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Oblivi

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Everything posted by Oblivi

  1. I really miss the aspect when a Pokemon levels up, their health gets restored as well. Adding this aspect back would help with reducing the amount of time players have to run back and forth from the wild to the town. It would make rare candies more useful, sense it would be able to rive the Pokemon like it does in the real game. I personally haven't had a chance to try a rare candy, so that statement is only of assumption. If anyone can confirm or not if that aspect works or not would be great. Personally I would think it'd be cool to be able to have some kind of IRC to talk with your friends/ others while your waiting for slots to open. It would help ease down the long wait times and make them a tad bit more interesting. It could also be used for players to communicate with others during the servers brief downtime. A few years ago I use to play zelda style mmo. Every so often the moderators on that game would host events with real basic game modes, like hide and seek. The first few players to find the moderator would recive some special item like a hat.. etc. I feel like an aspect like this would help unite the community much closer, whilst adding a fun aspect to the game. After reading through some of the announcements on the forums I feel like a detailed letter with upcoming content, the developments teams vision for the future, etc would be really nice. If possible, it'd be nice to be able to read them in the game as well. A few cosmetic items that popular streams could raffle away to their viewers could be a cool thing. I'd help spread the word about the game, and not only that it's a cool way to support the stream who's supporting the game. I'm not implying to give it to everyone, only people with a moderate size audience. After playing around for a bit I noticed that running away from Pokemon in the wild are very easily avoidable. I've did some testing for a good 10 minutes and not one Pokemon resisted me running away. If the chances for it to resist could be upped it be great. Another point I would like to bring up is that losing to a npc doesn't seem to have any draw backs, besides traveling back to the location. Wasn't sure if their was any reason for this or not, however figured i'd bring it up so maybe we could get some kind of drawback for it, maybe loosing some cash.. etc. I'm still pretty new to the game, so If i'm mistaken please cut me some slack. Thank you for taking your time and considering my following suggestions. Feel free to post your feed back, would love to hear some other opinions!
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