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Warweil

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  1. It's true that 350 is way too high. If you play 1 hour/day or 7 hours/week, you'd still have to play almost an entire year to be able to do the quest. The requirements to get something rare or unique in a game can be big, and it's normal, but I also think that you should be rewarded for "being good at the game", or just simply for your ability to complete a difficult task. For the mew quest, this has nothing to do your skill, you could be the best player in the world, you would have to wait a ridiculous amount of time to be able to start the quest, and that's why it is frustrating and, in my opinion, should be changed. For the game to be fair, the only things that should dissociate a player A and a player B in their ability to earn something in the game should be their "skill" or their actions, what the did in the game previously. But simply being around is not an action, and it is even less fair if you consider the fact that not everyone can "invest" 350 hours in a game that really is finished way before that moment. Yet, I understand that legendary pokemons should be hard to obtain, but being connected for 350 hours isn't hard in itself, it is just easy for some people and impossible for others, and that's unfair. Maybe there could be some ridiculously difficult fights to win in order to get Mew. In fact, I kind of think that the developers of the game will change this and that they just didn't really had the time to think about it, and they just wanted to add a little "bonus feature" to the game while they focus on more important stuff. So, that's frustrating but I guess/hope that it's only because the game is still in development and that the Mew quest isn't a priority, therefore a simple playtime requirement (that i still see as ridiculously high) was considered good enough. If that's the case, and if they decide to change it later or sooner, I just hope they do something fun and challenging, like some weird difficults fights, but not something boring, easy and repetitive such as "get 500 caterpies" or something.
  2. Thanks for the answers, all of these points of view are interesting. From what I understood, this element is caused by technical difficulties, because turning off the LOS after battle is impossible at the moment. Still, it makes me wonder, does the Gym Leaders have a LOS, or are they created in a completely different way ? I find the answer of MacCollin smart, if it is a technically possible one. But since I had my answer, the possible ideas for changing this element of the game should probably be discussed in the "Suggestions" forum. Therefore, this topic should probably be considered solved or be moved to the "Suggestions" area. :thanks:
  3. Hello, I was wondering, why are the NPC trainers battling again every week ? I mean, why is it mandatory to fight them again when we're just going from one place to another ? I'm slowly learning things about game design and I often don't understand some of the choices that are made in the games, so this isn't a whining post or anything, that's an actual question. I find it a little confusing, because if players want to battle NPCs again, the game could just leave us a choice : If we want to battle again, we talk to them. If we don't, we ignore them. I understand why they "reset" and why it is important to be able to battle them again, I just don't get why we are forced to do it. The CS "Fly" can't be used in the game, and that is understandable, but these two elements combined makes traveling annoying and long, once a week, even if we can dig through caves and all. It is not a fun element and it does not make the game any harder, because after a certain point (that came really quick for me), we can just one shot every one of their pokemons. And it's normal, they do not evolve and we do, so if we're not specifically training new pokemons, this has to happen. So, if it is not something that adds difficulty, fun or anything, is it just meant to... Slow down people ? If it is, I really don't see why, it just makes the game less enjoyable. I still need to say, it is very different from the pokemon encounters in grass, because you can run away from the pokemons, capture the pokemons, use repels to avoid them, and even avoid some places on your way if you want to avoid pokemons. Again, I am not just randomly whining, I don't play the game that much and It doesn't disturb me more than that. In fact, I probably took more time writing this post than I took time fighting them for the 2nd time since I started the game, recently enough. What I mean is that I really wonder about the choice to make it this way, I insist on that just to be sure that the thread doesn't go on a random debate about the fact that it isn't that disturbing and all. So, maybe there's an idea behind this ? Maybe it is supposed to change but this part isn't done yet ? Maybe it is impossible or complicated to do ? If I can find an answer here, I would be quite thankful, If I'm asking in the wrong place, I would be thankful too if someone could tell me where to ask my question. If it has already been answered, then sorry, and I would be thankful to have a link to the answer (if it is a real answer). Thank you in advance ! This is an approximate translation from french to english, if some sentences can't be understood, just tell me and I'll edit
  4. Hello, I want to buy a female Sneasel/Weavile from Kanto, with Pressure/Pickpocket/Keen Eye, with 30 IV mini in ATK and SPD. Other high IV are appreciated It have to be a Sneasel/Weavile from Kanto ant it have to be a female, The price can be discussed Thank you
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