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Tlm2501

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  1. Yes, please. I don't know how this isn't a thing already. Official games do it. You can also save quite a bit of server disk space this way -- you just have to store the basic stats of pokemon in the PC, not status effects/health.
  2. You can change the resolution outside of the game. It is, however, a bit clunky to do so: Open the registry editor (hit Win+R and type "regedit") Navigate to HKEY_CURRENT_USER\Software\PROTeam\Pokemon Revolution Find the values names of which start with "Screenmanager Resolution Width" and "Screenmanager Resolution Height". They will have random garbage after that text in the name, disregard it. Change those values accordingly. Make sure to use decimal mode when entering new values for your height/width, as using the default, hexadecimal mode, will result in values being entered incorrectly.
  3. This is a mild annoyance rather than an actual bug. The PRO client has a setting, under the "Graphics" tab, called "Game Zoom". This zooms the map in and makes it somewhat more similar to how it would be in the old Pokemon games. I really enjoy playing with this option on for that very reason. However, every time you exit the client (not log out -- exit the whole program), this setting gets re-set to false. It seems to just not get saved, so you have to re-check it every time you restart the game.
  4. This is absolutely bizzare. I don't encounter this behaviour myself. You can change the resolution outside of the game. It is, however, a bit clunky to do so: Open the registry editor (hit Win+R and type "regedit") Navigate to HKEY_CURRENT_USER\Software\PROTeam\Pokemon Revolution Find the values names of which start with "Screenmanager Resolution Width" and "Screenmanager Resolution Height". They will have random garbage after that text in the name, disregard it. Change those values accordingly. Make sure to use decimal mode when entering new values for your height/width, as using the default, hexadecimal mode, will result in values being entered incorrectly.
  5. Surge doesn't give you the ticket. Bill does. This is unchanged from the original games. To find Bill:
  6. You need a space there, e.g. "C:\Users\admin\PRO32.exe -force-d3d9". Also, is that really your PRO installation path? It should sit in its own folder, not in your user profile. This could be the root of the problem.
  7. This is what I'm doing right now. It works, but still -- if the game has an option for controller support, I kind of expected it to just work.
  8. If database space is a problem, may I suggest you make it a client-side setting and store the list of ignored users somewhere in the users' settings directories? While that would still clear the ignore-list upon reinstall of the client, at the very least it won't clear it every single time you log-out, which is already much better. You don't even need to really implement client-side chat filtering in any way if it's currently done server-side -- just have the client spam /ignore for each player in this list when it logs in. The list will still be cleared on the server when you log out, but re-created when you log back in again, so it's essentially permanent. Alternatively, implement a limit -- up to, say, 100 blocked users for each account. Or even do both.
  9. You mean those star things below your username? They are a phpBB thing and merely indicate how active you are on the forum. They are utterly meaningless otherwise -- they depend just on the amount of posts you have made. And, uh, PLEASE don't spam the forums with random posts just to increase that number -- I don't know if that even needs to be said, but better safe than sorry.
  10. I've tried playing PRO with a controller yesterday. Let me tell you, 'twas a nightmare. The controller "works" in the sense that I can move my character around and (mostly) interact with NPCs, but is absolutely useless in-battle, since the game expects you to use a mouse to pick options, and I can't navigate most of the UI using the controller, either. I understand if controller support is a work-in-progress and I apologise if this is something that's already being worked on. I even understand if it's the lowest-priority feature on the staff's list. But as of right now, the feature is almost completely useless, it could just as well not be there.
  11. Wouldn't it make sense to just randomise the server on the first start-up of the game, instead of pointing it to a fixed one? That way, there'd be a stable influx of new players on all 3 servers, and not just some specific one that's selected by default.
  12. If you have a PC and a USB data-cable handy, try to enable USB debugging and install the APK file using the ADB tool. This will bypass the installation screen and, hopefully, work better.
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