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Lolking780

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Posts posted by Lolking780

  1. I suggest to make these berries iapapa, wiki, figy, aguav, mago obtainable ingame as I believe they are currently unavailable anywhere. They can be used for some pvp sets (i.e. gluttony recycle etc.) and don't think they are a game breaking additions (their effect is when at 1/4 hp or less restore 1/2 hp) so wynaut.

  2. 14 minutes ago, g3n3r4l said:

    Clicking no isn't really the solution, if you're in an endless switch stall, with neither party attacking, as was seen recently by the 6 or 7 hour pvp match that was streamed in pro discord, and my guild discord. The deciding factor of that game, was the connection to the server of the other player. Neither seemed like they wanted to draw, nor surrender, so in an endless match like that, where neither party is attacking, what's the point of having the game continue, to the point that it's decided based on who's internet goes first. Yes this is still mostly seen by stall vs stall matchups, but just because people hate on stall, doesn't mean that stall players should be ridiculed the same way. 

    For me, +1 to removing draw, and replacing with a limit, and the guildmate/friend clause. Personally, i have also experienced a few times where players in an inevitable loss situation, will try to prompt me into a draw, so that they don't loose rating. Yes again you can click no, however it just demonstrates poor sportsmanship in the moment. The player doesn't want to honor the fact that you beat them, feels cheated, etc. and wants not to lose rating.

    correct me if im wrong but isn't endless battle clause a thing and reportable?? and anyways why remove the draw button to add a turn limit? just add the limit keep the draw no problem.

    yea u can say its poor sportsmanship more desperate imo but like removing draw isnt gonna make a salty player less salty lol perhaps theyd be more inclined to take it to battle chat which is a place that doesnt need anymore salt than it has already. and with stall users i think draw is a blessing when u matchup with another stall team its great when both parties just agree they dont want to sit through the battle and still keep rts. I do agree with the guildmate thing so we dont have to use q and g and stuff etc. 

  3. This a really nice tool especially the chance prediction feature. Maybe for a future update add an option to hide maps that are inaccessible right now i.e. event maps, to be released maps, etc. and also maybe add an option to see the chance prediction for a selected map's specific pokemon or selected pokemon's specific map

    thanks for your work : D

     

  4. +1 i cant farm skull fossils now  : ( 

    but on a real note i heard that new mons were added including ferroseed, cottonee and many more id guess. imo this completely absurd because:

    1. One of the biggest reasons ppl supported this change was on the hope that those rare t8 mons would be removed but instead more were added?

    2. It completely destroys the story purpose of this quest. Its the Sinnoh newspaper know for having only mons native to sinnoh. adding mons like ferro and cottonee (unova mons) makes legit no sense based on the story as it breaks away from the original games. adding these random t8 mons just seems like a way to nerf solaceon even further in a way no one ever asked for and id guess no one will support

    3. Ferroseed needs MS (other than event map) and there may be other mons like this as well. This is what makes this change really really dumb coz it suggests u need MS to do this quest which is just crazy unfair for the large part of the player base as its expensive, and the fact that u need to have ms just to do this quest makes the rewards much much less worthwhile.

     

    Also, Yes, there are ppl with 8 accs who "abuse (xd)" this quest but the amount of ppl who do id have to guess is pretty miniscule considering the amount of effort that comes with having to finish story in 4 regions for 7 accounts (excluding main acc). For those who argue u can just buy story service, there is also effort with that. The min ive seen story service for 4 regions is around 1 mil and that x7 = 7 mil. 7 mil isnt ez just money to just stumble upon and thats considering u get the cheapest story service + finding someone who is willing to do it for that cheap x7 times. After all this they only have a 1/3 chance (i think it was 1/3 not 100% sure ) of getting rr per account so pretty much guranteed 1 or 2 rr with 8 acc id say (idk the actual math). Considering i left out things like catching all the mons needed on all 8 accs, having to remember to login on all accs everyday to keep ur streak (hardest part for me b4 the change xd) the rrs are a pretty reasonable reward id say and this gave a small steady flow to the rr supply. THIS PART IS JUST MY HUMBLE OPINION PLS DONT KILL ME. **sidenote i almost dont want to believe the 1/3 chance for rr (right?) based on previous experiences of me and my guildmates but i guess we just gotta trust staff on that which is pretty hard to do considering they just dont give any info on stuff like chances etc.

     

    Forgetting everything i said above, id also like to add that timing of this change was just extremely poor. The suddeness of this change was just so off as if it was something they thought of that morning or sumthing. Ive seen their priority list, and of all things this was the most important? really? I understand making those changes like fixing digs/exca, server porblems, things that were promised years ago like auction house, dc problems, an island that was supposed to be released 6 months ago, etc. I could go on forever but i get that these things take a long time to implement and i respect the grind of staff to make these things possible, but was solaceon really on the top of the list? yeah this change is somewhat reasonable in some aspects but was it so game breaking that it had to be done amidst all the other stuff? correct me if im wrong but solaceon has been going on for so long, there has been so little people complaining about the abusing of this quest if any (i havent seen anyone complain b4 the change), what was the reason for this time and no heads up? 

     

    I dont mind some aspects of this like the fact u gotta fresh catch all the mons now. It balances it i guess but the additional changes really seemed more of a huge nerf than a balance. 

    ty for reading this whole thing if u did.  bye : )

    • Like 3
  5. 8 minutes ago, Shiroufubuki said:

    even though pro is not gen 7, have alolan ninetales, he next to her in aurora veil is almost impossible to stop, that must be why

    it sucks that you struggle with that combination but i assure you there are many more combinations that are much much harder to deal with and with the removal of mons like Greninja and Mega Metagross, they become even more harder to deal with.

  6. 16 minutes ago, Shiroufubuki said:

    as much as i find the greninja easy to take down, in generation 6 it’s uber, it makes sense to be banned, we’re not in generation 7, we don’t have tapu and z-move, so this ban is fair, you may not agree, but it is the truth.

    If we're going by gen 6 smogon tiers then Mega Metagross shouldn't have been banned coz its OU there. We shouldn't base bans off of smogon tiers

    • Like 1
  7. On 2/19/2021 at 4:55 PM, Chessylex said:

    Hey, I'm not stuck on this one specifically but I'm also stuck on a Kanto one.

    The poem goes: 

    Love is like a rock thrown,

    You can't see it coming but the feeling, 

    Unswerving like Marowak's love for Cubone.

    Any help is much appreciated.

     

     

    This sounds like the Pokémon tower located in Lavender town. If that's not it maybe rock tunnel in route 10? Hope this helps 🙂

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