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i tried test serveur and i sponed in berrzy town ok so when i tried to go mega test how do i get a pokemon
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i got 2 of them
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ice flake wath is the event pikan or ester or vilantine
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ok its the best rain team pro is pvp is Gen 7 ou yes i did copy but thers begeners i try to help them if they want to find teams they can come to the forum well have a good day
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ok the sources Is Smogon
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I HOPE NOW YOU CAN UNDERSTAND RAIN AND HOW TO CONTER IT
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Hi its me this time i will try to tell waths the best rain team Kingdra - Kingdra is the only Swift Swim abuser in OU, and an OU Rain Dance team without Kingdra is barely comprehendible. It is a terror in the rain, with powerful mixed attacking stats and bulky defenses making it a very tough adversary. The biggest threat that Kingdra poses is that it can hit extraordinarily hard with physical and special attacks, so for all your opponent knows, his Blissey could potentially be switching into an Outrage, or his Skarmory into a Surf or Hydro Pump. Even on a physical sweeping set, Kingdra still has the option of running a powerful Hydro Pump or Draco Meteor in the last slot to combat any physical walls trying to take its attacks. With its STAB Water and Dragon attacks, Kingdra gets near perfect coverage with just two attacks and can therefore use its last two moveslots for support moves such as Rain Dance and Dragon Dance. Useful Moves: Hydro Pump, Waterfall, Draco Meteor, Surf, Dragon Pulse, Hidden Power Electric, Outrage, Rain Dance, Dragon Dance, Substitute, Yawn* well this is for me a relly god rain sweeper with only 2 weakesses its relly good for offence well now we want support rigth here we have Scizor - Scizor is an excellent supporting Pokemon on rain teams. Auto-weather inducers are the bane of rain teams, and Scizor can deal with Tyranitar and Abomasnow with ease using its powerful Bullet Punch. Also, its excellent defenses and typing can be built upon, allowing it to take out many other threats to rain teams such as Celebi, Blissey, Vaporeon, and Hippowdon. Scizor's only weakness is lessened in the rain, and usually a rain team has many Fire-type resists to switch-in on Scizor's counters. Despite this, in the rain Scizor itself can survive many attacks that would otherwise kill it such as Zapdos's Heat Wave and Magnezone's Hidden Power Fire. Scizor itself, with its Steel typing and Roost, makes an excellent user of Rain Dance for team support. It can also utilise a slow U-turn to scout for counters and get frailer sweepers in with little risk. And of course, Scizor can use his trademark Bullet Punch to finish off a beleaguered team. Useful Moves: Rain Dance, Bullet Punch, U-turn, Roost, Swords Dance, Superpower, Pursuit Rotom-W - Rotom provides valuable Fighting- and Ground-type immunities to rain teams which are usually weak to those types of move (Kabutops, Omastar, Relicanth, etc). It also gives a team a very valuable Electric-type resistance, which is exceedingly helpful on teams packed full of Water-types. In addition to its typing, Rotom-W can both set up and take advantage of Rain Dance. With a powerful STAB Thunder and a boosted Hydro Pump, it can become a powerful sweeper of its own accord as well as being a great support Pokemon. Rotom also has access to both Reflect and Light Screen, making it a great mid-game rain replenisher as it can set up both the rain and the screens to help your late-game sweeper clean up the opponent's team. Useful Moves: Rain Dance, Thunder, Hydro Pump, Shadow Ball, Hidden Power Ice, Reflect, Light Screen Starmie - If you're looking for a fast, bulky, yet offensive Pokemon that can function as both a sweeper and a supporter, then you have to look no further than Starmie. Its base 115 Speed means that it will be outrunning almost all opposition, letting it pull off a Rain Dance before an opponent can attack or Taunt it. The fun doesn't stop there - in the rain, Starmie becomes a scary sweeper with boosted Surf / Hydro Pump and a powerful Thunder attack, all coming off a respectable 100 base Special Attack. Starmie also excels in terms of support, being able to use Reflect, Light Screen, and Rapid Spin to great effect. With decent HP investment and Recover, Starmie can function as a Rain Dance setter many times over in the same battle, and its Natural Cure ability means that it can switch into Toxic Spikes, spin them away, and then switch out and cure its poisoning. All these aspects come together to make Starmie a fine choice for an OU Rain Dance team. Useful Moves: Rain Dance, Surf, Thunder, Recover, Hydro Pump, Ice Beam, Rapid Spin, Reflect, Light Screen now we want the rain lead Azelf - Azelf makes an excellent lead on a rain team because of its great Speed, offenses, and movepool. Its Speed means that it can set up Rain Dance before opposing leads have a