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Jinga

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Everything posted by Jinga

  1. Np and GL :)
  2. 40 evolution data only Isn't 40 is for Love Island?
  3. 1 - I can live with the current system, but it would be good if this is implemented. 2 - Arnie said something about this being not possible, not sure tho. 3 - +1 4 - same as 1. 5 - Accuracy works, evasion doesn't, but Evasion is on to do list.
  4. Just needs max happiness during day time.
  5. You also need 70 Pokemon evolution data AFAIK.
  6. You need 255 happiness for it to evolve.
  7. It is the whole problem with the region itself, tho I will try to grind Johto and compare it and send it to staff so they can scale it a bit high.
  8. Once you start with Charmander, you will always be with Charmander :Smile:
  9. Johot's level imo aren't adjusted properly but if you can point out the problems of the level scalling, they will fix it.
  10. ^This.
  11. Matiiiiiiii, welcome :)
  12. But they have the required manpower to do that and they get paid to do that, but PRO has only volunteers who can't just spend all their time into the game because they are working for free, so to compare WoW with PRO is just insane.
  13. OO an expansion of WoW is way more work, hoenn is just so long to come because they dont accept any help LOL at this guy, really. There is a difference between fully paid and volunteers and PRO staff fall under volunteers. Please stop trying to look like a fool.
  14. Welcome back Genell :)
  15. Re: ♦ Inferno BlaZe ♦ We Are One! (recruiting on both servers) <r><QUOTE author="Desuone"><s> </e></QUOTE> Ayyyy, a football fan, meet us here on our Discord chat: <URL url="https://discord.gg/0ckRjEsLQOGT8dpL">https://discord.gg/0ckRjEsLQOGT8dpL</URL></r>
  16. Re: ♦ Inferno BlaZe ♦ We Are One! <t>We are recruiting on Blue server now.</t>
  17. Can you tell us how easy it is rather than just posting "It's easy bro"?
  18. Re: ♦ Inferno BlaZe ♦ We Are One! <r><QUOTE author="Kanmuruu"><s> </e></QUOTE> Meet us here: <URL url="https://discord.gg/0ckRjEsLQOHUjdxC">https://discord.gg/0ckRjEsLQOHUjdxC</URL></r>
  19. No he din't, he was just joking :D :D :D WB Luta :Angel:
  20. Re: ♦ Inferno BlaZe ♦ We Are One! <r><IMG src="https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQPLu7N89iE380-lfYeCDV030dXn7C0fZyvKLZaVqNlRtbemli-"><s></e></IMG></r>
  21. This is because in handhelds, NPC's are mostly at level of 70 or 80, and the game could be completed in 2 to 3 days and once you are bored, you go play another game. While this game is made not only for the storyline but for also end game, hencewhy the change. Pokemon only has grinding and breeding (and maybe contests but there was no particular effort on those to be considered), they removed the second, so they need to balance out the grind to fit the end game too.
  22. It is not 9x, LOL. It is just a little, like 1.3x I believe (not sure about this too, can be even less), which isn't a lot. If you are a casual, then it will be a little time consuming, but not much, but it sure isn't game changer since you can easily level those evolved Pokemon to 99 easily in Cerulean cave (you can use rare candies for 100). I have evolved many Pokemon at the given evolve prompt and it is now even easy to level up as Cerulean cave was buffed. You are also blind and arrogant to believe the system is forcing on you, while it isn't, simple. The DEV's changed it to fit this for end game, if you aren't here for end game then you don't need to worry about this change, at all.
  23. The problem isn't the grind itself, the problem is the pointless mechanic that penalizes evolving far too much. Again, evolving say Squirtle twice means you have to grind 9 times as much. That's not some "oh you're anti-grind, why are you playing an MMO then" argument you can make. That's like saying shooting yourself in both feet and then running a marathon is fun. If the devs want to keep this asinine, pointless mechanic, they could at least offer a way to unevolve pokemon. Hell, you could even make it a paid service since milking money is what this seems to be about anyways. The "absolutes" that I've heard from the dev team about this game mortifies me. "Absolutely no breeding, no discussion, never happening." The reason is to increase grind and therefore make more money. But they could easily incorporate a certain other MMOs breeding system where both parents die, they could then make products you can buy with donations that aid the process (or are even required), and they can make breeding prohibitively expensive with in game currency and they would still win. It takes a massive lack of imagination and basic mass communication ability to write off the most desired feature in the game like it's unattainable because of the bottom line. "It'll ruin pokemon hunting!" then design it so it doesn't. "It'll lose us money," then make it so you gain even more money over time than without. The excuses I hear for decisions is baffling (why is Shadow Ball TM, a competitively heavily relevant TM, subjected to being limited availability only during Halloween? [it's now available for the Celadon daily quest by chance at least]) and instead of resolving the problems that are actual problems through user feedback, the responses we hear are "it's never, ever ever ever going to happen" like some stubborn kid. Now I'm not some idiot who doesn't understand the level of programming required to implement the breeding system. But to claim that the problem is the long term server sustainability, pokemon inflation, the killing of the economy, or whatever such nonsense gets said is far too short-sighted to really be worth listening to. I don't think anyone is going to reflect back on "oh I'm so glad the server made me keep my pokemon unevolved the entire game" and think of it fondly as a wonderful game mechanic that allowed for an immersive user experience. And that's my entire issue so far with the server. It's like beating your head against a wall against tradition because "it just is" and it's clearly not good enough for the incoming user base. Now if you guys want to fail basic mass comm on your business (whether it's non-profit or not, it's still a business) where user feedback has dictated a current issue that's annoying / frustrating your user base, by all means, instead of being the CostCo of Pokemon MMOs you can be the Wal-Mart. Breeding would kill hunting and everyone will have perfect 6x31 ivs, then the game just would become like Pokemmo (which was totally horrible). If you are going to add breeding, then one day it will catch up and just kill hunting, no matter what idea you try, since those breeded Pokemon will keep moving into the hands of people who are here for battling, once they stop playing, they would sell their Pokemon to others who are active and so, that makes for a new casual user never to catch up to them at all, but by this way, one can get lucky, get a rare shiny or epic and sell it to make cash and then build a team. They thought about breeding, they din't like, so there would be no breeding. There are other games which has breeding, if you don't like this, you can stay in that. If you aren't looking for end game, then you don't need to keep your Pokemon unevolved, simple. That is what destroyed their game, breeding. Even if it is expensive, once the game gets a stable economy, that won't matter and you will be seeing the same 6x31 ivs everywhere. You are just here for sometime and then probably will go away, the incoming people who want to stay here would suffer the consequences. So, keep your breeding to yourself.
  24. Then you just haven't played the game more. I still evolve Pokemon whenever I want and yet I don't have problem till level 95 and even after that, it isn't so hard even for evolved or unevolved form. This feature was meant for the end game, while not increasing the exp gain for evolved Pokemon, decrease the amount for unevolved forms, so the grind would be lowered and the end game won't be "Time consuming" grinding only. No, the system makes to to hunt/trade for better IV/natured Pokemon for the end game. Unless you are entering the battle scene, you don't need to keep your Pokemon unevolved Pokemon if you can use them properly to beat NPC's.
  25. E4 had 24 hour CD when I cleared Kanto and Johto, it was made easy now. And there are many MMO's which are free to play and they too have grind, so that negates your point. The rates of Handhelds is too easy for a MMO, people would start feeling bored if the game is as easy as handhelds. If you are really finding this hard before clearing all the regions then when you start hunting, I don't know how many complains you are going to make about the spawn rate.
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