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Orihara

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About Orihara

  • Birthday 07/30/1992

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    https://www.youtube.com/watch?v=Wq4Y7ztznKc

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  1. Technically, they will be limiting themselves without effecting other ppl's progress. But you do you.
  2. So if you divide it by IV/Tier, based on the average like in the post says, and average of 200 bidoofs, if that qualifies you as, what the average contribution % is, even if the quest itself fails because not many people participated. What happens is, you still dont get a reward because the quest itself failed, but you get to participate on the next wq because you quailified as a valuable contributor. So it compensates you with another wq with another reward, and punishes those that dont participate to wait out another rotation, increasing your chances to finish another wq without relying on literally everyone.
  3. Actually, it kinda can, with a tad more complex method rather than outright rewarding everyone. First gotta look at which problem played crucial role in the fail. One being redundant rewards for way too much effort which primarily discouraged players to participate in it. So, if you break wq's into tiers and add the contribution % into count. A system that goes up a tier per wq and reward with it will both encourage players to participate and remove those that doesnt participate from the equation all together. To simplify, Player A contributed 0% IV whereas players B has contributed 2-3%. Player B gets to participate in the next wq, which is tier 7 and Player A gets to wait for the next rotation.
  4. Well, before this topic turns more and more into a pissing contest. It is evident that miscommunication is the key culprit to this whole charade. So i think a middle ground needs to be established from both staff and player alike if both parties wish to improve this situation. To staff ; Unfortunately how good a group of people see themselves, it is the same groups fault for being incapable of showing it to others as well, so i believe improving player-staff interaction (ingame, discord) is necessary to start a healthy conversation, and while this thread does seem a good way to start putting everything on the table, that effort needs to continue even after this thread has ran its course. Listen to your players, improve the things they deem you are lacking, if they are things you cannot improve, explain why in simple english, coz no one is gonna read pages of wall of text in the long run, meaning no one will come back to this thread and read everything just to get a clear picture on things, as much as we want players to do that, the reality is they wont. To players ; There is one fundamental thing that everyone here needs to understand. And i know you all heard this thousands of time but never understood what it means. This is a free-to-play game and staff does not get paid. Meaning they work on the game, moderate the game out of their own free will and dedication. Not for their own sake or just to be able to recieve a legendary pokemon in x amount of months just to show off, because at the end each and every staff wants the game to enjoyed by all. Granted, sometimes behaviours and actions of individuals might seem contrary to that, which is where a player needs to put themselves in staff's shoes and realize the mental toll dealing with every single one of you everyday for months and for some, years. As for how to improve on players end, self-moderate the game. The less toxicity, rulebreak there is to deal with for staff, reduce the stress for both yourselves and staff. Understand the rules, they were made to ensure players that wish to enjoy the game will not be subject to intolerable behaviour or benefit those that would cheat their way into shadowing your hard work put into the game. Be casual with them, half these shitheads are fun to hang out with (except felix ofc, boring guy that one). As for Wally, i'm still salty about you making me run all over seafoam island for telling me my boss is there. lowblow fam
  5. Just to inform with my limited knowledge, i'm not qualified to be able to discuss such matters as a method of "reward"
  6. Thats why you should always SS your conversation if it toxic in nature. Under fairuse agreement, which is the legal greyarea how pokemon mmos are made and stay alive. Staff/owners are not allowed to pocket the donations for themselves, unless they want a lawsuit. Or someone in staff is jeff bezos rich and doesnt mind throwing money away. İsnt that basicaly the yearly PRO awards made by the community? The literal dream of every moderation staff regardless of game, is having a self-moderating community with reports etc. To put into perspective, lets say an epidemic of trolls took over PRO, staff alone can clean it up in lets say 3 months tops, with a self-moderating community it'll take 3 weeks.
  7. I'm not really one to take sides since i believe both parties are wrong with their approach. However, i dont think false information is necessarily the way to go with things. First of all lets take a look at what teerav says "Classic PRO GM attitude" While that post is about Spawns. Being a GM has hardly have to do anything with it, in that regard thats hardly a valid criticism to be taken into context. As for felix, his attitude is wrong and he knows that, hence why he was issued a warning from Keita. Staff have their own policies to follow on behavior, rulebreak etc, i know because i made them. Just because his behaviour is not acceptable doesnt mean staff will ignore those policies and out-right kick him. And yes, Moderation and Spawn editing has nothing to do with eachother, the only common ground they have is felix having both roles. As for general feedback, attacking someone personally is not a valid feedback, nor will it pressure someone into reverting or adjusting changes, it will only backfire because in itself, it is a rulebreak to harass a staff member excessively, now if we take into consideration that barely anyone has recieved a punishment despite calling quite despicable things, it disproves the so called "abusive attitude" being angry does not absolve anyone from following rules. period. Staff or player alike.
