Monkyw Posted October 25, 2015 Share Posted October 25, 2015 I am glad to have the opportunity to try this wonderful game. It has long been my wish that Pokemon can become an online game one day. While PRO's system is not identical with the official one, the changes are basically reasonable based on good concerns. However, I think some concerns can be better addressed. I apologise if any of the following points has already been discussed. 1. Fly Frankly speaking, Fly is very important in adventure in Pokemon world. The map is not small. More importantly, it would be inconvenient to go through all the battle field in order to go to certain cities. Having said that, a real trainer would really need to "walk" instead of flying with immediate effect. Therefore, the absence of Fly is justifiable. If it remains so, I think the system can be improved to address the concern that trainers may not want to be challenged by NPCs whom we have battled with. This is quite annoying. Is it possible to render it optional whether to re-battle? 2. Breeding There is indeed real concerns if there is a breeding system like the official one. In particular, I think it would destroy the whole system of rarity. However, inheritance of moves is VERY valuable. Otherwise, there would be much more similarities between Pokemons of the same species. Breeding can significantly widen the variation. This is the fun of fostering our OWN UNIQUE Pokemon. It is not that absence of this system would render uniqueness impossible, but certainly more difficult. A secondary solution is to introduce random move in wild Pokemons which would be fair enough. In my opinion, it is more preferable to have a breeding system subject to temporal constraints. For example, one needs to wait for a week in real life time to have an egg; or one Pokemon can breed only once a week etc. 3. EV This last point is more like my personal fantasy. I always wonder why it is almost impossible to have a super powerful Magikarp which can beat everyone else? I think there should be no cap on EV so that if one trains enough, any Pokemon can be strong enough to beat everyone else. This should fit more into the design of the Pokemon world. However, of course the formula will need to be changed. For example, log might be suitable. (Any other formula which serves similar purpose with log would do so there would be no lost of balance.) Please feel free to discuss. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/ Share on other sites More sharing options...
Sesshomaru Posted October 25, 2015 Share Posted October 25, 2015 1. we got the subway system instead of fly 2. eggmovetutors are planned 3. no, would make catching comps with good ivs pretty much useless since you just could train it up forever. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50061 Share on other sites More sharing options...
Bushez Posted October 25, 2015 Share Posted October 25, 2015 I agree with the first 2, but an unlimited amount of EV is a very stupid idea. This would simply put the whole elemental and pokemon choosing aside, as there would be no balance. If I could've outplay other players, even richer with better pokemon than me, by using countering tactics, This would no longer be a part of this game. It will completely ruin the battle system. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50062 Share on other sites More sharing options...
Riseknight Posted October 25, 2015 Share Posted October 25, 2015 Number 1 is kinda okay but i cant agree with you for 2 and 3 2. Breeding and eggs, gonna destroy the mmo game cuz u can farm rares and sell em, destroying price and values in game. 3. Completely rejected, gonna be a disaster due the fact u can win againts any ppl as long as you plays more time than them. Make the game completely out run by seniors and juniors gonna quit. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50063 Share on other sites More sharing options...
Riseknight Posted October 25, 2015 Share Posted October 25, 2015 And actually lvl 100 magikarp can win a game, there is a strategy for it. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50064 Share on other sites More sharing options...
Shadowskill Posted October 25, 2015 Share Posted October 25, 2015 For number 2. Egg moves is nice. Your breeding suggestions has a flaw. Mutiple accounts in 1 week Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50065 Share on other sites More sharing options...
