Jump to content

Pokemon rating algorithim


Recommended Posts

So I had a thought of writing a program that calculates a Pokemon's overall rating based on ivs/nature/ability/importance of individual ivs etc. I need some help coming up with specific values. Obviously the scale is base 10.

The most basic form I could come up with is ivs make up 90% and nature makes up 10%. nature = 10% stat difference at max. Essentially the program would ask you for the most important stats and then other stats. Totally a maximum of a 9/10 raiting. Then it would ask for nature. If its a bad nature you lose a point. If its a neutral nature do not gain or lose points. If it is the perfect nature(possibly more than one i.e modest/timid) you gain +1.

 

What are your thoughts. Are my weights off. Should nature count for more? Should Ivs count for more?.

Link to comment
https://pokemonrevolution.net/forum/topic/6599-pokemon-rating-algorithim/
Share on other sites

Hey there,

 

I think your idea is not bad. However, nature has a huge impact so I would say 50-50% (maybe 60-40% actually depends on your preferences).

There are a lot of bad natures for pokemon, but it needs more attention in the program than +1 1 or -1. Because you can have a nature that favors one special ability of your pokemon, and others favor 2 abilities (for example: Gengar: +SPD & -ATK) The reason this favors gengar on 2 things is because his normal ATK doesn't matter that much. So other things won't get worse.

This reminded me a lot of breeding. If the program was meant for breeding, keep in mind that this will not come in PRO.

 

Reference to Sinnay his answer on breeding idea post: https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=8650&p=53687#p53687

VNRXaGv.png

  

Do not contact staff members for private support. Share the question on forums, as this can then be of use to others.

Please use proper forum when posting. Unsolicited messages will be [fade]LIGHTNING BOLTED[/fade].

Guest
This topic is now closed to further replies.
×
×
  • Create New...