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Re: Ivs bug

 

<r><QUOTE author="RigoGamerDroid" post_id="445803" time="1506119681" user_id="230730"><s>

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help me character this bug, the ivs the my pokemons that I'm training they do not go up

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Hello <COLOR color="#FFFFFF"><s></s><B><s></s>RigoGamerDroid<e></e></B><e></e></COLOR><br/>

This is not a bug, you must mingle <COLOR color="#80BFFF"><s></s><B><s></s>Effort Values<e></e></B><e></e></COLOR> and <COLOR color="#FF8000"><s></s><B><s></s>Individual Values<e></e></B><e></e></COLOR> (EVs & IVs).<br/>

Only EVs can be trained on your Pokemon, once you reach 510 EVs (252 per stat + 6) your training is fully complete and you can't add more EVs to your Pokemon.<br/>

This is pretty long to explain and I'm sure our <URL url="https://prowiki.info/index.php?title=Main_Page"><s></s>PRO WIki<e></e></URL> will do it better than me, so just take a look !<br/>

I hope this would help you.<br/>

<E>:Sing:</E> <br/>

<br/>

 

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</s>▶︎ <URL url="https://prowiki.info/index.php?title=Individual_Values"><s></s>Individual Values - Pokémon Revolution Online Wiki<e></e></URL><br/>

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Individual Values, abbreviationally known as IVs, are the statistical homologue of Pokémon genes. They are genetic variables that factor into a Pokémon's cumulative stats, as they coalesce with <URL url="https://prowiki.info/index.php?title=Effort_Values"><s></s>Effort Values<e></e></URL>, base stats, and <URL url="https://prowiki.info/index.php?title=Natures"><s></s>Natures<e></e></URL> to determine the upgrowth rate of its stats per level.<br/>

<br/>

<COLOR color="#FF0000"><s></s><COLOR color="#FF0000"><s></s>IVs are one of the two Pokémon-specific statistical variables, alongside EVs; they are differentiable mainly due to the fact that IVs are statically predetermined, meaning that they are not modifiable, whereas EVs are changeable<e></e></COLOR><e></e></COLOR>.<br/>

<br/>

They are considered the most pivotal variable of a Pokémon's stats due to how much adventitious luck is required to notch enviable IVs for all the vital stats of the Pokémon. While Effort Values are changeable and Natures avail from the Synchronize ability to greaten the chance of inheriting a targeted Nature, IVs sheerly depend on luck.<e>

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<QUOTE><s>

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</s>▶︎ <URL url="https://prowiki.info/index.php?title=Effort_Values"><s></s>Effort Values - Pokémon Revolution Online Wiki<e></e></URL><br/>

<br/>

Effort Values, colloquially abbreviated as EVs, are statistical determinants that are calculated into the eventual upgrowth of your Pokémon's stats. They are the teal-colored stats shown in your Pokémon's stats on their hover-over card in-game.<br/>

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Alongside Natures and IVs, they are one of the few Pokémon-specifically dynamic stats that are aggregated into the Pokémon's cumulative stats.<br/>

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They are also the only stat factors that players have fine-grained control over; while Natures and IVs are mostly hereditarily predetermined and inalterable, <COLOR color="#FF0000"><s></s><B><s></s>EVs start off completely unfixed and are determined by the player through the EV points accumulated during training<e></e></B><e></e></COLOR>. They are also retroactively trainable because akin to the Generation V-and-onwards system of EV-training, EVs are recalculated on an after-battle basis, not a level-up one; this allows you to reapportion your Pokémon's EVs by using EV-reductive items in conjunction with retraining them.<br/>

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Because of the magnitudinous difference EVs can make in your Pokémon's eventual stats and the time and expenses needed to procure EV-reductive items, it is advised to be conscious about what Pokémon you train early on if you wish to be meticulous about your Pokémon's EV apportionments, as different Pokémon dole out varying EV quantities for varying stats; read below for more information.<e>

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