I have currently been playing the game for a few months and have several hundred hours of gameplay.
First of all, I would like to apologize for my English and hope to be understandable in my suggestion and reflection on the events
The first event I was able to really participate in was the summer event.
I played the game on average 35 to 40 hours per week and the summary of this event, for me, is to have gone left and right continuously without having had the slightest reward.
I then began to simply ask myself this questions: is there any point in having/participating in the events if there is nothing to symbolize the player's participation?
And because in the end, if the event is not marked by anything at all, did I really participate in an event?
Even more, if we compared it to an Easter egg hunt, could we say that we are participating in looking for eggs if we don't find any? not even one with a scent we don’t want?
I therefore realized one thing, if a player does not obtain anything during an event, he has therefore not experienced "an event" ( I'm talking about pokemon here cause it makes the most sense but it could be many things, specific quests, skins, ...)
I also see here and there (this expression exists in English?) people defending the fact that skin events must remain rare because it is one of the interests of the game, rarity.
I partly agree with that but isn't the real rarity of the game not the skin but having the skin from an events WITH good stats?
on the other hand, people ask/say they want things like pity or a kind of pokemon counter increasing the drop rate with each encounter, I can understand them but in this case, it reduces the whole random aspect since a pity or an increased drop rate would make it easy to chain encounters to come across dozens of pokemons.
I've even seen people talking about using macros to make lefts and rights to the point of saying to me "but isn't that forbidden?", and realizing on the forum that indeed, it's forbidden.
I therefore think, seeing this, that there should be a modification to the drop rate of Pokemon events.
but something that would not be for the long term.
for me a good modification would be, even if I don't know if it is feasible, that the drop rate is temporarily increased for players after a certain number of hours of play on the event island, for the capture of a pokemon (of a family).
for example, the player after spending 5 hours on the island (it can also be a meeting number) could see the drop rate for a Halloween pokemon increased.
this “improved” rate would allow him to easily capture a pokemon (say charmander).
the user could therefore have the buff again after a certain time, longer, but it would no longer apply to the charmander family.
this would allow you to have the possibility of having one or more pokemon events, without making them too numerous to obtain.
the user who would like to have a pokemon because it is his favorites (or 2 or 3) could therefore have them by spending a certain number of hours on the game without having them on the chain to come across a version with very good IV
As for the player who can dedicate himself to very, very long sessions, the gain would be real without being disproportionate, since it could be controlled by the recharge time of the buff
I hope to get feedback on my suggestions.
and in the meantime, I'm going to look for a pokemon event