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RNG System


Abygaelle

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Hello

 

I really think there is a big bug with that.

 

Example for a critical hit :

 

6.25% to make a crit ==> 1/16

 

I do a match a today in 20 turn my opponent make 4 crit.

 

1 crit = 1 / 16

2 crit = 1 / (16 * 16) = 1 / 256

3 crit = 1 / (16 * 16 *16) = 1 / 4096

4 crit = 1 / (16 * 16 * 16 * 16 ) = 1 / 65 536

 

Another example, for a freeze its 10% chance to freeze your opponent. I think, its really easy to freeze with one or two ice beam/ ice punch. In all my match i froze my opponent with 1 or 2 Attack. I know you are going to say it is luck. But actually PvP on Pro, its only on luck to have crit/freeze/para who can decide who win or loose.

 

I play pokemon on other video games or Showdown. I never see so much critical hit, or freeze.

 

Or the Head smash who miss : 15% chance to miss. If i look how many head smash i miss i think its more around 40% then 15%.

For miss 2 times in a row its ( 15 * 15 ) / ( 100 * 100 ) = ( 225 / 10000 ) = 0.0225 => 2.25%

For miss 3 time in a row its ( 15 * 15 * 15 ) / ( 100 * 100 * 100 ) = ( 3375 / 1000000 ) =0.003375 => 0.34%

Edited by Abygaelle

giphy.gif

 

1511823475-1d6b7b7b9512fb86ea0c6842dbc0b10e.png

 

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How can we have a good experience on game, if we can't pvp in good condition ? Someone have to change it ( ask authority), cause a lot of player like me are going to be boring about an unfair system based on luck and not on skill

giphy.gif

 

1511823475-1d6b7b7b9512fb86ea0c6842dbc0b10e.png

 

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