chance to Taunt it. Azelf can also Taunt the opponent's lead before they have a chance to do anything; stopping them from getting up Stealth Rock or hitting you with Spore can be very useful. It also means that you can set up Stealth Rock right at the start of the match, netting you the maximum amount of residual damage on your opponent's team. Azelf can leave the field with a smart U-turn, or it can go out with a bang by using Explosion, and possibly take out an opposing Pokémon all by itself. Useful Moves: Rain Dance, Stealth Rock, Explosion, U-turn, Reflect, Light Screen, Taunt, Trick Lead Rating - ***** Crobat - With its great Speed, Taunt, and decent defenses, Crobat makes a fine choice to set up your rain. Although a very unreliable move, Crobat also has the fastest Hypnosis in the game, and if you are willing to take the risk of it missing, you can incapacitate one of the opposing Pokemon right at the start of the battle. Taunt is a great move on something as fast as this and can prevent opposing leads from setting up their Stealth Rock. Finally, after having put the foe to sleep and setting up rain, Crobat can U-turn to get a light hit on the opponent and scout the switch. One of the best things about Crobat is its instant recovery move - Roost. Along with its reasonable 85/80/80 defenses, Crobat is not just a one-use lead. It can come in repeatedly to replenish the 8-turn rain, Roost up its health, and then U-turn back out. Useful Moves: Rain Dance, Taunt, U-turn, Roost, Hypnosis, Super Fang Lead Rating - **** Zapdos - Much like Jirachi, Zapdos is one of those Pokemon that not only is very effective at setting up rain, it can make full use of it too. With the rain up, Zapdos can wreak havoc with STAB Thunder off its base 125 SpA. The 30% paralysis rate is very nice, and can cripple would-be counters. Zapdos also has very respectable defenses and can take a beating, and afterwards can Roost it off. This makes it a multi-use dancer as opposed to a suicide one. Like many other Rain Dance setters, Zapdos can also use U-turn to scout for counters and give your sweepers a safer switch in. Protect is a very good move for Zapdos in the lead slot as many Pokemon will want to Explode on it straight after you set up Rain Dance. With Protect and good prediction, they will faint and Zapdos will be at full health. Useful Moves: Rain Dance, Thunder, Roost, U-turn, Protect Lead Rating - **** Mid-Game Replenisher Rating - **** Bronzong - Bronzong is one of the most reliable Pokemon in the game, and almost guarantees you an eight turn Rain Dance unless it is faced with a Taunting foe. With Levitate in the rain, Bronzong has no weaknesses. Add to that its whopping 10 resistances/immunities and its excellent defenses and you have one tough Pokemon to take down. Bronzong has a plethora of support moves that it can use, and it has the bulk to set them all up before going out with a bang (Explosion). Although Bronzong makes for a really good rain lead, it works even better mid-game to replenish the rain. Whereas for the lead slot Bronzong has a lot of competition, no other Pokemon serves as quite a good transition Pokemon mid-game to restart the rain and to possibly set up some dual screens before Exploding. Useful Moves: Rain Dance, Stealth Rock, Reflect, Light Screen, Hypnosis, Explosion Lead Rating - *** Mid-Game Replenisher Rating - ***** Jirachi - Jirachi is an excellent Rain Dance user, with many things in its favor that other potential dancers don't have. First of all, it has excellent defensive stats and typing. Its bulk and resistances mean that it is very hard to take down, and this allows it to set up Rain Dance more than once. Jirachi can also set up Stealth Rock and use U-turn, two more very useful moves on a dancer. Also, unlike many others of the same role, Jirachi can use the rain itself to create a pseudo para-fusion strategy with Thunder and Water Pulse. Its Serene Grace ability gives both a 60% chance to activate their effect, and the rain gives Thunder 100% accuracy and Water Pulse a 1.5x power boost. With Wish, Jirachi has access to reliable healing that can also revive one of your injured sweepers. However, it is often very difficult to fit Wish onto the moveset of a Rain Dance Jirachi, as it has so many viable moves it can use. Useful Moves: Rain Dance, Stealth Rock, U-turn, Wish, Thunder, Water Pulse, Trick Threats As with all playing styles, there are several Pokemon that can cause a rain team trouble. Either by resisting all the sweeper's attacks, spreading debilitating status throughout your team, or by stealing your weather - these are all threats that should be taken into consideration when building a rain team. Again, each Pokemon will be given a rating out of five stars, this time giving an idea of how threatening it is. OU Tyranitar - Possibly rain teams' biggest nemesis, the ubiquitous Tyranitar should be at the forefront of your thoughts when considering support Pokemon for your team. Its Sand Stream ability cancels out rain upon its entry into battle, and if left unchecked it can repeatedly switch in and interrupt your sweep, totally ruining your momentum. Despite its weakness