Crimsondragonex Posted January 19, 2016 Share Posted January 19, 2016 well, I don't think this needs any priority or anything, but I propose for there to be a way to change between the 2D and 3D, animated sprites from XY/ORAS, which Pokemon Showdown uses here's what I mean with 2D: and here's what I mean with the 3D animated version: is there a way for the 3D animated sprites to be implemented into the game, be it a patch or a toggle of sorts? if it comes down to replacing the Sprites, just teach me how and I'd do it myself Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/ Share on other sites More sharing options...
Riccatt Posted January 19, 2016 Share Posted January 19, 2016 They won't do it because they want to serve even low level devices (on android) From 2015: I'm still here Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95735 Share on other sites More sharing options...
Crimsondragonex Posted January 19, 2016 Author Share Posted January 19, 2016 89893 They won't do it because they want to serve even low level devices (on android) then is it possible to make a patch for it? Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95736 Share on other sites More sharing options...
Skydaemon Posted January 19, 2016 Share Posted January 19, 2016 The pokemon moving (3D) ưill never implemented. Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95737 Share on other sites More sharing options...
Crimsondragonex Posted January 19, 2016 Author Share Posted January 19, 2016 89897 The pokemon moving (3D) ưill never implemented. then... the file system doesn't supports gifs? Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95738 Share on other sites More sharing options...
Naoya Posted January 19, 2016 Share Posted January 19, 2016 89899 89897 The pokemon moving (3D) ưill never implemented. then... the file system doesn't supports gifs? No it doesn't, as far as I know there's not any core coding languages that support just inserting a gif and letting it run. You have to manually cycle the images to make the animation, which would cause unnecessary load on lower end devices. Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95739 Share on other sites More sharing options...
Crimsondragonex Posted January 19, 2016 Author Share Posted January 19, 2016 89906 89899 89897 The pokemon moving (3D) ưill never implemented. then... the file system doesn't supports gifs? No it doesn't, as far as I know there's not any core coding languages that support just inserting a gif and letting it run. You have to manually cycle the images to make the animation, which would cause unnecessary load on lower end devices. oohhh I see, didn't know that then, it would only be possible to insert still images? Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95740 Share on other sites More sharing options...
Naoya Posted January 19, 2016 Share Posted January 19, 2016 89908 89906 89899 then... the file system doesn't supports gifs? No it doesn't, as far as I know there's not any core coding languages that support just inserting a gif and letting it run. You have to manually cycle the images to make the animation, which would cause unnecessary load on lower end devices. oohhh I see, didn't know that then, it would only be possible to insert still images? Yeah, they'd have to take each frame of that Nidorino gif, add it as an image, and then code it to cycle through the images. Say that animation has 30 frames, and they want to run it at 10 frames per second, they'd need to make the device update the image every tenth of a second, then after three seconds, loop back to the first image, which can cause a lot of strain on devices like android. That's unfortunately why it's not very feasible for them to add the 3D models, even as gifs, because it would stop running on most Androids easily. Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95741 Share on other sites More sharing options...
Skydaemon Posted January 19, 2016 Share Posted January 19, 2016 I just hear the last mod said that moving pokemoon ưill not implemented Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95742 Share on other sites More sharing options...
Crimsondragonex Posted January 19, 2016 Author Share Posted January 19, 2016 89910 89908 89906 No it doesn't, as far as I know there's not any core coding languages that support just inserting a gif and letting it run. You have to manually cycle the images to make the animation, which would cause unnecessary load on lower end devices. oohhh I see, didn't know that then, it would only be possible to insert still images? Yeah, they'd have to take each frame of that Nidorino gif, add it as an image, and then code it to cycle through the images. Say that animation has 30 frames, and they want to run it at 10 frames per second, they'd need to make the device update the image every tenth of a second, then after three seconds, loop back to the first image, which can cause a lot of strain on devices like android. That's unfortunately why it's not very feasible for them to add the 3D models, even as gifs, because it would stop running on most Androids easily. I suggested it as an option for the android users I didn't say ''PUT 3D SPRITES NAO'' I said that there should be an option to change between them if there's the chance and by still image I meant this one Link to comment https://pokemonrevolution.net/forum/topic/12088-to-be-able-to-change-sprites/#findComment-95743 Share on other sites More sharing options...
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