Halvors Posted January 23, 2018 Share Posted January 23, 2018 I want submit this suggestion because the boss system with such long cooldown times, is really annoying to players as it is now. (Especially when you are required to have consecutive wins) Here it is: When starting a boss fight server registers that. If client disconnects during battle, server adds a cooldown. If player win the servers add a cooldown. If server crash, it doesn't do anything. And thereby there is no cooldown.(endret) Player disconnects should be easy to detect as it's either sent a TCP CLOSE request or the server keeps on running after the players disconnect. That is not the case on server crashes. Hope to have staff review this, don't you agree that this might be a good solution to the problem? Link to comment https://pokemonrevolution.net/forum/topic/82912-add-cooldown-when-player-disconnects-or-wins-but-not-on-server-crash/ Share on other sites More sharing options...
Halvors Posted January 26, 2018 Author Share Posted January 26, 2018 Bump. Link to comment https://pokemonrevolution.net/forum/topic/82912-add-cooldown-when-player-disconnects-or-wins-but-not-on-server-crash/#findComment-482085 Share on other sites More sharing options...
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