Demenelizator
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Kind of paradox here: if speed is calculated before Mega evolution then Mega evolution should not change the evolved poke base speed stat. But I get your point.
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Charizard evolves to Mega Charizard Y and stands against pokemon with Chlorophyll ability. Looking at https://bulbapedia.bulbagarden.net/wiki/User:FIQ/Turn_sequence I think that Chlorophyll should activate and the Chlorophyll pokemon speed should be doubled, so in most of cases it should move before Charizard Y. But this not happens and the battle system do not respect Chlorophyll ability on Charizard mega evolution. Is this a bug or I misunderstand the sequence?
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According to https://bulbapedia.bulbagarden.net/wiki/Fling_(move) Fling move behaviour depends on the held item. It works forToxic Orb and King's Rock but I noiced that it doesn't paralyze the target if the user is holding Light Ball.
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I play a little Normal PVP and I perceive the following combinations as unhealthy: 1) Chansey with Eviolite item and Seismic Toss move. Almost every high ranking user have this combo (or at least Chansey with Eviolite). Having move set: Seismic Toss, Heal Bell, Soft-Boiled/Wish, Toxic/Thunder Wave/Stealth Rock; with Natural Cure ability; Bold nature; 252 IV for defense and 252 for HP makes Chansey: - very hard to kill, - perfect and safe switch strategy when any Special Attack Pokemon is in the opponent battlefield, - stalls the game (normal match can be ended in 10 minutes with Chensey it is always at least twice more) Even trying to knock off the Eviolite does not help because good opponent always is switching to Pokemon with mega stone/Zapdos with Static/Skarmory with Rocky Helmet. Toxic is not useful against Chansey due to Heal Bell and/or Natural Cure ability (just switch out and it gets away with any status condition). Chansey played well with other Pokemons (like stall team: Skarmory, Clefable, Meaga Sableye) makes it very hard to defeat. From my experience every stall team with Chansey have always high ranking (I guess you can lookup the Pokemons of players in the top 10, seeing there Meaga Sableye with Will-O-Wisp will not be a big surprise). I realize that ghost type Pokemon with Taunt can stay against Chansey, but over all with almost zero attack stat Chansey can defeat almost any Pokmeon in 3/4 turns using Seismic Toss or Toxic it (then use Soft-Boiled). I think that Chansey + Eviolite should be banned combination or at least Chansey + Sesimic Toss. If this is allowed why "Arena Trap" is not (which makes sense against Chansey, more than Block/Mean Look moves because she will be switched anyway before the move will be in effect). 2) Kyurem (especially White/Black due to Turboblaze ability) + Freeze-Dry move, Ice type attack like Freeze-Dry is super effective against types: grass, ground, flying, dragon, + water due to Freeze-Dry specification. When fighting with Kyurem a natural choice be to switch to a Pokemon with steel or fire type (ice attack is not effective against them). But Kyurem (which has huge Sp. Attack) also knows Earth Power move which is super-effective against the above two types. Furthermore Bronzong with Levitate ability will get killed due to Turboblaze ability of Kyurem. Plus Freeze-Dry can froze the target. I feel like Kyurem + Freeze-Dry (when it also knows Earth Power) makes the game uncompetitive. Those are only my observations as a player so anyone feel free to disagree. I feel like the above combinations makes the PVP limited to only well known sets of Pokemon, and for me this removes the fan in building PVP team.
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Since generation V duration of Tailwind move effect should remain for 4 turns. Currenlty the workflow is as follows: 1. Tailwind usage 2. The effect remains before pokemons moves 3. The effect remains before pokemons moves 4. The effect remains before pokemons moves and ends up afterwards which means that the Tailwind effects lasts for 3 turns, but is should stay for one turn longer.
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Ability activating when the user dies switching in
Demenelizator replied to Tonimacaroni's topic in Resolved Bugs
I take it back. Confirmed 3 times that Drizzle of Pelipper is not activating when Pelipper faints (due Stealth Rock) right after switching in. -
Ability activating when the user dies switching in
Demenelizator replied to Tonimacaroni's topic in Resolved Bugs
Bug still exists with the Pelipper and Drizzle ability... -
Linux download links are broken
Demenelizator replied to Demenelizator's topic in Resolved General Support
Linux download links in the Download page are broken and the previous PRO client version says that the client is obsolete, so it refuses to log-in. In result the game cannot be launched on the Linux OS. I created this topic again since the previous one seems to be posted in the wrong section (can it be removed)? -
Linux download links are broken and the previous PRO client version stays that the client is obsolete, so it refuses to log-in and I cannot launch the game on the Linux OS.