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Battle reward tweaking

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So, as do you know, a lot of MMOs are grindy, for exp, tokens to unlock new characters or weapons, or cash. PRO falls into the cash category, and I have a small suggestion to make the game less reliant on grinding.

 

All NPCs that you can fight get a buff to their reward money, which would be about 16 times the current one, can be re-fought in the same place, but beating them will grant one eighth the cash you get the first time, fight 5 times with them and you get 1/16th, fight another 5 times and the cash gotten drops even lower.

There is another way I thought of, with every fight getting harder, and the reward for every time being 1.5 or 2 times the current cash.

 

There would be a time gap between fights between you and the NPC, but it would be pretty small for normal trainers, up to half an hour. Gym leaders though can be re-fought only if you have beaten the next gym, and will have a buff to all of their pokemon to about the level of the previous gym leader minus one or two levels.

 

The next logical thing to do if that wouldn't be implemented, is to get more from wild Pokemon, because how much cash do you get fighting wild Pokemon? Like, ALMOST NONE with the current speed of fighting.So, make the fighting speed much faster. If the speed is a server problem, then buff the reward.

 

Next up is the leveling speed which is ridiculously fast. My Bulbasaur leveled up a total of 4 times just because I have fought Brock! The leveling speed should scale slower, and the difference is seen instantly. Level 3 pokemon? 10 or so EXP is the amount. Level 7? Over 100! This just doesn't make any sense, in the main games it's, comparing to this, veeeeery slow. Again, lower the EXP gained. Not by much, but reduce it.

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