Monkyw Posted October 25, 2015 Author Share Posted October 25, 2015 Sorry that I am still a beginner so I wasn't aware of the subway system. In relation to 2, as I mentioned at the beginning, there is a need to control the rarity of Pokemons so certainly breeding should not be as easy as in the official system. My point is only to ask if it is possible to use other mechanism(s) to control instead of complete ban. Time is just one possibility. In relation to 3, it is undoubted that this direction is very controversial and noble. I by no means want to destroy the balance of the system. I am aware of the risk of abuse if such a change is introduced. As you guys pointed out, if EV is unlimited, strength MIGHT heavily depend on seniority. Thus, I would also object such proposal if the EV formula remains the same. My whole purpose is only that "if one works extremely hard, it should be theoretically possible for that Pokemon to have unlimited power". The problem now is that there is cap on status even though strategy could help. I should emphasise that unlimited EV should not be set as allowing Pokemons to heavily rely on it. Thus, I suggested formula SUCH AS (just an example) log. For example, after a PM's EV becomes full in the traditional sense, extra points = log (extra EV). So when extra EV is 10, there is 1 extra point; when extra EV is 100, there is 2 extra points; when extra EV is 10,000, there is 4 extra points; so even if one has 1 million extra EV, there will only be 6 extra points. While I agree that EV should not be abused, I do not think such formula would easily be utilised as you guys reminded. My purpose to only to create the theoretical possibility that any Pokemon can become extremely powerful. In practice, how much EV do you think you can get? Suppose one gets 1,000,000,000,000,000 extra EV. How long do you think it will take for it to get the extra 15 points? I would think it deserves these 15 points given its efforts. Having said that, formula is negotiable. After all, I agree that EV should not be abused. It seems to me that your concern is only on formula rather than the very purpose behind? Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50066 Share on other sites More sharing options...
Eldra Posted October 25, 2015 Share Posted October 25, 2015 48237 Sorry that I am still a beginner so I wasn't aware of the subway system. In relation to 2, as I mentioned at the beginning, there is a need to control the rarity of Pokemons so certainly breeding should not be as easy as in the official system. My point is only to ask if it is possible to use other mechanism(s) to control instead of complete ban. Time is just one possibility. In relation to 3, it is undoubted that this direction is very controversial and noble. I by no means want to destroy the balance of the system. I am aware of the risk of abuse if such a change is introduced. As you guys pointed out, if EV is unlimited, strength MIGHT heavily depend on seniority. Thus, I would also object such proposal if the EV formula remains the same. My whole purpose is only that "if one works extremely hard, it should be theoretically possible for that Pokemon to have unlimited power". The problem now is that there is cap on status even though strategy could help. I should emphasise that unlimited EV should not be set as allowing Pokemons to heavily rely on it. Thus, I suggested formula SUCH AS (just an example) log. For example, after a PM's EV becomes full in the traditional sense, extra points = log (extra EV). So when extra EV is 10, there is 1 extra point; when extra EV is 100, there is 2 extra points; when extra EV is 10,000, there is 4 extra points; so even if one has 1 million extra EV, there will only be 6 extra points. While I agree that EV should not be abused, I do not think such formula would easily be utilised as you guys reminded. My purpose to only to create the theoretical possibility that any Pokemon can become extremely powerful. In practice, how much EV do you think you can get? Suppose one gets 1,000,000,000,000,000 extra EV. How long do you think it will take for it to get the extra 15 points? I would think it deserves these 15 points given its efforts. Having said that, formula is negotiable. After all, I agree that EV should not be abused. It seems to me that your concern is only on formula rather than the very purpose behind? Re 3, while I fully understand where you are getting at, it would simply not work with the established mechanisms within the competitive scene which depends highly on SPEED. For instance, it is well known that most competitive experts in the franchise memorizes most of the speed tiers in at least the specific battle tier they are playing (e.g. OU, usually), since Pokemon is essentially a game in which many times whether you kill or are killed is based on if your pokemon is faster than another. Specifically, there are many pokemon at the base 100 speed tiers which requires 31 speed to stand a chance, and the fact that jolteon/aero/crobat are all in the same speed tier means that the possibility to outruns your opponent if you have a timid/jolly 31 speed would be 50% (assuming your opponent also runs a +speed 31spd). Because of that nature, any changes to the EV and thus speed tier would demolish that balance in the competitive structure. Oh and one more thing, iirc EVs only work in groups of 4, meaning that unless you allocate the additional evs, having 1 or 2 additional EV is meaningless. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50067 Share on other sites More sharing options...
Zezu Posted October 25, 2015 Share Posted October 25, 2015 Ive already made a breeding idea but it got shut down. They just not gonna add it, tbh i dont mind i just get a bit bored of farming for so long . Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50068 Share on other sites More sharing options...
