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Azkarel

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Everything posted by Azkarel

  1. Whats daycare shellder?
  2. Server information are separate of each one, meaning that if you start on yellow you'll have to start over again on Red, hopefully you know that and good luck with your plan
  3. You're doing the math wrong, the 1/2 synch means that on THAT battle with THAT pokemon you will have 1/2 probabilities to get the synched nature, it doesn't mean that if you have 10 pokémon you'll get 5 of the synched nature and 5 not, its 1/2 for each pokemon and you had bad luck, that's all
  4. why would you feed the troll...
  5. I have another easy way: level up a poke to level 100 and proceed to oneshot every trainer
  6. Cheers for the info mate, I didn't know No problemo :Cool: That's obvious, but you need to know how to make the grind not seem like a chore, there should be more ways to train your pokemon EV, more fun ways to level up them to 100 if it's going to be so grindy, you have to take in count that you never know how much it'll take to catch that pokemon that you want
  7. Pro fails to retain its playerbase, people say that it's an mmo but on others mmo they do have other incentives meanwhile building for pvp...
  8. It's not the prices rising up that killed the game, it's the insane grind. Yeah, it's an mmo, but it has to be a fun grind, not something that you need to put a whole week to get a decent pvp pokemon. Newbs that quit after the 1st gym dont care about the money, but that shouldn't have taken that much grind to get there. You guys are talking about newbs like they care about buying ms, thats the minority, all the people who join wants to actually enjoy the game and they couldnt careless about the prices rising up, they want to catch a pokemon and try to dominate the region, but they cant since this game is so damn grindy
  9. I dont play anymore because the grind was too much, and there was little to no incentive to grind that much; PRO needs to have more incentives, more goals that will reduce your grind but still make you have something in mind for the next to do, like new items that you will get if you kill X or if you get 6 100 pokemon, reducing the time it takes to get a pokemon to 100 would be nice too..
  10. Has been suggested a few times(including me), i suppose it's on the To-do list but this isn't as important as other suggestions(see Auction house)
  11. Time advantage is usually not considered as P2W, though. That's why people keep saying you do not need MS to play in PRO, because the only difference is the time it takes to grind the same amount of money/exp. Nobody ever say MS is P2W. Other online games also have exp boost item, and they are usually never considered as P2W. But yes, as has been said, Power items would be better than a new coin shop item that massively reduce EV grind to the point where it the grind doesn't exist. That's why i said its how every p2w starts, also, we would have to know if that item gets into the game what are the stats/perks that it'll give, they could be the same as the macho brace(and it wouldn't be p2w) or it would be a x255 EV item(which would be the start of a p2w as a i said)
  12. Hardlocke is better imo
  13. That's how every p2w starts. First they start reducing the grind you have to do by paying an amount of money, then another grind you have for another amount of money, then you have 2 things that'll benefit you(the one who's paying) over the guy who's not paying anything. That my friend, is p2w Umm, not quite. You're not getting anything a non-paying player wouldn't get. You (the paying player) are just getting other players to do things for you with the help of paid content in the game, as well as gain time advantage only. TIME. That's far from p2w, that's pay to waste less time in the game. And let's face it, that'll always be the case with MMOs, especially in a game like PRO which runs by donations, to keep the game running or even profit in certain MMOs. This also means more players will be able to play the game, a full time working person will have the chance to use their money to progress in the game. There's nothing wrong here. However, I do not agree with adding paid items which would make EV training take less time. We just need Power Items in the game, available to everyone. They could be boss rewards, a quest reward or whatever. But we need them because EV training with a Macho Brace is nowhere near as convenient as doing it with Power Items. I wasn't talking about daycare services, that's part of the game economy. I was talking about adding items that you would get via cash shop that would benefit you in-game.
  14. Overall, I very highly doubt that this will change. I don't know about pay to win. Its certainly not a very good idea, but p2w? Really? Are you actually winning the game because you are able to gain an absolutely monstrous amount of EV's in any given battle? I mean Those EV's would be obtained anyways, the time is merely shortened. You can still purchase said pokemon if you don't have this crazy little item anyway. Same could be said for MS only pokes. If you can't afford to buy an MS in game or Buy one from the coin shop how is that NOT pay to win? Because you can still purchase said pokemon from other players. At any rate. As Nathan said, the game is an MMO. It is SUPPOSED to be time consuming. That is the very nature of every MMO. If you are impatient or merely don't appreciate the success that comes with effectively training your pokemon, that is your right. However, I personally find EV training to be quite fun especially when I can train my favorite stats, like hp or atk, or speed. I"m also thankful for the macho brace, as this means I can now get a full 252/252 set of EVs done in less than 2 hours. Gotta look at the cup half full sometimes bud :Angel: That's how every p2w starts. First they start reducing the grind you have to do by paying an amount of money, then another grind you have for another amount of money, then you have 2 things that'll benefit you(the one who's paying) over the guy who's not paying anything. That my friend, is p2w
  15. Azkarel