to Water, its high Special Defense and the boost granted to it in the sandstorm means that it can take them without too much bother. Tyranitar is definitely a Pokemon to be wary of. However, Tyranitar will find it hard to repeatedly switch into super effective Water attacks, so it is not too hard to beat if you stay on the offensive. Dugtrio and Scizor also make excellent revenge killers. Threat level - ***** Gyarados - With solid defenses, resistance to Water-type moves, and a powerful Attack stat, Gyarados can be a major pain for Rain Dance teams. The standard Mixed Kingdra won't be hurting it after suffering a Special Attack drop from Draco Meteor, meaning Gyarados can set up a Dragon Dance and cause some mayhem. If it somehow gets two Dragon Dances in, it's pretty much game over. Luckily, Kabutops's +1 Stone Edge will OHKO, and putting Hidden Power Electric on one of your Swift Swim sweepers can grab a surprise OHKO. With the right amount of Speed investment, Kingdra can outspeed even +2 Jolly Gyarados in the rain and take it out with Hidden Power Electric. Threat Level - ***** Kingdra - It shouldn't be surprising that a Rain Dance team's greatest asset can become its greatest enemy. With the ability to outspeed most Pokemon used on Rain Dance teams, even other Kingdra who usually opt for less Speed will destroy any unprepared Rain Dance team. Outrage by itself can rampage through most Rain Dance team members. Also, Kingdra commonly uses Substitute, which means you can't just take a hit and then Explode on it to take it out. Luckily, it isn't too hard to trick Kingdra into using Outrage, allowing you to switch Bronzong or Jirachi in and KO it. However, if your Steel-type is down, you are in for a world of pain. Threat Level - ***** Vaporeon - The fact that Vaporeon makes Ludicolo consider Energy Ball over Grass Knot, the former of which hits pretty much every other Water-type weaker, shows how much of a threat Vaporeon is. Vaporeon's Water Absorb ability makes even the strongest Rain Dance sweeper think twice before launching Surfs all over the place. With an excellent Special Defense and Defense stats backed by massive HP, Vaporeon is a very tough opponent to take down. The fact that it can stall out rain with Wish + Protect, or even use it against you with boosted Surfs, make it a very annoying enemy to have to face. Luckily, its physical defenses aren't the best, and so a strong physical attacker like Kabutops or Qwilfish shouldn't have too much of a problem with the mermaid. Having a powerful abuser of Thunder, such as Zapdos, on your team can also help against this threat. Threat Level - ***** Celebi - Celebi's Grass typing affords it a valuable resistance to Rain Dance teams' primary attacks, and with Thunder Wave, Grass Knot, Calm Mind, etc, Celebi can be quite the nuisance. It has very bulky 100/100/100 defensive stats and instant recovery in the form of Recover (and Leech Seed), so this makes it quite a challenge to take out. Kingdra and Kabutops have access to Bug attacks, however, which can OHKO the flying cabbage. Qwilfish can also do a lot of damage with Poison Jab; after a Swords Dance boost, it will OHKO. Many rain support Pokemon can also utilize U-turn which is a very strong weapon to use against Celebi. Threat Level - ***** Tentacruel - Tentacruel is one of the biggest threats to Rain Dance teams, all because of one move: Toxic Spikes. With its massive Special Defense and resistance to both Ice and Water, Tentacruel usually has little trouble setting up the dreaded Toxic Spikes against a Rain Dance team. The spikes are one of the most efficient ways of beating a Rain Dance team, as the majority of rain sweepers will be worn down extremely quickly from Life Orb + Toxic poison damage. This is where Qwilfish becomes so much more appealing on Rain Dance teams, with its inherent ability to absorb the Toxic Spikes. Tentacruel doesn't take much from super effective Hidden Power Electrics with its excellent base 120 Special Defense, so the only thing that it really fears on a Rain Dance team is Kabutops's boosted Stone Edge, Qwilfish's Explosion, and the threat of a Dugtrio. Using Swords Dance Ludicolo on your team can be useful for taking out this threat. Tentacruel will most likely switch in, thinking you're specially oriented, only to let you get up a Swords Dance and, with the aid of Stealth Rock, take it out with a +2 Seed Bomb. Threat Level - ***** Blissey - Blissey, the best special wall in the game, can be a real pain to Rain Dance teams that rely a bit too heavily on special attackers. It can switch in with impunity against pure special attacking Pokemon, so it is strongly recommended that unless you run a Dugtrio, you have at least one mixed attacker or pure physical sweeper. Blissey can also cripple sweepers with Thunder Wave or hit super effectively with Thunderbolt. Alternatively, Wish + Protect stalling can mean that your eight turns of rain are gone before you know it. Blissey is a very common threat that all good Rain Dance teams should have a plan for. Threat Level - **** Abomasnow - Abomasnow is one of the greatest threats to Rain Dance teams, but thankfully it is