Monkyw Posted October 25, 2015 Author Share Posted October 25, 2015 48245 48237 Sorry that I am still a beginner so I wasn't aware of the subway system. In relation to 2, as I mentioned at the beginning, there is a need to control the rarity of Pokemons so certainly breeding should not be as easy as in the official system. My point is only to ask if it is possible to use other mechanism(s) to control instead of complete ban. Time is just one possibility. In relation to 3, it is undoubted that this direction is very controversial and noble. I by no means want to destroy the balance of the system. I am aware of the risk of abuse if such a change is introduced. As you guys pointed out, if EV is unlimited, strength MIGHT heavily depend on seniority. Thus, I would also object such proposal if the EV formula remains the same. My whole purpose is only that "if one works extremely hard, it should be theoretically possible for that Pokemon to have unlimited power". The problem now is that there is cap on status even though strategy could help. I should emphasise that unlimited EV should not be set as allowing Pokemons to heavily rely on it. Thus, I suggested formula SUCH AS (just an example) log. For example, after a PM's EV becomes full in the traditional sense, extra points = log (extra EV). So when extra EV is 10, there is 1 extra point; when extra EV is 100, there is 2 extra points; when extra EV is 10,000, there is 4 extra points; so even if one has 1 million extra EV, there will only be 6 extra points. While I agree that EV should not be abused, I do not think such formula would easily be utilised as you guys reminded. My purpose to only to create the theoretical possibility that any Pokemon can become extremely powerful. In practice, how much EV do you think you can get? Suppose one gets 1,000,000,000,000,000 extra EV. How long do you think it will take for it to get the extra 15 points? I would think it deserves these 15 points given its efforts. Having said that, formula is negotiable. After all, I agree that EV should not be abused. It seems to me that your concern is only on formula rather than the very purpose behind? Re 3, while I fully understand where you are getting at, it would simply not work with the established mechanisms within the competitive scene which depends highly on SPEED. For instance, it is well known that most competitive experts in the franchise memorizes most of the speed tiers in at least the specific battle tier they are playing (e.g. OU, usually), since Pokemon is essentially a game in which many times whether you kill or are killed is based on if your pokemon is faster than another. Specifically, there are many pokemon at the base 100 speed tiers which requires 31 speed to stand a chance, and the fact that jolteon/aero/crobat are all in the same speed tier means that the possibility to outruns your opponent if you have a timid/jolly 31 speed would be 50% (assuming your opponent also runs a +speed 31spd). Because of that nature, any changes to the EV and thus speed tier would demolish that balance in the competitive structure. Oh and one more thing, iirc EVs only work in groups of 4, meaning that unless you allocate the additional evs, having 1 or 2 additional EV is meaningless. Thank you for your inspiring response. Your analysis is well founded though I think the conclusion is as subjective as mine (i.e. equally good and equally poor.) Let me first address your last reminder. Certainly you are correct in terms of the traditional system, but when I gave log as an example, I meant that log could replace the 4-to-1 formula. If that 4-to-1 formula is preserved, extra EV can very easily be abused. That is why I emphasised new formula would be needed for extra EV. Re your main point, in brief, I agree that the common practice would be changed but I would hesitate to use the phrase "demolish that balance". To me, the demolition of that common practice is exactly what is desirable. In addition to choosing a Pokemon with the highest status, credit should be given to the person who pays more efforts. In your scenario, if one trainer wants to win, he/she should get 1 extra point by getting 10 more extra EV (according to my tentative formula). But then the other side should try to get 2 points by 100 more extra EV. The competition could, in theory, go indefinitely. There should always be a POSSIBILITY that one could win by paying more efforts instead of depending on the 50% chance. However, in practice, it could well be that most people would stop at a common level. So the 50% chance could still be practically important. Of course it is my purely subjective ambition that credit should be given to those who are willing to do more. But one can think that it is better to have a clear cut cap, and then leave the battle to luck. I think it is certainly reasonable. However, it seems to me that both are subjective. Link to comment https://pokemonrevolution.net/forum/topic/5831-opinions-for-re-consideration/#findComment-50069 Share on other sites More sharing options...
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