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Rainhero

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Posts posted by Rainhero

  1. i dont believe anyone would get disappointed if he had to pay 150 pvp coins or 200 pve for a mega stone...make them grind hundred of hours in order to complete the quest, and then u will see what disappointment means...also i don t support easy quests like forces of nature, because getting a mega stone should provide a sense of accomplishment...150 pvp coins means 1 mega stone for 150 wins in pvp, 200pve coins means 1 stone for 40 bosses in hard difficulty...makes you feel you have achieve something...participating in a lame 20min quest or setting a maximum difficulty rng based goal, like grinding for a 150+ ivs high tier poke (which can mean 10 catches for the lucky, 500 for the unlucky) makes the game too easy or raises the difficult to maximum and can really cause disappointment...

    Your assuming the quest would be easy... whatever the case may be, im sure the staff would see fit on the best balanced way to obtain them. Also quest would be a logical way to go about it since it would make for more content in which the game is lacking heavily at the moment. Putting them in the pvp/pve coin shops would be depressing to be honest lol. Imagine a game changing item that could change the meta tremendously just to be obtained with mere pvp/pve coins. :SnivyBad:

  2. you cannot connect each megastone with a quest...there tens of them...i support the p2w scenario, as it makes more sense...a difficult access to megastones will ruin the game and disappoint players, as they will lose interest and abandon the idea of megas...stones should be available in coin, pve and pvp shop...the price should be slightly higher to give the impression of an accomplishment, but not unreachable for new players, because they are the one the game wants to attract...

    Umm sir, this doesnt make sense at all. Literally wouldnt matter about the amount of megastones having a quest because, oh lets see, more quests = more content lol. Also making this a p2w scenario would disappoint players more. Btw all mega stones will not be released all at once which means if they were to implement for example quests for them, it would be easy lol. Putting them in the coin shop idea is nonetheless a horrible idea~

  3. I have decided to take your suggestion, I will replace Mudkip with Kabuto and Tympole with Omanyte.

    As for the other spawns mentioned at the bottom, I can only fit so many good spawns on one map.

    It's possible for one spawn set to have multiple sets in the future, example is rain having 2 of them, Trick room as well, etc.

    There are many spawn sets yet to be seen, and will likely encounter the same problem of "why isn't this here?"

    Anyways, thank you for the suggestion and have a nice day.

     

    Ty for the reply Tangrowth~ uwu

  4. So after gaining number 1 on the guild ladder, our guild was so hyped to check out the new spawns on the guild island only to be disappointed. When you hear rain team pokemon you instantly think about the swift swimmers such as Kingdra, Kabutops, Omastar, Ludicolo, etc. Well half of this was implemented while the other half was ignored. Kabutops is a great rain team abuser and Omastar is not bad as well, yet these two do not have a spawn and it doesn't make sense. Yes i'm well aware these two are fossil pokemon but these 2 also have a spawn diving in Hoenn. Also I want you to think about this. Upon making the first spawns for the Guild Island which was trick room, you guys implemented two spawns that are considered more rare than the Kabuto and Omanyte spawns. These two were Honedge (Which is only obtained through Exca sites, Dig, and Bosses) and Alolan Marowak (which is only obtainable through Outbreaks and possibly Safari Event). So i'm not exactly sure how these two were not implemented or why the reasoning is for this. Here i will list the Pro and Cons.

     

    Pros:

     

    1: The "Rain Team Spawn" will be more accurate.

    2: More rewarding for finishing first on guild ladder.

    3: More beneficial for hunting.

     

    Cons:

     

    1: Kabuto and Omanyte's value would drop. (But so did Alolan Marowak and Honedge when they were implemented as huntable on the island)

    2: The appropriate staff would have to put the time and resource into implementing these spawns. (This would take very little time to do and would make the spawns more beneficial/rewarding)

     

    In my opinion the Pros outweigh the Cons. Now lets look at it from a PVP aspect. Kabutops being physical and Omastar being special both have amazing offensive stats the make them excellent sweepers under rain and can be hard to deal with. However there are plenty of counters for them such as Conkelldur with Mach punch which is heavily used in PVP. Also Azu under rain with aqua jet deals a nice amount as well and the list goes on. I only made this point just in case the reasoning of not implementing this was for some reason due to a pvp point. Thank you for reading this and please understand my point of view on this as well.

     

    Sidenote: There are other Rain Spawns that were not mentioned such as croagunk, helioptile, anorith (H.A. swift swim) cubchoo, etc.

    • Like 4
  5. I'm going to be completely honest. This idea won't work due to the fact that the guild island will not be exclusive anymore. Guild island is for those who have contributed their hard work (lucky rng/dc's/etc.) By including the fee of 1 mil+ as the list goes down, this makes the island non exclusive as you can see. Yea the top guild can get in for free but still obtaining money to get into the island knowing you wouldn't make #1 before the season ends would in my opinion be fairly easy and wrong. So to conclude this argument, no i don't think this particular idea is a great one. However an alternative way to get guild island access might be nice. Also for the spawns that appear on guild island are obtainable more than just the guild island itself. You can access the spawns other ways like sites/dig/outbreaks etc. as far as we see. Now spawns that have not been implemented to the public yet, that would be a different story.

  6. Gonna be honest here, in my opinion this idea won't last. I see the cons outweighing the pros heavily for this particular idea. Drama, can't come to an conclusion, playerbase mad at the council for their decisions, etc. Therefor resulting in nothing but a bickering back and forth battle with no real balanced outcome. For the sake of the pvp community, I hope i'm wrong~

  7. Unfortunately both usernames are already taken. You can check if a name is taken here: https://pokemonrevolution.net/forum/index.php?members/

    Also make sure to write down all, in the in the main post mentioned, information. Also make sure to have the required money on your account, otherwise your name wont be changed. :)

    Please reply again once you have found a new name you would like to choose.

     

    Current Name: PrinceTrunks

    Name Changed to: RainTakeshi

    Payment of Server: Silver

    Update: Money is available on the acct now as well~

  8. Unfortunately both usernames are already taken. You can check if a name is taken here: https://pokemonrevolution.net/forum/index.php?members/

    Also make sure to write down all, in the in the main post mentioned, information. Also make sure to have the required money on your account, otherwise your name wont be changed. :)

    Please reply again once you have found a new name you would like to choose.

     

    Current Name: PrinceTrunks

    Change into: RainTakeshi

    Payment Server of Choice: Silver

     

    Done ^^
    • Like 1
  9. 1: What is your ingame name: PrinceTrunks

    2: How old are you: 23

    3: What aspect of the game do you like the most? (PvP, bosses, hunting etc.) I love PVP and hunting. I wanna strive in PVP and I only use OT mons.

    4: What do you want to achieve in PRO: I want to be one of the top players in PVP. But I also want to build a bond with close friends and make memories.

    5: Discord tag: PrinceTrunks#1993

    6: Trainer Card

    YQNcusWJRJKOwDcGGWElTg.png

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