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Zulkir

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Everything posted by Zulkir

  1. Been away for 10 days, but think I've caught up on adding the new ones.
  2. Re: EV Train Full list & EV share <r><QUOTE author="carlho"><s> </e></QUOTE> Since gen 6 (and on here) the max ev for a stat is 252, so you don't need to worry about wasting points.</r>
  3. Don't really want to link the same guide multiple times/in multiple categories, but not sure exactly what/which category it should be under. Suggestions are welcome though.
  4. Not going to argue with you about your guide here. I've told you what I think. This is just an index of all the useful guides on the forum, if you don't want yours included I can remove it for you.
  5. You said in your first post my thread was unnecessary because your guide covered it. I was explaining why it didn't cover it, and was necessary. I didn't say your guide wasn't useful, if I didn't think it was useful I wouldn't have included it.
  6. The links section at the start is missing a few guides, your writing needs a lot of editing and your guide is hugely incomplete. You're putting in a lot of effort and I'm sure it's appreciated, but it's nowhere near a complete guide and you spend as much time making commentary as you do on the walkthrough parts. That said, I'll add it to the index.
  7. No worries, took about 10 minutes to throw together, mostly did it so I could have one bookmark instead of a half dozen.
  8. Thought it was worth compiling a list of useful guides on these forums, especially as people insist on posting a lot of random noise that isn't anything close to useful. None of the following guides are my work, this is just an index. If you can think of other useful guides that aren't listed here, link them in a comment and I'll add them. Comprehensive Guides PRO Bible (WIP) - Gradiusic - Direct Google Docs Link Basics Donation and Membership Details - Neltharion Commands - Roniix Differences between PRO and official games - Eleaten Tips and Tricks - markisim Natures - ShinyMatt Pokemon Spawn Guides Every Region - Miles Kanto Spawns - Downsystem Johto Spawns - WarJack Playthrough Guides Common areas people get stuck - Laishiou Gym Leader and Elite Four Pokemon - GajeelRedfox Video for Viridian Forest Maze, and Mt Moon - carlho Image Map for Viridian Forest Maze - Eleaten Video and guide to the subway quest/HM02 - carlho Incomplete Walkthrough - expanded on daily - Keyahri - Direct Offsite Link Cinnabar Mansion Key - Bullseye Pokemon Tower Basement Maze - FirelordSin SS Anne Quest - Affan Sevii Island Quest Chain - carlho Sevii Island #1 - Ethaliwyr Sevii Island #7 - Ethaliwyr Love Island and Diamond Domain - carlho Pumpkin Hat Guide - carlho Goldenrod City Main Quest - carlho Useful for Pokemon Teambuilding TM and Move Tutor Locations - Quakkz EV Training Hotspots - lordcobrakai Guide to Competitive Team Building - Purple Items Item Locations - Agrodark Hidden Item Locations - Kombo Dig Spot Locations - leandruskis Cosmetic Gear (WIP) - Eleaten If you don't want your guide listed here, or have suggestions for different subheadings or other guides I should list, please let me know.
  9. Yeah he's beatable. He just says you surprised him or something and leaves. My Gengar was considerably higher and it didn't get stopped until his, I think it was Espeon? Last poke anyway. Beat that pretty easily with another. The optimal number of pokes for the story mode seems to be 2, to be honest. You get too little xp and have to grind a lot with more, and with 1 you run the risk of getting walled by something.
  10. I don't really see how it hurts the market. With how accessible cash is at the moment from grinding dragon cave, the only thing that will happen if someone finds an amazing shiny (odds on that are in the 1/40,000,000+ range, assuming use of a synch poke) is that it will redistribute the money in the market. As it stands the prices for really good pokemon are only going to climb dramatically as it's far, far easier to get money than to get really well rolled pokemon. And with 1400 users non-stop catching 180 pokemon an hour (about as fast as it's possible to catch pokemon), that's 252000 pokemon an hour or 6 million a day. There is a 65% chance of one of these pokemon showing up after an entire week of this. There is a 98.5% chance of a single pokemon showing up after a month of this. If people play on average for 4 hours a day (probably higher than the average number) then that means there is one of these pokemon per 8.4k users. And I'm being incredibly generous with all my numbers here, I wouldn't be surprised if the actual likelihood was a tenth of that of that due to people mostly not farming nonstop and not catching every pokemon they see. Tl;DR The occurrence of the event you're talking about, while likely to eventually happen (probably once or twice inside a year), will have 0 effect on the market.
  11. As there's no breeding, and grinding for pokemon with very good ivs is the only way to get strong pokemon, I'd like to suggest the implementation of the Ability Capsule item. In gen 6 it's used to swap one non-HA ability for another on a pokemon. It's 1-use and very expensive. I'd suggest making it 1 per account from a late-game quest, rather than buyable, as this would limit it significantly and it would be a hugely valuable item. Perhaps a story chain quest could be implemented about a scientist researching why certain pokemon have certain abilities, and his quest to change that. It would also provide a way for people to use pokemon that rolled amazing ivs, but the wrong ability, as seeing something like that can be hugely frustrating at the end of a long grind, however knowing there's a way to turn that pokemon into something amazing - albeit with a huge opportunity cost - would be a huge salve to that sense of frustration, but it would still be a very serious decision if it were 1 per account.
