Shadowskill Posted October 18, 2015 Share Posted October 18, 2015 Guilds will have to fight every reset which is end of the month for towns and cities. Each town/city has income basing upon the time of players spent in the area. Winning Guild will gain a % of the income of the town and their guild name or logo will be seen in the map. How do Guilds fight for the town/city? Here's the concept. A day before the end of the month is the day the Guild Leaders Bids on the town/city to be able to fight for it. Only 2 Guilds with the top bids will be able to participate and fight, their bid will be consumed by PRO while the others who failed to compete for the 2 slots will be given back their bid fund. The bidding guilds name will be hidden with asterisk (*) but the money bidden will be shown on the Bidders List. There will be at least 6 fights meaning 6 members from the guild will fight 1 on 1 with the other guild. One 6 vs 6 = [glow=red]20 points[/glow] One 5 vs 5 = [glow=blue]15 points[/glow] Two 3 vs 3 = [glow=purple]5 points per player win[/glow] Two 1 vs 1 =[glow=brown]3 points per player win[/glow] No fight or No show of players will be 0 points for both guilds. The total score of the guild will decide the winner. The biggest problem that would occur here is the Time Zones. Now, some feedbacks and suggestions since this isnt complete yet :Light: :Angel: Link to comment https://pokemonrevolution.net/forum/topic/5409-territory-war/ Share on other sites More sharing options...
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