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server max

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hi, i wanted to suggest to make the server max instead of 65 to make it something like 100 cause its a little bit annoying to just stand there spamming the login button until you finally get in.......

hi, i wanted to suggest to make the server max instead of 65 to make it something like 100 cause its a little bit annoying to just stand there spamming the login button until you finally get in.......

The server max should actually be dropped down to 50. The problem is right now we are in testing phase, and if there are 65 people logged in, I would be my last dollar there are no more than 10 of those players actually reporting errors. There are too many casual players right now.

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hi, i wanted to suggest to make the server max instead of 65 to make it something like 100 cause its a little bit annoying to just stand there spamming the login button until you finally get in.......

The server max should actually be dropped down to 50. The problem is right now we are in testing phase, and if there are 65 people logged in, I would be my last dollar there are no more than 10 of those players actually reporting errors. There are too many casual players right now.

 

To expand, it should also be contextualized that we are running on a low-quality VPS server; that means that the PRO server-end application is being hosted on a partition of a shared physical server, which always runs an onerous amount of traffic. Due to that environment, we need to take a conservative approach with how many players can be housed--especially while we are limited on the amount of bandwidth that can be used in our monthly quota.

 

If more playtesting manpower is promptingly needed, we may re-evaluate the server cap and bump it up slightly; otherwise, the only increase that can be expected is when the game is (expectantly) released later this month, whereby an upgraded host should be assuredly in place. For now, the goal is to have enough playtesting personnel in place for this intensive stretch of playtesting, not to accumulate an active-player base, and we do not feel glaringly short-handed in that regard.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

hi, i wanted to suggest to make the server max instead of 65 to make it something like 100 cause its a little bit annoying to just stand there spamming the login button until you finally get in.......

The server max should actually be dropped down to 50. The problem is right now we are in testing phase, and if there are 65 people logged in, I would be my last dollar there are no more than 10 of those players actually reporting errors. There are too many casual players right now.

 

To expand, it should also be contextualized that we are running on a low-quality VPS server; that means that the PRO server-end application is being hosted on a partition of a shared physical server, which always runs an onerous amount of traffic. Due to that environment, we need to take a conservative approach with how many players can be housed--especially while we are limited on the amount of bandwidth that can be used in our monthly quota.

 

If more playtesting manpower is promptingly needed, we may re-evaluate the server cap and bump it up slightly; otherwise, the only increase that can be expected is when the game is (expectantly) released later this month, whereby an upgraded host should be assuredly in place. For now, the goal is to have enough playtesting contributors in place for this intensive stretch of playtesting and to maintain a stable environment (server-hosting-wise) not to accumulate an active-player base at the likely expense of that, and we do not feel glaringly short-handed in that regard.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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