quite uncommon. With bulky HP and Special Defense stats and a typing with a few key resistances, Abomasnow can switch into almost all Water-types and take little damage, while posing an immediate threat with Wood Hammer and Grass Knot. Even if it weren't for Abomasnow's Snow Warning ability, it would make a fine counter to Rain Dance teams. As it stands, the fact that Abomasnow can bring your whole sweep to a grinding halt with a simple switch in is reason enough to pack a counter for this abominable snow tree. This is one of the reasons why Scizor and Dugtrio can be such big assets. Threat Level - **** Empoleon - Empoleon is a threat to Rain Dance teams because of its resistances to Water and Ice (4x) and its high Special Defense. Empoleon is also neutral to Grass, is immune to Poison (making it a great Qwilfish counter), and resists Rock, which allows it to come in on Stone Edges and Rock Slides unperturbed. Empoleon can also take all common attacks from Kingdra, Rain Dance teams' main weapon, with ease. With a high Special Attack of its own to take advantage of the rain and access to Grass Knot, Empoleon can become a major hindrance to a clean rain sweep and usually requires quite a bit of sacrifice to take out. Threat Level - **** Hippowdon - Hippowdon isn't as much of a threat as Tyranitar and Abomasnow are, but it is still worth taking into consideration since it can also halt your sweep and kill your momentum with a moment's notice. Thankfully, Hippowdon doesn't have the best Special Defense and it isn't boosted in sandstorm, meaning a strong Water attack should be able to take him down. now we have the mega Offensively, Swampert is the premier Mega Evolution choice on rain teams because of its Electric immunity. It also has the ability to break down conventional rain checks such as Toxapex, Ferrothorn, and Mantine due to its secondary STAB attack, Earthquake, and its array of coverage moves such as Superpower and Stone Edge. Mega Swampert can also provide great role compression because it is a Stealth Rock user that beats Mega Sableye. Defensively, Mega Swampert opens holes to Pokemon rain is already weak to, most notably Ash-Greninja and Keldeo. Mega Swampert suffers the same problem with other bulky physical attackers, as it is prone to chip damage from Rocky Helmet, Rough Skin, and Iron Barbs, meaning its bulk sometimes cannot be used practically. Mega Swampert is also dependent on rain to function, meaning it can only be used effectively when rain is active Moves Waterfall is Swampert's strongest move in the rain, and it is used over Aqua Tail because of its perfect accuracy and chance to flinch. Earthquake is Swampert's secondary STAB move, which is used to hit common nuisances to rain teams such as Toxapex and Tapu Fini. Ice Punch is the coverage move of choice to nail Dragon- and Grass-types such as Garchomp and Tapu Bulu while 2HKOing Assault Vest Tangrowth on the switch after Stealth Rock damage. Swampert has a unique niche on rain teams, as it is a Stealth Rock user that defeats Mega Sableye. Swampert can use another coverage move if this niche is not valued. Stone Edge prevents Mantine and Pelipper from walling Swampert, while Superpower can be used to KO Ferrothorn from a higher amount of health. Swampert _ SM _ Smogon Strategy Pokedex.html 17910274082937639538 ads(1).html ads.html analytics.js.téléchargement dex-deps.js.v.89eRHhVhB2fPWd__GkwsHg dex.css.v.r4mtpQCOEfjWauak2jookw dex.js.v.w7NzqhQTF3_yc3rIzdCATg f(1).txt f(2).txt f(3).txt f(4).txt f(5).txt f(6).txt f(7).txt f.txt l loading.svg.v.E0zlC-azgy574DAUzpbIPA osd.js.téléchargement rx_lidar.js.téléchargement saved_resource(1).html saved_resource.html WX7IimsAo_RF7a_KStWqUkPmmU8kKH6_0S6PX737N0g.js.téléchargement zracknel-beta.svg zrt_lookup.html
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not remouve mega this is crazy
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well i think that ica say somthing like therse an option for costum rules this is wath i want like this bigeners can understand pvp than go change rules to allaw mega
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Hi pro staff im linkis from gold im here to talk about pvp Im kinda new even if i play shodown alot so i tried pvp i lost a lot of time because mega and i have an idea pro can have rules and creat a new tier for pvp a lower tier not like ubers here this rules are no mega if you bring a mega stone with you the game will not let you until you remouve the mega stone i know it make not alot of sence but pvp can becaume intersting not like be sweep with a adamant mega Swammpert it can help alot of new player for pvp Linkis
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Probleme With ayva quest Valantines day Eveny
Tahajarraf replied to Tahajarraf's topic in NPC & Scripting Bugs
tanks -
Hi dear staff i have benning playing for a wilh now i have done the salamencite quest and started doying the stoling bag quest and the pink fire wings i have sucfelly find the bag find it but the npc Avya or somthing like this but when i come back to her shes sayd no and i dont knwo if its a bug or i did somthing rowng pls help me Linkis/TahaJarraf