server client talk or engine based? Are you aware of what is causing the issues? I mostly work on unreal engine cross server / client talk. If im not 100% sure I can always refer to my LC. Currently he is setting up a server network for validation checks, player positioning and mob read and writes for a hive. Granted he hasn't started work on the loot tables but we are moving to red hat for linux (migrate from a .nat server). We had some issues with the 2,500 CBT load handlers.
anyways. always here to help if you want some. if you noticed by my account time I only play randomly on my phone. Though if you send me the section your having issues with I might be able to help. might need 3 blocks for it. one before one after and the problem block. from their I can probably find a solution..... unless it's a hard syntax fetched error. then you would need to rebuild the server code from the ground up.
just tag here, dm or email and I'll be happy to help with what I can. As well if you ever plan to go with 3d models I have a few guys who can Sprite you some on blender.
oh, I guess I should have explained I'm apart of Team X - we focuse primarily on supporting mmos and fixing graph issues and server stack issues. Specifically we are developing a mmo multi platform. Starting with he current mmo we will attach and allow players to link their characters between games / serves using cross talk with discord directly injected into the client.