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Nakuri

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Everything posted by Nakuri

  1. Just use the Dusk Stone on Level 55 on Murkrow, then you're getting both, Night Slash and Sucker Punch and you're good to go with your physical Honchkrow.
  2. Just a bit of feedback on this: - I imagine this to benefit the most the endgame where you're in need of more tasks and goal to go after. Tierbased Rewards sound good, especially maybe a uniform at the end to proudly represent your faction if you wish to do so. Rewards should be unique so that each Faction has it's own appeal and arguments. Of course this would imply that you would need to change faction at will (you lose your rank and access when you do/you can belong to multiple), otherwise people are grounded on a choice of rewards they may later regret. Rewards can be TMs, access to certain spawn areas and customization. The daily/weekly quests can be done with randomized options, which could encourage people to visit even more places they wouldn't frequent otherwise anymore. There are a lot of opportunities to create options for endgame-players and reintroduce them more into the world again. - I'll be harsh with my wording, but those names certainly sound like b-class guildnames that don't quite fit the tame, colorful and modern setting Pokemon plays in. Work with the lore, as you open your idea with the missing choice to Team Rocket, I would simply stay with the idea of joining a "Team Something"-Organization that try to achieve a goal lorewise. Some Teams have reasonable and fathomable goals like Team Plasma, they saw wrong in having Pokemon fighting for humans. Other teams are more controversial. You can definitely design a faction that is more good or evil, I'm sure that makes for an interesting choice for the player. Make sure those factions fit the lore and style of Pokemon. -I don't see any point in deciding on the factions being enemies to each other if there aren't good reasons for it. You say there will be no factors gameplaywise that depict the hostile relationships, so why even bother? The only way I see this working is when you reward points for PvPing players of the other faction, so people are encouraged to PvP and find people of the another connection. Then again of course this could be abused by friends who just lose to each other on purpose. You gotta need to think of something, but please don't decide/define things that aren't reflected in the world/gameplay.
  3. Hello dear PRO-Community, I just recently played through Kanto E4 and am about to make a post on my general impression on the game. I have been loving it so far and am impressed about how much work the Devs do to get this game as it is right now. And while I'll be surely doing one or another suggestion in that post, I want to make even an extra thread on something that is very important to me and that's the choice of music in the game right now. By now we look back on a tremendous amount of soundtrack of Pokemon with all the new iterations and especially remakes. And I think it adds a lot to the gamingexperience and feeling when you visit a city that you know and having that familiar tune playing. This, you have done for a few selected cities like Lavender Town. But others again were left alone and you decided to play an assortment of Route Music especially from Gen 5 to fill up the maps you didn't choose a specific track for. Even worse is that the music changes everytime you switch the map even though you're practically in the same place (Visiting a house, going up the stairs) I especially noticed that decline of specific music from Fuchsia City on. Especially for the Seafoam Island or the Victory Road I'm a bit confused why you opted to go for your standard playlist of tracks when you already had a "cave/dungeon music" in Kanto. The first unique track that reaches you again is the Kanto Pokemon League, which of course sounded epic and I really felt I have reached a big point in my journey, just then to notice the same generic battle-theme for even the top 4. Then when I reached Johto, I hope for a wind of change in how the maps are feeling and while the maps are beautifully crafted, I was still a bit disappointed to have not the music changed to a few more tracks that are unique to Johto. Given, I have only reached Violet City so far and I don't know what you have done with soundtrack in the rest of Johto, but when I entered Violet City and was not greeted with a track like , I thought it's a wasted opportunity to have even more quality to the game with little effort. I'm sure this wouldn't be high in your priority list but yet I think implementing a few more soundtracks to improve to the feeling of the game is little effort in comparison to other choices. Also thanks to superb remakes like HG & SS you can reach out to many well done soundtracks. I really love that you're forcing us to travel around the world due to the absence of flying or breeding, but it would be even more awesome if all these special places would be put together with the music that makes them unique. Thanks for Reading. :Angel:
  4. I would second this thought. It is apparent that you have been doing an excellent job so far, putting so much work to make it in such a decent quality and you're continuing to develope the game in a good pace, but that is difficult to recognize at times because there is no well structured place where you're sharing upcoming plans and updates well visible and easy accessible. Yesterday I have been witnessing Arnie speaking about a few things that are coming up next, but it would be much better to have such information on your website that is currently spacious enough to hold such a news sector. Also besides just upcoming updates and plans, you can just make little articles and maybe personal comments on your work, how you feel about it. You can make a news entry when you look for new staff or when you have temporary special events. So many things could be announced and well presented if you would implement such a news feature.
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