  12. It doesn't work. Using a ps3 controller and it just sends/interprets totally random inputs constantly. This is with SCP DS and and trying an Xbox360 profile as well.
  13. I turned off battle requests in pallet town 5 minutes in because I hadn't left oak's lab and I'd had 8 requests. So no, not really. I didn't see much point until endgame tbh, when people have a chance to put a real set of pokemon together.
  14. I don't really think it matters that much for beating the story tbh, pretty much anything works. And using pokemon you like is probably a better way of playing than just using strong stuff.
  15. Interestingly Pikachu is stronger than Raichu as long as you have a light ball. There's not really a good reason to evolve it. If you pick it as a starter it comes with one, and if you don't the ones in Viridian Forest carry them regularly. This is assuming that Light Ball works, but it seems to.
  16. Starmie's the only difficult poke in the gym, and investing in a Gyarados makes the entire region easy imo. Though it does soak a lot of xp. Sure you could grab an Oddish or Bellsprout, but both their lines are awful and it'll get dumped, or dumped on straight after the gym. I just thought I'd mention an option that is better in the long run, even if it's potentially slightly more effort immediately. Though I had a 20 Gyarados before I entered the gym. As for the 8th gym, yeah, lots of people seem to have trouble with it if they haven't been grinding or haven't just been using 1 or 2 pokemon.
  17. For just beating the story, some of the best pokemon that are easy to get are: Gengar, Gyarados, Alakazam. Gengar can 1-shot everything all the way through the game with the right coverage, Gyarados can switch into and set up on almost everything trainers use and half the e4, and Alakazam has worse coverage than Gengar but does a lot of the same stuff. A couple of tips I'd give you would be: don't evolve your pokemon until you get them to 85+ if you don't want to have to grind much for the e4, as pokemon require an absurd amount of extra experience to level when you evolve them early; and don't try to keep a full party of five or six equally leveled, as there's not enough experience to go around without lots of grinding. I beat both continents with just a Gengar and Gyarados, it worked so well the first time I just caught fresh ones again in Johto and did it again.
  18. 2. You sure you need to go back to talk to his mother? I didn't, though this was a few map updates ago. 5. Mine was level 7. Does this change, or is that a typo? 7. The Magikarp you buy at the Mt Moon pokemon center evolves into gyarados and learns bite at level 20, which is SE against Misty's Starmie. Magikarp requires very little xp to level so is easy to do so by switching, and Gyarados is very strong against everything all game long. 11. He has 6 level 120 Shuckles and gives you one when you beat him, he's incredibly easy to beat with a special attacker. 20. Old Rod is in Vermillion, don't remember which house exactly. 24. I've always done Saffron by starting in the bottom right in the first room with a trainer and move counter-clockwise around all the teleporters as it's easier to remember, but your route is shorter by 1 jump I think. BR, TR, TL, TL, BL is how it goes when you move counter-clockwise. Something you didn't mention is that the easiest way to beat the 8th gym is to catch a Magnemite with Sturdy as an ability that knows thunderwave, as the pokemon you fight is much, much easier to chip down with revive spam once it's paralysed. This is assuming you have nothing that can fight it head on and actually outspeed it.
  19. I've never heard anyone ever say that about gen 1. It was (and I assume still is) usually said for gen 1 that Bulbasaur is easy, Squirtle is medium and Charmander is hard. Obviously this is because of the typing of the first 3 gyms. In other generations the order is a little different: Gen 2: Fire = Water > Grass Gen 3: Fire > Water > Grass Gen 4: Fire > Grass > Water Gen 5: Fire > Water > Grass Gen 6: Water > Fire > Grass This may be why you think you hear the generalisation that grass pokemon are harder and fire are easier. It's also because the grass type sucks both offensively and defensively. While fire is fairly good offensively and water is fantastic defensive typing, while also being ok offensively. That and the grass starters tend to be sub-par stats-wise for the games, while the fire types mostly are attackers, which makes beating the game easier.
  20. I'm hoping it has something to do with access to bf1 in dragon cave, however I'm leery to drop 200k on it without any idea of what it does. As a corollary, how does one access dragon cave bf1 if it's not related? Thanks in advance for any clarification.
  21. I leveled a swinub to 98 and evolved it into a piloswine at 99. Then I grabbed a test swinub and evolved it at 33. I then taught them both ancientpower at the move tutor and leveled the test 'swine to see if the evolution actually worked. It did and I proceeded to level my other piloswine to 100 to evolve it. The piloswine I actually wanted to use leveled to 100 and failed to evolve. Can anything be done about this? Is it because I used a rare candy to level it and the game is coded to only check the moveset for the conditions at the end of the battle? Is it another issue entirely? Thanks in advance for any response.
  22. Don't really equate grinding with difficulty tbh. Nothing in the game so far has been difficult. It's just about efficiency. Thanks for the clarification.
  23. Means you can't farm and grind levels at the same time. is this intentional? It works in regular pokemon.
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