    Tier rankeds

    There will be the same tiers(S+ s, A+, a, etc) but with different pokémon and then we will have another suggestion for the same thing, so there's no point. I think you don't understand what I'm saying, probably it's my fault, english is not my language. I'm not saying that should not be better pokemons than others in ranked, obviously if you ban some pokemon, other pokemon are gonna be the new best monsters. What I'm saying is that actually there are a lot of pokemon totally useless, and that is because we only have one category of pvp ranked. If we have various categories (or levels or tiers or whatever you want to name it) of pvp ranked, a lot of pokemon that now are useless are gonna be good at their category. This can make the game so much better for many reasons. I get it now, but i think if this gets implemented it will be in a far future because we don't even have every move coded(And thats why a lot of pokemon aren't used). My bad though for not understanding, good suggestion for more ways to expand the pvp
  16. Azkarel

    Tier rankeds

    But it wilñ be differend tiers, more pokemon would be useful, like Ou, Uu, Ru... in pokemon showdown There will be the same tiers(S+ s, A+, a, etc) but with different pokémon and then we will have another suggestion for the same thing, so there's no point.
  17. Just make those rewards not tradable if you're able to get such a good drop...
  18. Probably will never occur. The main reason why they are forced battle is to possibly increase/decrease your currency. There also the fact there a way to avoid battles by using the set teleportation pokemon on certain Routes. Other then that, an "invisibility cloak" will tremendously inflate the economy by not making any battles occur, hence stunting the point of considering this game as a MMO. Sorry :/ Afaik they're coded that way, so that's why theyre forced to battle and would be a pain to decode and code again them(Since the Devs are working on other features)
  19. Or just make not tradable those items
  20. Thank you all for your feedback! ill add them to the post soon(if it doesn't bother you), these are all suggestions to decrease the grind and increase the people playing the pvp aspect of the game :)
  21. Re: TR3Y vs. Friends (PvP) <r><QUOTE author="TR3Y"><s> </e></QUOTE> De hecho, estoy negro :D<e> </e></QUOTE> Como?</r>
  22. Your progress only register on the server you play
  23. Azkarel

    Tier rankeds

    If you ban the best tier of pokémon there will always be a new best tier of pokémon replacing them and going into the same pokémon again, there's no point in doing that
  24. Meanwhile i was reading about the grind on PRO and a lot of complains about it, i was thinking on how it could be reduced but without taking away the first "grind"(Kanto,Johto,Hoenn). So i came up with some ideas that might help(and would need a lot of tweaking so it won't get abused if ever implemented) New e4 after beating every region that'll unlock you a new way to train pokémon(or a new item?) which would let you choose which type of EV you want to train(Even if you fight a pidgey you can get spdef or the EV you want) You still gain 1 EV per fight but now you can fight EVERY pokemon and you'll get the stat that you want trained. Beating this new e4(Which would be HARD, 4-5 bosses with lv 100 teams) will unlock you items that will reward you reducing the grind(These are not tradable) such as the one i described earlier, this can even unlock new zones(yay, new content, more motivation to keep playing and more objectives!) which would countain pokémon of X type and only of that type(Only dragon, only flying, etc) or an item that can "attract" a certain type(or pokémon) so you have more chances of catching it, this item would only have 5 uses and it would last 24 hours(So 1 week to farm), this would be a drop(or buyable) after beating the e4. There are countless ideas i have, but the main idea is having a new objective after beating every region, a really hard objective which would incentive people to train more pokemon to 100 and then going into PVP because they'll not have to farm 100 hours just to get a good rare pokémon with H.A. I don't really see how this could affect negatively the game or metagame since you have to grind more(and would keep more people with motivation to play) to grind less. Please leave your suggestions/criticism so i can add or edit the post with new things. TL;DR: New e4 after beating every region to unlock items/zones that will reduce the grind to get a pvp team(Or just having a lot of level 100 pokémon, even if they're bad) _________ LaerZ suggests also: - Increase the effect on Synchronize for less nature fails - More variety in pokeballs for those one that are hard to catch - Modifying the spawns in a way that pvp related pokemon aren't so hard to get __ Please keep commenting, the point of this post is to try and get a "solution" to the big grind that we have to do in order to get a functioning pvp team(gotta train ev's of 6 pokemon, which are a lot of combats, then level up every one of those 6 up to 100, and in order to get those 6 you have to farm a LOT of pokemon since most of them get bad IV's or nature(im talking about 01-09 IVS, not 20++)
  25. The grind should be reduced, although not for everyone. I'll make a suggestion soon with some ideas about this, there's no point in making this thread about reducing the grind and giving no solutions
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