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Schmittyt9

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Posts posted by Schmittyt9

  1. Harvest is a fun ability with niche use on Trevenant with sub, leech seed, curse, protect, etc. and a sitrus berry. would love to see it coded, and it's halloween with people getting trevenents too!

    Last resort is a viable move for Lopunny to use, but can only learn via move tutor, which as far as i can find out, there isnt a move tutor for it yet

  2. +1.

    Understand it might be tricky to implement depending on how the game is coded, but if it's possible there is zero downside to implementing if it is offered as an option for guilds

     

    There are numerous other benefits in addition to ones mentioned by others in this post.

     

    Imagine this scenario:

    Two guilds, and their players:

    • Guild A
      • A1 rating: 400
      • A2 rating: 100
    • Guild B
      • B1 rating: 100
      • B2 rating: 400

    A1 queues first in Guild A, and B1 queues first in Guild B

     

     

    A2 and B2  must wait for A1 and B1 to match first, then they can queue.

     

    Now you have two games:

    • A1 vs B1  -  400 vs 100
    • A2 vs B2  -  100 vs 400

     

    If all players can queue at the same time, the net result is players being more likely to match against a player with a similar rating. Now the system can match this:

    • A1 vs B2  -  400 vs 400
    • A2 vs B1  -  100 vs 100

     

    As far as I can tell, there is zero downside aside from the effort from the devs to implement.

     

    I think most people would agree that they would prefer time is allocated to implementing both this and implementing a feature making it less likely to match same person twice, then they would new content. New content is great, but a matchmaking overhaul is I think of greater importance to the community.

     

    edited to mirror Teerav's formatting to explain benefits

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