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Sirchancelot

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Posts posted by Sirchancelot

  1. Hey guys I'm selling my shinies and my various PvP pokes slowly to get the Pokemon listed below.
    Paying well (and even possibly donating for CC) for these pokemon. You can post yours here or DM me your poke with a price and we'll talk. 
    Thanks and have a nice day 🙂


    Ribombee: Hp Fire, 30spd, 20+IVs, Timid, Shield Dust. 

    Rotom-Wash: 25+spdef, 20+ IVs, Calm.

    Gyarados: Godly 27+IVs, Adamant, Intimidate. 

    Medicham: 31atk, 20+IVs, Adamant.


     

  2. Like it it helps we can put the Ultra Ball Bulk Math In here for that specific case
    Every Ultra Ball is Normally 1200$
    If you buy 300 You get each ball for 900$ (25% off each ball)
    If you buy 600 You get each ball for 833.33$ (28% off each ball roughly? Idk didnt do the mat for this one lol)

    If you were going to do something similar with Max repels you would get 400 max repels at a similar rate it would be for 187500$ instead of 250000$

  3. 1 minute ago, Norex said:

     

    I mean thats what you suggested and that is already in the game, being the option to buy it in bulk.

    Reducing the price further or increasing the steps might have a negative impact on the econemy since repel-hunting is really common. Buying repels serves as a money-sink and changing something to the repels might have a bigger impact than you might think.

    Having the option to buy them in bulk with the NPC is already good enough in my personal opinion but I understand your point to adjust the prices at the normal pokemarts as well.

    When referring to bulk I was referring to 500 steps relative to 700 steps. The Max repel being the bulk option for items. I was not referring to the Bulk option at department stores. In standard economic systems its very common to get things cheaper when a package contains more of them. Very rarely do you buy a bigger package of an item and get less value out of it.

    Apologies for any confusion that may have lead to.

    Regardless, Even the 'bulk option" I was not talking about is flawed, Its not actually more value than super repels as I mentioned above.

  4. 8 hours ago, Norex said:

    Max repel already is worth buying since we have the option to buy them in bulk (400 Max Repels for 250.000).

     

    So that is already the case if you buy your Max repels from the Bonny NPC which you can find in every department store.

    So I guess what I'm getting at is that, BEFORE considering a bulk option, Max repels should be BETTER or equal to Super repel. 
    If im buying max repels in bulk, It should be SIGNIFICANTLY more value like buying Ultras balls in bulk.
    Ultra balls actually make sense for bulk purchase mathematically.

  5. Yeah, so non-bulk Max repels from any shop just aren't worth buying whatsoever relative to the other options. It just takes up a useless shop space being 2.8$ per step with Super repel being right above it in the shop giving you 2.5$ per repel. 

    Being able to buy Max repels in bulk doesn't solve the problem that its literally taking up a slot in the shop for absolutely no reason. Its just mathematically irresponsible to even consider them. 

    Additionally buying max repels in bulk is supposed to allow you to get more step for cheaper right?
    You don't get more steps for buying in bulk, you get an equal amount of steps to super repels in general making the bulk max repel option rendered entirely useless once again. (100000 steps for 250000)

    Max repels don't have a real purpose. Its an item with poor design. Buying 400 max repels in bulk is exactly the same as buying 500 Super repels. You dont find that to be even the slightest bit redundant?

    The current system is as stands:
    Repels (Trash)
    Super Repels (Best value 2.5$ per step)
    Max repels (2.8$ per step unless you buy in bulk then same value as super repels)
    That's less than good.....

