Nm3
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Posts posted by Nm3
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Kanto
Spoiler1st Gym
2nd Gym
3rd Gym
4th Gym
5th Gym
6th Gym
7th Gym
8th Gym
Before/After (No fights after 7th gym before fighting gio)
E4
Kanto Thoughts:
Exp seems really REALLY bad in mid-late game. Sure you can evo mons, but I feel like especially later, its going to feel so bad to level mons without candy. Evo mons are technically faster to level up but I feel that levelling 1st stage pokemon in the past was just easier.
Something I wasn't aware about was the exp boost you can pick up in viridian. I think this would've made a huge difference for getting through the game, but assuming a new player doesn't know about this, they're going to get screwed over long term, especially during hoenn. Overall I think the update did its job of helping out new players get through the first few gyms, but in the long term, it will make it harder to progress in late game without changes to wild spawn exp.
Johto
Spoiler(Sorry no SS until 2nd gym)
1st gym:
Before:
Quilava Lv16
Geodude Lv7
After:
Quilava Lv 17
Geodue Lv7
2nd Gym:
Before:
Quilava Lv 27
Geodude Lv 7
Gastly Lv13
Mareep Lv 8
3rd Gym:
Before/After (NO xp had to redo gym)
4th Gym:
5th Gym:
6th Gym:
7th Gym
Before/After
8th Gym
Johto thoughts:
Exp problem was worse here than in Kanto, Pokestops not giving out candies until 8th badge meant less levels. Power level of gyms here was way higher than kanto, which didnt help, and there was less trainer density compared to kanto. Unless you are funneling every point of exp into one pokemon, its going to be difficult to get through gyms, which is what I decided to do for future regions, unless I needed a 2nd mon to help progress through a certain gym. The exp share helps in the early game, but using it later is detrimental because you cant afford to be splitting exp between mons late game, or else your team is unable to outspeed, let alone damage the gym leaders pokemon. I had to resort to toxic stalling with a geodude just because my team was so under levelled compared to the leaders for gym 8, and the starters are so much worse compared to the rest of the regions.
Repating Johto Elite 4 gave decent experience, but I had to repeat it so many times until I was in decent shape to run through the e4. I think adding more trainers would be a benefit if the system for exp will be implemented this way.
Hoenn (Placeholder in progress)
Spoiler1st Gym
2nd Gym
3rd Gym
4th Gym
5th Gym
6th Gym
7th Gym
8th Gym
(Screenshots got corrupted sorry, Swampert was at lvl 77 and manectric at 72)
Final Thoughts:
There's too many npcs that don't give exp. Mt pyre is the biggest offender (Why does this gauntlet still exist its just a useless time sink) and admins from the weather institute + every battle with Jackson. Thankfully you can train a bit better in this region because its larger and has more trainers, but trying to raise more than 2 Pokémon is going to be impossible, because wild encounters don't give any exp mid game. I had to do the e4 100+ times just to meet the requirements to get into sinnoh.
Sinnoh
Spoiler1st Gym
2nd Gym
3rd Gym
4th Gym
5th Gym
Before/After (Had to restart due to dc)
6th Gym
7th Gym
Before
After
8th Gym
Before
After
Shop for sunnyshore is also bugged:
E4
By far the easiest region, theres many trainers and very few fights that dont give exp. It helped that this time I only used one pokemon so I had a mon that could beat all the gyms reliably instead of 3/4 mons unable to damage a gym leader at all because they are to slow/frail. I ended up just soloing the whole game with an infernape using toxic sturdy stall to beat the things ape couldnt like gira. Overall I would say this was a better run than the other regions but I still would appreciate more exp so I could use other team members.
Final Thoughts:
I think that overall, the changes did it's job to help the early parts of each region not feel like a huge pain, and reduce the punishment new players face for evolving their pokemon too early. Now you can evovle whenever you want, and it give usually unviable pokemon for story in current time (early route bugs/birds, certain stone evolution Pokémon) a purpose for being trained.
The problem I'm finding with each region is that it is very difficult to manage a team with more than 1 permanent member, let alone 2. There is just not enough exp to be handed out to party members and it doesn't help that the wild exp mid-late game is extremely low, and rematches with trainers are locked to 1 whole week. Using Pokémon in EXP groups outside of fast/medium fast are just going to put you behind.
If this exp system is going to implemented the way it is, trainer rematch cooldowns need to be reconsidered, and wild spawn exp also needs to be looked at carefully. Otherwise I think this is going to have a detrimental long term effect on the playerbase. Glad I got the time and opportunity to play this beta and I hope that my and everyone's else's feedback is considered.
