
Acidash
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Everything posted by Acidash
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Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Acidash replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [brock in Diglett Cave !!!] <r><URL url="https://imgur.com/2g7KECd">https://imgur.com/2g7KECd</URL><br/> <URL url="https://imgur.com/CwKG13N">https://imgur.com/CwKG13N</URL><br/> <URL url="https://imgur.com/jvlhbcW">https://imgur.com/jvlhbcW</URL><br/> <br/> Thanks to server crash <E>:Cry:</E></r> -
since Arena Trap isn't implemented yet, rain team is better atm.
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Re: Christmas Event <t>good luck!</t>
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AWESOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMME
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Thanks! This helps a lot.
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Good Trader (let everyone know your GOOD trade experience)
Acidash replied to Sage's topic in Selling Pokémon - Silver
I agree with u and I will start to post about it. The Person I Traded With: Claclezero What was traded: A competitive Eevee Date: Sept 20, 2015 (Remember it since I really like this eevee) Details: We've been talking about the prices and wait for each other to deal with own things at first, and schedule to meet in Cerulean City PC. The overall trade is wonderful and we both like that trade. -
Good Trader (let everyone know your GOOD trade experience)
Acidash replied to Sage's topic in Selling Pokémon - Silver
I feel like people should post bad trade experience here instead of good ones, since good ones can be made by fake trading easily. -
The Ominous Wind Move Tutor is GYM in Ecruteak City has a typo in his words, it says "Omnious Wind" instead of "Omnous wind".
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Apparently, more and more people come to play PRO since it's a WONDERFUL game. However, it turns out that everyday we need like 20 minutes trying to log in to the server as it's always been 850/850. I guess more than 1000 players are trying to play at the same time. Therefore, a 1500 size server seems to be the point.
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A numbers approach to the Spawn Rates problem
Acidash replied to Skazord's topic in General Game Talk
Good to notice stuffs are trying to catch up. From my perspective, there seems to be no Tyrogue on Love Island since the beta begon. -
A numbers approach to the Spawn Rates problem
Acidash replied to Skazord's topic in General Game Talk
well i got the same time played and found 3. i know thats still ridiculous low but 0 is pretty unlucky i guess :D In 192hrs played, no dratini/dragonair/dragonite/bagon/larvitar. I guess I am more like a dragon-hate-me kind of thing. -
you need to talk to the gym leader at the port.
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This can be locked, wont be updated anymore anytime soon.
Acidash replied to Sesshomaru's topic in Outdated Guides
Re: Available TMs + Tutor Guide - work in progress <r><QUOTE author="Quakkz"><s> </e></QUOTE> what are the requirements to use it? also tells me that she cant teach me yet<e> </e></QUOTE> Those newly implemented ones are not accessible right now, will be available until next update I guess.</r> -
This can be locked, wont be updated anymore anytime soon.
Acidash replied to Sesshomaru's topic in Outdated Guides
Re: Available TMs + Tutor Guide - work in progress <t>Hyper Voice Route 28</t> -
Yes. In alpha my friend and I spent a total of 40 hours to get one. The Noctowl Feather should be on Pidgeotto at night.
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ty. Great Guide Overall.
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They are not bugs. For the first one, his brother is traveling around and show up randomly/routinely in different map, such as Victory Road, Diglett's Cave and etc.. For the second one, it's been reworked and you receive reward from his assistant once u did something correct.
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It's not a bug. From what I thought about, Trainers Valley is a late-game place in the future for holding competitions and events, also having players settle down as the Center of all the regions. If u've been searching around u would notice more about the quest there atm.
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It's just about having Evolved data in pokedex, no big deal.
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Our daycare system will be 100% customized. And i can promise you that it wont be like anything you could've imagine. I'm not going to spill the beans on that but i have tested it myself in the alpha test. You're going to love it :) And yeah, no breeding... Ever! :) yeah, good thing to know that it's done in test server, YEAHHH
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I knew it from in-game System voice already, just acting crazy here :P
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I knew some people are looking forward on this system. I believe many people fear that the breeding would bomb the economy and bomb the economy. But I still believe this would not be a big problem. Here are my advice. Idea A (Breeding is gonna killing me) : 1. Firstly, to unlock the system, u need to finish some difficult quests such as pokedex data collection, badges, entrance fee, online hours, etc. 2. In order to breed, u need to collect enough same type(number) OT pokemons for the daycare NPC to help them learn how to take care of the certain pokemons you wanna use to breed, amounts can be varied. 3. After the collection, players need to send 3 different pokemons given from daycare center to certain NPCs(separately, may be all over the map),preferably GYM leaders, well-known NPC, Joeys, etc. 4. Go back to daycare NPC and receive your egg, take the egg to PC to breed your new pokemon. Reason: A tough process will make players spend more time in game. Also, it helps the economy, NPC battles, economy, catchMMO, economy... It sounds silly but it's like commonly happening in many MMO games. Idea B (Weekly/Daily/Hourly Egg War) : 1. All players require all badges for the entrance of the war. 2. Daycare NPCs in different regions recruiting people to represent their team during the war 3. When the war begins(between 2,3, or all regions), players are teleported to a certain huge map 4. Battle begins/Catch certain rare pokemon/Catch pokemon with certain Nature and ability and IVs/Catch pokemon with held egg and move back to base(Item holder will be highlighted),etc. 5. Winner of the war gets one egg of choice/one day daycare chance, Reason: This will help to make PVP more important in-game. More valuable pokes are by breeding, which requires people to win the war, and new players are able to win as well 'cause they are in a team. Guild also means a lot in this kind of war. Idea C (Quests) : 1. The total number of Quests is 10/20/50/100 for 1 loop 2. The 10 kinds of Quests can be Buy, Catch, Loot, Search, Rare, Train, Find, Level-up, Maze, and Race 3. description: Buy: Simply buy item from Shop/Secret Shop Catch: Catch a (type of) pokemon(with ability/Nature) Loot: Fight the NPC to get the stolen item Search: Find bag on maps Rare: Find held items Train: Ev-train one poke given by the daycare man Find: Find existed NPC in different maps Level-up: lvl up one poke given by the daycare man Maze: Be Thrown to somewhere in the maze and find the exit, no escape rope Race: Run against another player/NPC/pokemon, winner continues, loser keep going 4. After finishing the quests, players can use the daycare for a period depending on the difficulty/Amount of the Quests Reason: People would be able to notice all the main game mechanics throughout the quests. A good control of economy by setting the rates of all purchasable items. Yeah, I am acting crazy here. xD
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Also, still not able to fight lv.120 Dragonite in Dragons Den B1F again after losing to him. It's been about 3 days. I don't think it's proper and if it's a 7 days cooldown I would be very upset.