are accepted as top-end PvM hurdles in the game, we look to bolster up all aspects of their multi-faceted repertoire. In addition to the obvious fabrics in their level, stats, and so forth, we also do that by potentiating them with a more well-strategized moveset; that oftentimes entails using moves outside of the Pokemon's organic move-pool in order to maximize the boss's seemingly indomitable lineup. These limitations exist in the handheld games as a balancing act to curb the Pokemon's own power, but we do not completely confine ourselves to regulations intended for a single-player game; we consider what is optimal for the complexion of an MMO game and thus may transcend these limitations in favor of loftier challenges than what one may expect in a single-player setting. In the context of boss NPCs—hotbeds of some of the most enviable gameplay-obtainable commodities in the game—it only stands to reason that we might employ curve balls—a la fringer Pokemon movesets—to steepen up the challenge. It is a stretch of some traditional limitations at times; but as long as it doesn't deviate away from the spirit of Pokemon dramatically, we're willing to implement them if needed to ensure that the challenge is commensurate enough to the rewards. Either way, I will need to lock this topic, as it is not a bug; it is an intended application of moveset customization. If you would like to voice your grievances with it further or suggest a changeover of it, you can use the Complaints or Suggestions section, respectively; otherwise, even as incongruous as some features may seem, they are not reportable bugs as long as that's the intended scheme of it. Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks. Link to comment Share on other sites More sharing options...
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