Introduce a machine that would serve as a third party in a trade or monetary transaction. At this point in time prices are in the
air and all over the place. We should implement a system that dictates the max and min price for certain items/Pokemon based on variations in stats for
Pokemon and use for items. I've played two different mmos in the past one had a free flowing system, no max no min and because of this the prices of
items have multiplied 9 times over. Generally due to the player induced inflation. On the other hand, on another mmo i've played they implemented a
price threshold system which helps sustain Its economy . I would like to hear your thoughts. Oh and another thing also clothing prices in the ingame
shops aren't reasonable at the moment. Its hard to come by 75k, then to spend it on a hat. To fix that there would have to either by a price cut or much
more plausible methods of making money. I have some suggestions. No pun intended. Maybe...... :Cool: :y: