I'm going to preface and potentially paint a target on my back for saying this, but I'm fully on board with the T1 WQs, but I think we can all agree in saying they need some tweaking as well as WQs as a whole. and I may have some ideas that could greatly improve them
Now I get that these recent WQs were primarily made for Bidoof Day, and maybe this is a one time thing, but I'm going to write this as if the are going to be done again in the future. I like these type of WQs and I see potential in it, heres why. The biggest reason I'm so interested in these T1 WQs is that unlike standard T8-9 WQs, they are based on player dedication, rather than being based on getting lucky. T1s are a test of will power, dedication, and perseverance, but again, there are some issues with it.
The first issue isn't exactly solvable through any means by the devs, but its player morale, people aren't willing to hunt 100-200 of a T1 pokemon, but are willing to hunt for 10-20 T9s, why is that? It's the illusion of difficulty, People seem to believe one is more difficult than the other but in reality, they're about the same difficulty, but in their own way. Again, one is a challenge of will power, the other is just gambling. The second issue is goals, again, I'm not sure whether these T1s are experimental and planned to be done in the future, or they were just one-offs for a Bidoof Rick-Roll, but the goal post was set a little too high, especially for being completely new and unwarned. The final issue is the way WQs are set up, scraping together 200-1000 pokeballs, catching all the pokemon you can, then going to the cultist and turning them in 1 by 1 going back and forth from the pokemon center, It's a bit much (this one sounds like im complaining ill be honest but thats not what this is dont get me wrong) but here are my ideas:
IV requirements
I know I know, this has been said a million times, but it's sort of true, I personally think 1.75mil-2mil is a perfect amount, not too hard, not too easy, but still a challenge.
A PRO IV requirement
I'm not even sure if this is possible, but i think its much more interesting than just lowering the IV requirement, we can do the opposite and raise it to around 4mil, but combine the server totals, making it a team effort of both Silver and Gold servers. I like this idea much more than lowering the IVs for both server but I understand if its not possible, anyway, moving away from IVs now.
Creating a "send to cultist" option in the storage that worked similarly to releasing pokemon
This would just be a nice QOL change to have honestly
Putting a PC (pokemon storage)(why are there so many abbreviations for pc in pro lol) directly next to the cultist leader
this would save the round trips from pokemon center to cultist and so on, I think this option is a lot more balanced and realistic than a send to cultist option, since you would actually have to interact with the cultist, the other feature would sort of remove the purpose of him in the first place, also moving the cultist into the pokemon center of the town he's in would work too.
I guess the only fix that can be done for the first issue is some sort of warning
I know that WQs are always on the 1st of each month but most people were completely unprepared for the first bidoof WQ, which makes sense, but then never expected a second one just a few days later, and if T1s are going to be done again ever now and then, maybe give a warning as to which type it will be about a day beforehand, T1 or T9.
Anyway these are my ideas, they might be terrible, they might be great, feel free to let me know which you think they are. uhh how do i close this off, bye i guess
(also im now realizing while reading through this i wrote it like a high school english essay lmao, and i was a bit dramatic, but what can i say, im a bit of a showman)