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Nm3

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  1. Kanto Johto Hoenn Sinnoh Final Thoughts: I think that overall, the changes did it's job to help the early parts of each region not feel like a huge pain, and reduce the punishment new players face for evolving their pokemon too early. Now you can evovle whenever you want, and it give usually unviable pokemon for story in current time (early route bugs/birds, certain stone evolution Pokémon) a purpose for being trained. The problem I'm finding with each region is that it is very difficult to manage a team with more than 1 permanent member, let alone 2. There is just not enough exp to be handed out to party members and it doesn't help that the wild exp mid-late game is extremely low, and rematches with trainers are locked to 1 whole week. Using Pokémon in EXP groups outside of fast/medium fast are just going to put you behind. If this exp system is going to implemented the way it is, trainer rematch cooldowns need to be reconsidered, and wild spawn exp also needs to be looked at carefully. Otherwise I think this is going to have a detrimental long term effect on the playerbase. Glad I got the time and opportunity to play this beta and I hope that my and everyone's else's feedback is considered.
  2. Kanto Johto Hoenn (Placeholder in progress) Sinnoh Final Thoughts: I think that overall, the changes did it's job to help the early parts of each region not feel like a huge pain, and reduce the punishment new players face for evolving their pokemon too early. Now you can evovle whenever you want, and it give usually unviable pokemon for story in current time (early route bugs/birds, certain stone evolution Pokémon) a purpose for being trained. The problem I'm finding with each region is that it is very difficult to manage a team with more than 1 permanent member, let alone 2. There is just not enough exp to be handed out to party members and it doesn't help that the wild exp mid-late game is extremely low, and rematches with trainers are locked to 1 whole week. Using Pokémon in EXP groups outside of fast/medium fast are just going to put you behind. If this exp system is going to implemented the way it is, trainer rematch cooldowns need to be reconsidered, and wild spawn exp also needs to be looked at carefully. Otherwise I think this is going to have a detrimental long term effect on the playerbase. Glad I got the time and opportunity to play this beta and I hope that my and everyone's else's feedback is considered.
  3. Traded a Haunter to Tchen1, wanted to use it for je4 but found out you cant trade if its region locked. Silver server
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