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Public Test: Exp. Rework
in Announcements
Posted · Edited by Nm3
Kanto
1st Gym
Before
After
2nd Gym
Before
After
3rd Gym
Before
After
4th Gym
Before
After
5th Gym
Before
After
6th Gym
Before
After
7th Gym
Before
After
8th Gym
Before/After (No fights after 7th gym before fighting gio)
E4
Before
After
Kanto Thoughts:
Exp seems really REALLY bad in mid-late game. Sure you can evo mons, but I feel like especially later, its going to feel so bad to level mons without candy. Evo mons are technically faster to level up but I feel that levelling 1st stage pokemon in the past was just easier.
Something I wasn't aware about was the exp boost you can pick up in viridian. I think this would've made a huge difference for getting through the game, but assuming a new player doesn't know about this, they're going to get screwed over long term, especially during hoenn. Overall I think the update did its job of helping out new players get through the first few gyms, but in the long term, it will make it harder to progress in late game without changes to wild spawn exp.
Johto
(Sorry no SS until 2nd gym)
1st gym:
Before:
Quilava Lv16
Geodude Lv7
After:
Quilava Lv 17
Geodue Lv7
2nd Gym:
Before:
Quilava Lv 27
Geodude Lv 7
Gastly Lv13
Mareep Lv 8
After
3rd Gym:
Before/After (NO xp had to redo gym)
4th Gym:
Before
After
5th Gym:
Before
After:
6th Gym:
Before
After
7th Gym
Before/After
8th Gym
Before
After
E4
Johto thoughts:
Exp problem was worse here than in Kanto, Pokestops not giving out candies until 8th badge meant less levels. Power level of gyms here was way higher than kanto, which didnt help, and there was less trainer density compared to kanto. Unless you are funneling every point of exp into one pokemon, its going to be difficult to get through gyms, which is what I decided to do for future regions, unless I needed a 2nd mon to help progress through a certain gym. The exp share helps in the early game, but using it later is detrimental because you cant afford to be splitting exp between mons late game, or else your team is unable to outspeed, let alone damage the gym leaders pokemon. I had to resort to toxic stalling with a geodude just because my team was so under levelled compared to the leaders for gym 8, and the starters are so much worse compared to the rest of the regions.
Repating Johto Elite 4 gave decent experience, but I had to repeat it so many times until I was in decent shape to run through the e4. I think adding more trainers would be a benefit if the system for exp will be implemented this way.
Hoenn
1st Gym
Before
After
2nd Gym
Before
After
3rd Gym
Before
After
4th Gym
Before
After
5th Gym
Before
After
6th Gym
Before
After
7th Gym
Before
After
8th Gym
(Screenshots got corrupted sorry, Swampert was at lvl 77 and manectric at 72)
E4
Final Thoughts:
There's too many npcs that don't give exp. Mt pyre is the biggest offender (Why does this gauntlet still exist its just a useless time sink) and admins from the weather institute + every battle with Jackson. Thankfully you can train a bit better in this region because its larger and has more trainers, but trying to raise more than 2 Pokémon is going to be impossible, because wild encounters don't give any exp mid game. I had to do the e4 100+ times just to meet the requirements to get into sinnoh.
Sinnoh
1st Gym
Before
After
2nd Gym
Before
After
3rd Gym
Before
After
4th Gym
Before
After
5th Gym
Before/After (Had to restart due to dc)
6th Gym
Before
After
7th Gym
Before
After
8th Gym
Before
After
Shop for sunnyshore is also bugged:
E4
By far the easiest region, theres many trainers and very few fights that dont give exp. It helped that this time I only used one pokemon so I had a mon that could beat all the gyms reliably instead of 3/4 mons unable to damage a gym leader at all because they are to slow/frail. I ended up just soloing the whole game with an infernape using toxic sturdy stall to beat the things ape couldnt like gira. Overall I would say this was a better run than the other regions but I still would appreciate more exp so I could use other team members.
Final Thoughts:
I think that overall, the changes did it's job to help the early parts of each region not feel like a huge pain, and reduce the punishment new players face for evolving their pokemon too early. Now you can evovle whenever you want, and it give usually unviable pokemon for story in current time (early route bugs/birds, certain stone evolution Pokémon) a purpose for being trained.
The problem I'm finding with each region is that it is very difficult to manage a team with more than 1 permanent member, let alone 2. There is just not enough exp to be handed out to party members and it doesn't help that the wild exp mid-late game is extremely low, and rematches with trainers are locked to 1 whole week. Using Pokémon in EXP groups outside of fast/medium fast are just going to put you behind.
If this exp system is going to implemented the way it is, trainer rematch cooldowns need to be reconsidered, and wild spawn exp also needs to be looked at carefully. Otherwise I think this is going to have a detrimental long term effect on the playerbase. Glad I got the time and opportunity to play this beta and I hope that my and everyone's else's feedback is considered.