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Incentas

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    2D artist, Programmer
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    2D artist, Programmer

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  1. PRO Username: Incentas Do you have active membership?: No Your knowledge about PRO: Basic Knowledge What have you done before the problem was there? I'm not entirely sure what triggered this. I apologize if 'play rough' isn't in the game yet. I'm fairly sure that Snubbull is suppose to learn play rough at level 37, mine still hasn't by level 40. What have you already tried to solve the problem? I tried leveling it past 37, I went back to the move re-learner to see if I missed it but it's not on the list. At level 40 I still haven't gotten the prompt. I may just evolve it and see if it learns it at 43.
  2. You just can't do it, it's not possible right now. EDIT: I misread the question. I'm not sure.
  3. I like all of the little subtle changes in dialogue. Makes the whole thing seem fresh.
  4. Without going into too much detail, the reason you're able to see if a Pokemon faints (or similarly if you catch it before the action is completed) is caused by the way the server sends and receives data. This is a known visual bug. While I won't say that it will NEVER be fixed, it is currently not being worked on. As a solution, might I suggest (and this is assuming the game is setup the way I think it is) As long as battle = true do not allow party information outside of the battle window to change. Perhaps set a true/false variable for whether or not an enemy pokemon is on the battle screen or not, if that parameter is false then allow the exp bar to change, if true then do not allow it change, but only allow a change after so many seconds of receiving a true or false. Sorry if that's confusing, it's 3am and I should be sleeping instead of posting on the forum, I'll check later tomorrow (or later today) to see if I'm actually making any sense. lol
  5. It's possible to do, but the process of moving a chunk of data from server to server is a bit complicated. The easiest solution would be for them to give membership to you on both chunks, which would make no sense from a financial standpoint. Currently there are no plans to transfer any data. (As far as we've been told)
  6. What game you play have direct copy when switch server? Almost any online game? Even Runescape 15 years ago allowed you to change servers when one was full. Still does. It's incredibly common in MMO games as well as any other game where you play online. I mean look at Destiny, you're constantly switched to new servers with different users browsing the game world. The issue is that it seems like much of the character data for this game is tied directly to the server, rather than to a separate player account database. If that were true, it would just be a matter of loading X account into whichever server was least full. I'd imagine if they built it the first way, changing that now and having a dedicated account separate from the servers would be a massive challenge. You're confusing an "instance" with "server". A 'server' is the large chunk of data which the game is hosted on, an 'instance' is a chunk of that memory and processes that run on a server (this is what you're thinking of when you're talking about runescapes 'servers' or "worlds" which is just a fancy way of saying instance.) You can have multiple instances running from one large data source (the server) but 2 servers running simultaneously are two separate processes (or data sources) while the two different severs are running copies of the same data they two separate processes. While an instance is a smaller process running from within the server. Multiple instances require more bandwidth, more bandwidth costs more money, and the more data you have to deal with the harder it is for the dev team to manage it, hence why each server only has one instance. I have very limited experience working with servers so I could be wrong on some fronts but that's my basic understanding.
  7. 1. Make a folder on your desktop 2. Extract the files into that folder 3. Right click the .exe in the folder and select "create shortcut" 4. drag that shortcut onto your taskbar
  8. Re: No more Hiatus X Hiatus <t>Author of Berserk does the same thing. Comes back for like a day then goes on Hiatus again.</t>
  9. The server is currently down. (Red) Check here before logging in.
  10. The starters at the beginning are Charmander, Squirtle, Bulbasaur and Pikachu. I believe they have their gen6 move-sets.
  11. So there's no strength puzzles? o.O In the future - yes maybe. Now - sr no :Bored: Oh I'm not complaining at all. I've never really liked the strength puzzles. But I can see why they haven't implemented it, maybe I'm wrong but just seeing the way different objects move in this game, it's more slide instead of a seamless teleport, when you 'slide' an object things tend to get kind of weird. Not to mention there's also probably some issue of different players being able to see different, moving objects. (I'm speaking from my experience in design and I haven't seen their code so I'm only guessing how things work on their end.)
  12. Ohhh, that makes sense. Do ya'll plan on adding like a strength belt, waterfall climber, etc? Not have these HMs atm So there's no strength puzzles? o.O
  13. Ohhh, that makes sense. Do ya'll plan on adding like a strength belt, waterfall climber, etc?
  14. Hi everyone! Saw the unique art-style of this game on Youtube and wanted to look for myself, now I'm hooked. I really can't give the art team enough credit, everything looks really great.
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