Aqlord Posted June 2, 2017 Share Posted June 2, 2017 My idea is to implement side missions in various difficulties. [highlight=yellow]THINK ABOUT IT![/highlight] I'll make a list of pros and cons: PROS: Instead of grinding it could help Pokemon grow faster People can get certain items that are harder to achieve otherwise (Once, obviously) Adds variety to the game. Much more replay value. Lot's of players will probably keep playing just to finish those missions. Various achievements could accommodate those side missions. CONS: It is repetitive to try to just beat missions to level up. It is generic. Almost every RPG has side missions. In my opinion the PROS outweigh the CONS, but that's for the staff to decide. :) "NICE GUYS FINISH LAST, WHEN YOU ARE THE OUTCAST, DON'T PAT YOURSELF ON THE BACK YOU MIGHT BREAK YOUR SPINE" Green Day - Nice Guys Finish Last From [highlight=yellow]Nimrod[/highlight] "PART OF ME WON'T AGREE 'CAUSE I DON'T KNOW IF IT'S FOR SURE, SUDDENLY, SUDDENLY I DON'T FEEL SO INSECURE... ANYMORE!" Sum 41 - [highlight=#800000]The Hell Song[/highlight] from Does This Look Infected? Link to comment Share on other sites More sharing options...
Frux Posted June 2, 2017 Share Posted June 2, 2017 Aren't the Doctor Quest/Arcanine mount quest/Daily Task, etc. a side quest? Maybe not enough Our present sufferings are not worth comparing to the glory that will be revealed in us. -Romans 8:18 Link to comment Share on other sites More sharing options...
Elyas2016 Posted June 2, 2017 Share Posted June 2, 2017 In pros thete are lot of things that u can do like bosses also quest and frux also said same thing we dont need more thing its staff personal thing if they make some new quest or mission Sig made by Mieon Link to comment Share on other sites More sharing options...
Purplemauth Posted June 2, 2017 Share Posted June 2, 2017 Doctor quests, dig spots, Valley of Steel, Sevii Islands, Pinkan Island, Love island, daily mission, bosses, Cerulean cave quest, Dragon Medallion quest, Dock island, Leev Town, excavation sites, subway quest, trainer valley, teleporter quest, Mew/Celebi/Jirachi side quest, seasonal events, upcoming sinnoh region which will undoubtedly have more... The game is full of them. the idea of "varying difficulty" means double or tripling work for staff and all of the endgame players would cruise through the hardest difficulty. Link to comment Share on other sites More sharing options...
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