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Drop item currency


Guest DevXDroid

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Regarding the Pokemart-stationed item-buyers: I honestly would be in favor of adding in item-buyers from Pokemarts—especially as we upsize a wider, more concentrated item-distribution source—from NPCs, ground lootables, and so forth—around the map, as rewards should eventually be in place as we upscale the amount of items available via looting.

 

Meanwhile, however, I've put it on the back-burner until I can see how the economy shakes out post-release before adding in a potentially inflationary feature; only hindsight can illuminate that vividly enough, while foresight remains too blurry. As this will introduce a new moneymaking method in the game while uncertain as to how it may or may not outbalance the amount of money sinkholes in place, it can be potentially inflationary if not enough Pokemoney is purged. Yes, I may be making do with assumptive conjecture here; but when having to make do with it, I would prefer to be more on the disinflationary end than the inflationary end, as the the former is more well-poised for the economy in the long-term.

 

For a more topical response: as others have stated, we already have item-buyers in place for the junky, functionless items; refer to the Route 24 or Goldenrod Tunnel item maniacs. Yes, this does't fulfill the bartering system that has been proposed, but such a system—while giving an iinteresting, decentralistic twist on exchanging resources for rewards—will take more time to think out of before it's well-structured; meanwhile, I am hoping the item manics can serve as a makeshift solution for junk items.

 

If you have anymore items to suggest being added, however, I would advise posting them here; I will use the feedback to look into potentially expanding the item manics soon, especially as new, potentially "useless" items are added that may only become afterthoughts when it pertains to the item maniacs.

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Guest DevXDroid

Sorry for a late reply, but I think its better to clear up some things.

 

Firstly, this idea isn't intended to add even more money into the economy, but rather the drops are supposed to act as a parallel currency for shops/npc's that offer unique items. Why do this? It would allow people to do something other than the standard exp or money grinding.

 

Secondly, making these drops untradeable would make people work hard to get enough shrooms for the items they desire, unless they choose to buy that shop item from the other player. In this case, it would facilitate even more economic activity (trade) amongst players.

 

I can understand if it seems unviable for any reason, but just putting it out there in case it turns out to be of any use.

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