  8. Indeed, this staff era is far better than all those came before, including mine. However, to suggest that old staff (i'm assuming you're speaking of us) has played the mash the button faster game is utterly disrespectful. We had over 4k active users with 1600 server player slots. Mind you, this was waay before rules, punishment policies and staff rules were a thing. Now, multiply that by the multitude of bans, RMT's, Item dupes, NPC's that gave you 10m everytime you interacted with etc etc. We played the "mash the button" because the game was in utter chaos. If we havent played the button game, PRO's economy would be non-existant, the game would advertised under "avoid at all costs" bc of overrun toxicity, cheating and whatever you can think of.
  9. Some of more sensitive information was disclosed between you and me in DM's but i'll add a few more for transparency sake. Feel free to edit them if they are deemed sensitive. Unforunately yes, power abuse was a thing, but every effort was made by me and other GM's to ensure it didnt become a casual thing, which ended up GM's policing staff as well as players. Hence "tyrannical" stigma was applied. This is a decision that was made solely by me. To the point of even "joking" about a rulebreak would result with appropriate punishment, difference is that at the time we had 1600 server slots for 4k active players due to a youtuber with a huge audiance discovering and advertising the game on their channel. Unfortunately many of the said players did not wish to "enjoy" the game but rather be toxic to the community at large and annoy everyone, including the youtuber that brought them in. So me and other admins decided that it was better to "trim down" the playerbase down by removing those that present toxic behaviour and barely play the game, which honestly didnt effect us in the long run one bit and by the end of april 2016 every chat (ingame forum) was operating exactly the way we intended them to. Unfortunately regular players were also on the recieving end of this crusade hence why we were more leniant in appeals rather than outright get rid of everyone. As we talked about it in DM's, those were not the policies that was enforced while i was active. I'll clarify the "job" part as it seems that it was misunderstood. By job i mean personality is not one the key points in an application, just traits one might find interesting on a sheet. I personally detested that practice, hence our recruitment policy was (for moderation team only) is by scouting, this also allowes staff to be more active ingame as well as forums since it would yield more potential recruits, rather than basing them by application. However, we also had workshops for those that wished to apply but werent scouted out and were asked questions on wether they would fit our staff goals, dynamic and efficiency. Sorry for not expanding on the criteria. What i tried to ask was, if a suggestion was made, lets say ingame chat, does staff interact with said player to improve on the suggestion or relay the said suggestion directly to admins or direct the player to suggestions. Hmm, unfortunately i've heard different stories (with evidence) that those requests were denied on multiple occasions. Does it depend on the context of said ban (severity 4-5) or does it have to meet a certain criteria to be able to grant a second opinion to it.
  10. While that may be what u'd expect in a more common-sense reality, player perspective is different in every single game in existance, staff is viewed as a collective, meaning what one does defines everyone else atleast on a basis. For example ; Oh this staff said this to this person, its extremely rude and should be removed, staff doesnt get removed, oh he didnt get removed then all staff must think the same thing and boom, you have a nice little stigma on your hands for god knows how many months to clean up. And in all honesty, these behaviours from both sides does not help the situation one bit, rather damages it further. Now the problem with the "mightier-than-thou" did indeed happen at one point and unfortunately it stuck, even though the people that acted that way are gone now. Which is in itself idiotic to blame people for something that they are not responsible for but it is what it is, the question everyone should ask themselves is quite simple, what do you want. Do you wish to improve the quality of the game? Do you wish to improve relations between staff and players? While many would say yes, barely a handful of people try to behave in a way that would enable such a thing. As such, the solution is really easy, if you wish to be a part of a solution, stop being the problem. (you = generalization)
  11. You should see some of our private discords with staff, we rip them apart on every chance xD But no, that would do more harm than good
  12. Lets keep this respectful, everyone is entitled to their own opinions. Wether they are caused by misinformation or personal experiences.
  13. Sure, you can send them to me privately on discord, there is no rule that says you cant send them privately and i'll let u know if they are actually abuse or not.
  14. If most people thought the earth was flat, would it be flat?
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