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Gruntgg

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  1. I would like to suggest introducing further ways to speed up the text and menus that appear specially during combat. I have text speed set to maximum and combat animations turned off, but I find encounters (specially unwanted wild encounters) still waste too much of my time due to the amount of text and animations that take place and cannot be sped up. The type of messages I am referring to are, among others, strings like the following: "A wild Raticate attacks! Go Growlithe! Growlithe Intimidate! Raticate's ATK fell!" or "Bellsprout attacks Raticate with Stun Spore. Raticate was paralyzed by Stun Spore! It may be unable to move!" That was 4 (first example) and 3 (second example) text boxes that need be fully written before we can move to the next one. Those messages explaining that Growlithe Intimidate decreased the ATK of Raticate are useful for beginners, so I would not remove them. However, if Growlithe (or whatever pokemon with a similar ability) is your first pokemon in the group, you probably do not want to have to read and wait out those lenghty strings on every single encounter while you are leveling up your Pokemon. At least I know I don't. It's the same with the example of the paralysis. I want to know if my paralysis attempt worked, I got that information with the first message, I do not need to read every single time that "It may be unable to move!". The way I would suggest improving this would be: a) Introducing the option to spam click during such messages to skip them, so that the text does not even need to be fully written on the window before being able to skip the message (I think this is how it works in most official Pokemon games, but I might be wrong). b) Introducing a way to double the speed of everything in combat, while on combat with NPCs. That would include animations and text. This would be similar to the button that most emulators include and is very handy for playing Pokemon, in my opinion. I am not sure if I am alone in this but I would very much appreciate those changes. Specially that I think (and hope) they would not be too difficult to implement. I want to spend more time hunting Pokemons and less time being forced to read repetitive messages that give information I already have. Thank you for your consideration and dedication. I only write this recommendation because I am really enjoying the game you have made. Well done!
  2. Hello, I am starting to strongly believe that there is a bug in the coding of gigadrain. I have been using an oddish with gigadrain to figh geodudes (trying to find a sturdy one) and I have killed all of them (used the move around 50+ times already). I know not all geodudes have sturdy ability but I don't think I can be that unlucky to run into 50+ geodudes without sturdy ability one after the other. I know how sturdy ability works and yes, I am killing them with a single Gigadrain when geodudes are full HP so if they are really sturdy they should hold it. Few hours earlier I was using Megadrain and it was not single shotting geodudes so it appears to be only about gigadrain. I hope that if there is some issue here it can be solved. I will report if I would notice some change but it has already been too many geodudes to think it's just a luck thing. Thank you, GruntGG
  3. Hello, I hope I'm writing this in the correct forum. I wanted to report that I noticed a way in which you get a move learning prompt twice, which could potentially be used to learn the same move twice in the same Pokemon. In more details: If you have a Pokemon that is learning a new move after leveling up and at the same time it has the chance to evolve, you get the move learning prompt independently of the evolution window, but if you click NO to the evolution (not sure what happens if you click YES because I haven't tried it), you will get the prompt for learning the new move again. The order of actions taken is the following: You get the move learning prompt but you don't click on it yet, just drag it on the side. Then click NO to the evolution prompt. Now you learn the new move by erasing a new move or you choose not to learn the move (it doesn't matter). After that first window for learning the move closes, you get a second window identical to the previous one, allowing you to learn the move once again. I haven't tried learning the same move twice in the same pokemon but what I did try was to learn the move once and then on the second prompt learn it again by removing the identical move that I had just learnt. I think it would be best if the admins would have a look at it than me generating a glitched pokemon, but I believe that there is the potential of learning the same move twice in the same Pokemon. I hope this helps to solve the problem and make this game even better than what it already is (great job BTW). :Grin: Cheers! GruntGG
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