  6. It would be cool to make Max Repel actually worth buying.
    Right now repels are very weird when it comes to pricing. 
    Repel is 350$ for 100 steps or 3.5$ per step
    Super Repel (Best) is 2.5$ per step - this makes sense. You buy more steps at a time then each step is cheaper
    Max Repels though? Max Repels are 2.8$ per step (700$ per 250 steps)
    I'm not sure why max repels would be less value step wise when you're buying more in bulk
    I propose one of two simple solutions
    1. Make Max repels 300 steps
    2. Make Max repels 625$ (this would still make them 2.5$ per step like the Super repel you'd just get more steps)

    I don't feel like a small QoL change like this would impact the economy too harshly or even at all. 
    If you have and opinions or anything constructive to say please don't hesitate to share. 
    Thanks

    • Checked/Done 2
  7. 5 hours ago, Eaty said:

    Heyho, we removed that "option" cause it was not supposed to work that way. Before it was a rather fragile code we didn't want to touch, but we recently reworked the battle end and that made it a really easy and risk free change. The money-sink is surely a good side-effect but was not the sole reason we changed it.

     

    Therefore, I have to deny your suggestion.

    Wanting money sinks means the economy is toast. 

    Putting safari time, adding bulk ultra balls, trasit passes, those are things that removed/lightened money sinks. 

     

    I have a degree in economics so dont bother trying to tell me the economy in this game is curable. Its destroyed. Adding another money sink is just a very agressively anti-player move.  That being said i guess you really didnt "add" anything. It just inherently became a money sink after you fixed the 🍝 code

     

    But if the code was just spaghetti that makes a lot of sense. You guys did a really good job fixing it up! In that regard thank whomever had the time and skill to fix the bug. Im in favor of a better game. 

     

    Is there any additional reasons not pertaining to the economic fallacy I might not be aware of? Just trying to understand the developmental viewpoint more clearly. 

     

  8. It was a function widely used by every player including staff. Them taking it away was to fix a different glitch. They did not take it away because it was a "bug" from what I read. That's the fundamental difference. Is that we traded something we use, to fix something else. I've offered a solution. As for your example, You've trade nothing for your repels, and you were NEVER able to get infinite repels. You WERE able to pokecenter out of everything battle wise.

    The difference is between "Something we had and widely used" vs "Something we've never had". 

    You were NEVER able to Infinite Masterball everything for CC
    You WERE able to pokecenter for free
    You were NEVER able to get infinite hp/pp items
    You WERE able to pokecenter for free
    etc

  9. Already debunked the absolute lie that it would be "Market ruining" Since we were able to Pokecenter for free  by logging out prior to the update to fix a glitch already. I wrote that already. Seems as if nothing was added and that a rebuttal was already formed upon that basis. Please be constructive next time.

  10. 17 minutes ago, g3n3r4l said:

    -1

    There's a difference between a shovel for digging, a battering ram for headbutting, a mount for surfing, an axe for cutting, etc, etc, and an infinite escape rope.


    This difference being the fact that all of these previously mentioned actions are done by pokemon.

    Battering ram = Headbutt

    Mount = Surf

    Shovel = Dig

    And more ETC.

     

    An escape rope however, is something bought by players, and used by players, escape ropes are already a prime money sink for those that use them, and will probably grow in popularity with this new update. As a result, i do not think an item like this is needed.

    Well pokemon creators created the item escape rope as a key item in current and supposedly future games. I guess they just didn't agree with this logic.
    Plus dig used to do what escape rope does. Basically saying its not a "Pokemon based function" even though traditionally it is.

    Pokemon traditionally COULD do those actions before they were stripped away from them because you could just log out during battles. xD

    Also why are we trying to make a money sink?
    Aren't we trying to remove money sinks with things like 24hr safari and transit/teleport passes?
    If not the devs have a really confusing way of showing that they would like more money sinks. 
    I thought that it was a bug that caused them to have to change the tele.
    I was absolutely not aware we were trying to make money sinks after fighting them so hard with the devs progress since before all of this quality of life we have now.

    Thanks for the feedback. If you have any further input on the matter I would genuinely love to hear it. 

  11. Make an item called 'Everlasting Escape Rope' and make it the same price as the cut and dig items in the CC shop.
    This would fix the issue of complaints about having to constantly use escape ropes
    It still wouldn't be people exploiting a system rather using it as intended
    It would be relatively easy to code considering all the code already exists, the item just has to not expire when used. 
    Trying to offer a possible solution to a simple yet prominent problem/complaint.

    P.S. The READ ME post says that I don't need to suggest such things but it also says we don't have a shovel to dig yet either...

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