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Domgetter

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  1. One command that I've come to expect in a chat prompt is a way to list all of the commands. It's usually /help and/or /h. It often has an additional feature of explaining other commands in detail when asked. For example, "/help happy" would describe what the /happy command does and maybe give an example. <i> </i>Commands -------- /add - display your IP address /all - post a message to the All channel /battle - send a battle request /friend - add someone as a friend /happy - display the happiness of a Pokemon /help - show this message or explain a command /ignore - block someone from messaging you /loc - display your position /online - display the number of players online /play - display your total playtime /ref - refresh the game Guild Commands -------------- /gcreate - create a new guild /ginvite - invite someone to a guild (must be leader) /gleave - leave a guild (must be leader) /gmotd - change the message of the day And then the more descriptive responses can be something like this: /help happy <i> </i>/happy <1-6> Displays the happiness for a Pokemon in your party, along with the Pokemon's ID. Example: /happy 1 Blastoise (10250582) Happiness: 178 And if there is no corresponding command, have a default message: /help levelup <i> </i>No information for that command. Please make sure you spelled the command correctly. Listing the commands should be fairly easy to implement, since there is already a system for multiple different commands. This would probably be an additional case in a switch statement, or an addition to a configuration file if it's being loaded dynamically. The feature for further description would be a little more involved, since descriptions would have to be drafted, along with examples, if desired. This would help anyone who has ever googled "pokemon revolution online chat commands", which I suspect is quite a few of you :Crazy: Let me know what you think, and if you can think of any more reasons to do this or any reasons to not do this. For reference, I was going to post a link to the post by Roniix titled "Commands" but I can't post links yet. If someone could do that, that would be great!
  2. One feature I find I'd like more and more is a combat log for all combat and battle-related events. I always find myself asking "wait, how much exp did I get from that?" and "wait, what attack was super effective?". Events would include: What Pokemon enters or exits battle What Pokemon uses what move on whom Effectiveness of a move Exp gain amount and recipient Payout for battle What Pokemon faints Basically all the notifications that appear at the bottom of the battle window already, but piped over to a log in the chat. Pros: More clear for the number crunchers among us More like many other MMOs which have this feature Cons: Not for everyone. Not everyone wants/needs to know the details of what happened in a battle Development time As for development time, I can't say. This depends on how coupled the display for battling is to the battle window and if it can be redirected to a chat window with minimal filtering. Best case: the output is already a sort of queue whose output can be copied over to a log. Worst case: huge refactoring to allow for multiple outputs of combat events. Will this feature change the world? No, but I think a lot of people would like it. Also, here's a mock-up: Let me know what you think, and if anyone has any other pros and cons we can add to the list!

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