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Pokemon Revolution Online

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Nagisao

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  1. Hi, thanks for replying, although I can't really think of a motivation to keep it a secret, maybe to avoid discouraging players? However, even if the numbers are hidden, players can still try to estimate them using tedious but effective statistical methods, since what's hidden here is merely the probabilities of a simple categorical distribution, and once the number of samples reach say 10k~20k, things will get clear without much error. And if there actually are a few players willing to take on that mission, the policy seems to create a lose-lose situation for both sides where one wastes a ton of time to nullify the policy set by another.
  2. Hi I recently started playing too, my game progress is even behind you due to too much grinding, but from my experience you are not going to get the strongest pokemons + high iv + right nature and (potentially hidden) ability in a few DAYS, probably a few MONTHS will do. The traditionally "elite" pokemons all have the highest rarity tier @ 9 and have pretty absurd encounter rates (after some frustrations i'm trying to figure out what the exact numbers are), which makes it near impossible to get competitive individuals within a reasonable time. That being said, probably go for something around rarity 4-7 if you don't plan to invest more than a month or so on one pokemon. Some nice examples include Exeggutors(tier 4) and Magnezone(tier 2). Check out the rarity table too, find your own niche. Don't go for anything 7 or above. Hope it helps.
  3. Hello, I've started playing this game for about 2 weeks. I understand that the game utilizes a spawn system using discrete levels of rarity (tiers) from 1-9. I usually refer to the PRO wiki spawn data for catching purposes, however, I'm wondering what are the probability formulas with respect to these rarity tiers? With that, anyone should be able to calculate the encounter probability of any given Pokemon on any given map, not just a qualitatively descriptive "tier". I understand that there is some kind of weighting algorithm in there, meaning the spawn rate for a certain Pokemon on a certain map is not only determined by its own rarity tier, but also those of other Pokemons spawning there. I'm sure there is a formula, since the game relies on an algorithm to perform spawning, and I hope it is not a secret. I searched through the forum and haven't found much related discussion, and with such a big player population that seems a bit weird.

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