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So I'm pretty happy that there's a lot of new stuff and tournament and animations incoming but i was thinking about this and i couldn't really find an answer anywhere or repost in a subject talking about this becauuuuse they're all locked.

 

 

I was thinking : New stuff is cool although vanity objects are really made to abusively make people pay things and "donate" to reach them BUT some quests are still not finished. For example that precise one : spirit stones.

 

I hope we should have an ETA or something on this, because, yeah, people need to reach 700 hours of playing for... nothing ? For being scamed by the promise of something that will never happen ? Or will it ?

 

I hope you guys can make us a good finishing to this quest and allow really serious and long-time players having "something more" for a reward. Like it was done for the legendary ones.

:: Tease :: Learn :: Practice :: Master ::

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Hello, and thank you for voicing your concerns. :)

 

Firstly, I'd like to note that the disproportionality of progress that you may see in some departments compared to others isn't necessarily concordant to our own priority queue. Some projects that appear to be on the backwaters may be more pressing than others that are actually progressing, but much of that can be chalked up to role distribution; depending on the project's departmental purview, it may be stagnant depending on whether or not its department is undermanned—hence you've seen more Coin Shop cosmetics than battle-system development, for example, because our availability of graphical artists at the times vastly outbalanced our availability of developmental staff (especially with Shane's current homelessness irl, which has handicapped his activity).

 

This is a multidepartmental imbalance that we hope to fix with recruitment efforts and a bevy of new staff members most departments, but do not let the current divergencies of progress reflect our intended priority queue, meanwhile.

 

Regarding the Spirit Stones: while us Content Scripters have control over the quest's framework, we do not have raw access to the database; as such, we have not been able to database in all the Spirit Stone items that are needed to work in conjunction with the huntable of the Legendary Beasts, nor are we able to configure the spawns thereof. This is why the quest has plateaued for a while, because those items have been missing but out-of-our-hands as far as plugging in those missing holes.

 

I am glad that you revisited this issue, however, as I will raise it up with the applicable staff momentarily. I can not promise any determinate time estimation on its completion, however; all I can promise is that I'll try to expedite it by raising up this topic where it's productive.

328341 I hope you guys can make us a good finishing to this quest and allow really serious and long-time players having "something more" for a reward. Like it was done for the legendary ones.

 

There are many avenues for us to reward the more long-time players for their veteranship—including the lofty playtime-hours prerequisites for these most rewardful quests—but it is infeasible to do so in the case of this quest. We were foresightless to it taking this long to complete the quest (which can be chalked up to dire real-world issues on our Administrators'/Developers' part as well as unexpected turnover in those departments), so we didn't take the proaction needed for the scripts to register how long it has been since one started it.

 

Apologies to anyone who feels affected by that inconvenience in that regard, but I hope most—if not all—will find the quest worth the wait once it is complete. :)

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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