
Darthbane
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✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Darthbane replied to Leekhoasoooo's topic in Game Data
Add beedril to route 11 -
I have already viewed that topic, but it doesn't answer question one . Those pokemon could be on almost any team depending on what set you ran on them.
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So i have played alot of pokemon showdown(x/y gen), so i know how PVP works when the entire cast is available. I have also read some tier lists for this game and know what the rules are. So my fourquestions are: 1. What is the currently diffined meta (if it exists). Stall, weather, setup ect..? 2. General most common pokemon/pokemon types? 3. Any moves that are missing that significantly effect the meta that are not coded into the game yet? (have looked at the list but i want to double check). 4. Special/phy split, which one is taking priority right now and why. Thank you for your help.
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First of all I want to say that this is an amazing game. If you helped make this the game that it is congratulations you did a great job. I even like the choice to remove breeding. All Pokemon should have some potential. I also like the removal of fly and the current travel system that replaces it. It provides a valuable money sync that helps prevent inflation. Because of how much i like this game I would like to see it become more popular and successful. Here are some changes that I think would improve the enjoyment of new players without making it easier for hard core players. After all a large population of casuals is healthy from game success. E.G in LOL over half of the ranked playerbase is bronze or silver. 1. The ability to lock Effort values(concept image below). Justification: Currently there is no way(that i am aware of) to block your Pokemon from gaining certain ev's. While competitive players simply grind for a few hours to max the stats new players and casuals are forced to have Pokemon with crap ev's. This feature would not increase the speed of EV training but rather help new players adjust themselves to the idea of competitive Pokemon. The pokemon would have to be replaced eventually, but this system would make it eaiser for people with bad Pokemon to get the maximum effectiveness out of them. 2. A use for all these redundant catch fodder Pokemon. Justification: To be fair, the original games all have this problem. However i think that having 30 useless magikarps sitting in the bank that you cant even sell kills the "everything is useful" feeling in the game. You clearly cant have a system were you sell the Pokemon because then you cause inflation. instead, i think a system where pokemon can be exchanged for "effort powder" would be viable. Obviously, the powder could only be used on Pokemon of the same type to prevent pidgy farming. The powder can only be used to give ev's if it has less than 100 ev's in in much like the modern ev boosting options. "grinding" a pokemon with higher effort values gives you more powder. So that lvl 100 starter you have isnt completely worthless when you finaly get one with a good nature. Once agian, this feature doesn't help compeditive players that much, but can work wonders for players with little to know Pokemon experience when they try to make the late game transition. I'm sure there is a way to make this system lore friendly. Perhaps when you release a pokemon from the box the game could say "the data from this Pokemon was recorded" and somehow that data rewards effort values. Thank you for taking the time to read this post. I hope that this game does well and lasts long.
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During the day, the viridian city pond gives magicarps 100% of the time. the downside is of course they are lvl 5.
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✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Darthbane replied to Leekhoasoooo's topic in Game Data
Re: ✰ Headbutt Trees Location ! [unknown Place - Rufflet | Trainer Valley - Pansear, Pansage, Panpour !!!] ✰ <t>Ledyba can also be caught in pewter city, not that anyone cares.</t> -
SERVER: RED. MacCollin's Pokefarm (temporarily closed)
Darthbane replied to Maccollin's topic in General Game Talk
Re: MacCollin's Pokefarm (updated 17.02.16) <r><QUOTE author="MacCollin"><s> </e></QUOTE> <br/> Dartini is a Jotyho Pkmn. You cannot have it since you have only access to Kanto at the moment. Please chose another one :)<br/> <br/> <br/> <br/> Furthermore, to all the players who did not pick their pokemon up, yet: I will now wait 2 weeks until I delete the reservation (from tomorrow evening on). Please contact me in game or via this thread in order to show me that you are still active / interested. Furthermore, please state your timezone, if not done yet in order to elaborate, if I should hand your pokemon to one of my European or NA helpers (who will pass it to you).<e> </e></QUOTE> can I have the alakazam then?</r> -
SERVER: RED. MacCollin's Pokefarm (temporarily closed)
Darthbane replied to Maccollin's topic in General Game Talk
Re: MacCollin's Pokefarm (updated 17.02.16) <t>DarthBane<br/> Kanto only acess<br/> Donator: Seibuza<br/> I would realy like that dratini(i want a dragon type for e4)<br/> Timezone: UTC 5</t> -
Since I started playing a few days ago, I was not aware that this is a feature. I don't understand why this would be an element either. Low lvl trainers don't award a lot of XP or poke$ and generally would only serve to make life annoying(which is never an intended MMO mechanic). Also, this has the side effect of encouraging trainers to avoid battles(due to the fact that the rewards are not worth the 30 secs it takes to wipe someones team spamming the attack key), which shouldn't be part of a game that is all about battling. If they want to increase travel time, there has to be a better way to do it which makes the process of moving more interesting than mashing keys. On the technical side of things, it is possible that there is no implementation for a third state. State one, trainer seeks trainers and challenges them. State two, trainer is passive and doesn't challenge. State three would be trainer is willing to challenge but will only do so if interacted with(much like game bosses). This state is obviously coded in the game for some NCP's but it might not be coded for all of them. Or, there is no way to transition between state two and state three.
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Pokemon Revolution : How to beat Janine(Fuchsia City)
Darthbane replied to Darthbane's topic in General Game Talk
Quality of the video hurted my eyes! :confused: If you're using PRO at Windows 10, try pressing CTRL + G ingame and investigate. The pre-installed app xbox has a great video recorder and can be cofigured nicely! ;) I was using that recorder, it just came out chopy in the middle, i will have to experiment. -
Hey guys, just beat Fuchsia City using low lvl pokemon. You only need two gyarados's (any lvl) one snorlax, and then anything that can 2 HKO that pesky venomoth. https://youtu.be/yU_YazJXm0k
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You cant trade till you get the rainbow bage *4th one*.
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I'm going to the E4 soon and I want to know what a good choice of pokemon would be. Currently my team is Blastoise, Golem and Magnaton, and Gyarados. What pokemon should i use to compliment this?