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Cjlj

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  1. The XP required jumps up so much for each level at 95+ that it's better to just use rare candy at about 97+ and use the time saved to level other pokemon.
  2. The simplest way to "fix" it would just to normalise the variable used to determine XP requirement for each evolutionary line. So for the bulbasaur line it's 64, 146, 208 for each evolution, so just make it 146 for all of them. That's a nice middle ground between keeping it unevolved and being able to powerlevel it easily and fully evolving it and it taking forever. The biggest problem this has is it would increase the xp requirement at early levels by a lot, so something would need to be done to either the XP curve or the XP yield calculation to account for it. Apart from that it should work pretty well because there are plenty of pokemon that don't evolve and have xp yield values around the 100-150 range. It would also be a good time to update base xp yields to the post gen 4 values. I see no reason to have pokemon in the same game use values from different scales from different generations. Gen 5 did a good job of cleaning up xp yield so they are appropriate for the power of the wild pokemon, so you don't get situations where killing a krabby gives nearly twice as much XP as other unevolved pokemon.
  3. Re: --- Anonymous --- Daycare shop, we are legion. 20% discount right now! <t>Great service. Levelled up two of my pokemon within ours despite the server crashing several times.</t>
  4. You can't rebattle trainers. Saying you can just level up from trainers is wrong because a lot of people will lose to Brock before realising they need to level up a Mankey. I literally see people complaining about this every day in help chat, it isn't some hypothetical i made up. You can't say Venusaur takes too much grinding to be useful. I literally just posted the maths to show that Venusaur will always be more powerful than Bulbasaur when they kill the same things. If you disagree you need to post evidence. "Because i say so" isn't a valid argument. The way i am playing isn't harder, it's easier because my pokemon are more powerful (see above post). My complaint is that making a game where it's optimal to never evolve your pokemon, or to evolve your pokemon then ditch them and level new pokemon to 100 once you beat the gyms, is STUPID.
  5. Re: Kxrizmuh's EV/ Level Training Daycare (BACK IN BUSINESS) <r><QUOTE author="Kxrizmuh"><s> </e></QUOTE> If this is true then how come it takes significantly longer to level up an evolved pokemon than a non evolved pokemon?<br/> <br/> Regards,<br/> Kxrizmuh<e> </e></QUOTE> Because for pretty much every other pokemon their base XP yield increases when they evolve.<br/> <br/> Before the Gen 5 revamp xp yield was one byte, and Chansey was already at the max of 255 so when they made Blissey they had to make it 255 too. I guess they made Happiny 255 either because they felt it was hard to kill or just for consistancy with its evolutions.<br/> <br/> Keep in mind that base XP yield was only meant to be used to calculate how much XP wild pokemon gave you in the Game Freak games. You only get this weirdness because PRO decided to use those values for calculating how much XP your pokemon take to level. Also i think they just scraped Bulbapedia for the XP yield values, so they are using values from different gens for different pokemon, rather than doing the sensible thing and just using the post Gen 5 revamp for everyone.</r>
  6. Re: Kxrizmuh's EV/ Level Training Daycare (BACK IN BUSINESS) <t>PRO uses whatever base xp yield is listed first on bulbapedia. So Happiny uses its gen 4 value of 255 along with its evolutions.</t>
  7. This is a 10/10 post in my book. Don't let anyone tell you differently.
  8. Re: Kxrizmuh's EV/ Level Training Daycare (BACK IN BUSINESS) <r><QUOTE author="Kxrizmuh"><s> </e></QUOTE> I'll have to calculate exactly how much it would cost, but it would cost a considerable amount being the poke is Happiny and even though it isnt one of the evolved forms, Chansey or Blissey, its level training could take several hours to days. I'll dm you the amount I would like and we can negotiate prices from there.<br/> <br/> Regards,<br/> Kxrizmuh<e> </e></QUOTE> Happiny takes same amount of XP to level as Chansey and Blissey FYI.</r>
  9. You can't refight trainers until 1 week passes. Saying the game isn't grindy because you can wait a week for trainers to respawn is a terrible argument. Most people want to play the game once they get in, not wait a week for trainers to reset. You are wrong about not evolving your pokemon for the story as well. Over leveled pokemon recieve less XP for the same kill. The XP curve isn't linear either, it has a power relationship, so being able to level 3 times as fast isn't going to make your pokemon 3 times as strong. Say you have two Bulbasaur. One you evolve to Venusaur at 32, the other you keep as Bulbasaur. You immediately get the benefit of Venusaur's stats so it's already ahead, but let's play the long game and see how they compare after you play for a while and the bulbasaur feels the benefit of the increased leveling speed. Let's pick a completely arbitrary of level 50 for the Venusaur, and see how strong the Bulbasaur would be. I'll even be generous and say they both have perfect IVs and are fully EV trained so the difference in base stats is minimised. In reality you won't have perfect IVs so the difference will be greater. Napkin math time: Venusaur: 525*2+31*6+63=1299 Bulbasaur: 318*2+31*6+63=885 1299/885=1.47 Since stat contribution from base stats, IV and EV are proportional to level, Bulbasaur has to get 1.47x higher level than Venusaur to pull ahead. So Bulbasaur has to reach level 74 to be ahead of the Venasaur using our arbitrary level of 50 for Venusaur. XP for Venusaur to get from 32 to 50 is: 4399*208=914992 If Bulbasaur earned 914992 XP it would give a coefficient of: 914992/64=14297 Add that to the coefficient to reach 32 (1493) and you get a coefficient of 15790, which means the Bulbasaur would be level 69. That's 5 levels below 74, which is what it would need to break even with Venusaur's stats. However, since this game uses Gen 5's scaled XP formula for calculating XP yield, the Bulbasaur will be earning less XP than the Venusaur for the same kills. It would take too much time to calculate exactly how much XP the Bulbasaur earns in relation to the Venusaur, but assuming they are killing level 30s (which is reasonable for someone still progressing through the story so they don't have access to Victory Road etc.), the Venusaur would be earning 0.534x the normal XP amount and the Bulbasaur 0.331x the base XP amount if they are level 50 and 69 respectively. So Venusaur would be getting 1.61x more XP for a kill at this level. Suffice to say Bulbasaur won't be level 69 by the time Venusaur is 50, so your Bulbasaur is even further behind. Oh, and in case you are going to claim it takes longer for Bulbasaur to pull ahead, a 68 Venusaur equals a 100 Bulbasaur's stats. So using the same method as above, when Venusaur reaches 68 Bulbasaur is only 94. That also ignores XP scaling which is even greater due to the increased level difference, so Bulbasaur would be even further behind that benchmark. Now i'm sure you could find a pokemon where it's better not to evolve after a while, but i think using the starter Pokemon is a fair example given that almost everyone will have one in their party. The optimal way to play is to evolve your pokemon to have an easier time getting through the gyms, then banking them and getting new unevolved pokemon to level 100 once you have the map unlocked and have access to the better farming spots like Seafoam, Dragon's Den and Cerulean Cave. EDIT: Here is my table of XP coefficients to reach each level if you want to check my maths. Multiply the coefficient by the pokemon's base xp yield to find how much XP it takes to reach that level.
  10. Cjlj

    my doubts

    have you ever played a pokemon game before? That's not how it works.
  11. I can help you with this. My IGN is Cjlj.
  12. 1)Once you are max level you have no reason to evolve pokemon early. You can avoid the XP penalty for evolving pokemon because you don't need to evolve to beat gyms. You also have access to high level areas so you aren't stuck fighting stuff 10-20 levels below you. Overall it goes much faster once you already finish the story. 2) You don't have to go past the first gym to prove this wrong. If you start with pikachu it's useless for brock so you need to catch and level up a Mankey to fight him. I went to Pewter City and talked to new players fighting Brock and most of them needed to get their Manky or Nidoran to about 15 before they could beat him. Before you beat the first gym the best stuff you can grind off is the ~level 5s in Viridian Forest. To get your Mankey from 14 to 15 you need to kill 47 Weedle/Caterpie or 35 Metapod/Kakuna. Assuming it's half and half that means you need to kill 40 pokemon. 3)The XP formula in this game gives you more XP than the Nintendo games but it also takes more XP to level because XP required is calculated differently. You are right that in that if you are always killing even level pokemon then it would be faster to level up in this game, but the game constantly forces you to fight stuff 10-30 levels lower than you so it ends up being way more grindy, and you end up in ridiculous situations like having to kill 40 pokemon for 1 level up before the first gym.
  13. Yes, i tested it myself and confirmed with 4 other people with membership. For the non-membership two people gave me the numbers which seems to indicate it's ~45%. I'm not sure why it's slightly less, probably due to a rounding error during the XP calculation.
  14. It started yesterday and is still going on now. Now word on when it will end.
  15. See my posts on last few pages in this thread about how XP works: https://pokemonrevolution.net/forum/viewtopic.php?t=18683&start=90 Short version is that Xp is proportional to the first base XP yield listed on Bulbapedia. So Magnemite is 89, Magneton is 161 and Magnezone is 211. Magneton takes 1.81x more XP and Magnezone takes 2.37x more XP to level compared to Magnemite. On the plus side, if you teach a magikarp bounce and EV train it, you can level it to 99 really fast because its base XP yield is only 20.
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